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Everything posted by luizopiloto
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[quote name='MK3424']I was wondering... is there a way to offset your nodes? I keep having issues with offset thrust on a space shuttle where the nodes keep veer off because of the offset... Lemme give you an example: The offset of thrust in this image is 15°, so the nodes should be offset by 15° (is this possible on the navball?) [url]http://i.imgur.com/eHIaYFE.jpg[/url][/QUOTE] I usually place a small probe-core between the OMS engines, at the right angle. Then, when I need to use the OMS, I control from it.
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How 'environmentally conscious' are you?
luizopiloto replied to mangekyou-sama's topic in KSP1 Discussion
I have a mining station at LKO powered by a Nuclear reactor... ( 72 RTGs ) Don't worry... I'll de-orbit it into the ocean when done... :P -
[IMG]http://i.imgur.com/p7qQuHv.jpg[/IMG]
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[IMG]http://i.imgur.com/VEVuQ1e.jpg[/IMG]
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STS-Ventura (Just another shuttle...)
luizopiloto replied to luizopiloto's topic in KSP1 The Spacecraft Exchange
[quote name='Majorjim']Hey man, did you try an SRB version?[/QUOTE] I can try... But will change the range capabilities... :P [quote name='MK3424']I think the devs likes your Shuttle luizo... [twitter]666631909045235713[/twitter][/QUOTE] Oh Man... :D -
The plane in wich Jeb learned how to fly
luizopiloto replied to luizopiloto's topic in KSP1 The Spacecraft Exchange
[quote name='Technical Ben']I... I know that music... what is it?[/QUOTE] Big Snowman from Snowboard Kids 2 (N64) -
Tópico De Discussão Geral
luizopiloto replied to EuSouONumero345's topic in Portuguese (Português)
Voando com o Jeb... :P [video=youtube;a7-9UjHcTTo]https://www.youtube.com/watch?v=a7-9UjHcTTo[/video] -
[video=youtube;a7-9UjHcTTo]https://www.youtube.com/watch?v=a7-9UjHcTTo[/video]
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The plane in wich Jeb learned how to fly
luizopiloto replied to luizopiloto's topic in KSP1 The Spacecraft Exchange
[video=youtube;a7-9UjHcTTo]https://www.youtube.com/watch?v=a7-9UjHcTTo[/video] -
Pra quem tiver apanhando pra fazer uma Shuttle q voe reto... um truque das antigas: I-beams como réguas pra ajudar a alinhar os motores...
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Zu-29... A training plane in which Jeb learned how to fly when young... [SIZE=3]Download: [URL="http://kerbalx.com/crafts/7455"]http://kerbalx.com/crafts/7455[/URL][/SIZE] [IMG]http://i.imgur.com/M7lSFnW.jpg[/IMG]
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Jeb got Bob for a ride... [IMG]http://i.imgur.com/M7lSFnW.jpg[/IMG]
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Try land a craft at KSC, coming from a high inclined orbit w/o deorbting at the right window... Will end up in the middle of nowhere... And in career mode, the distance you recover from KSC matters :P
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I really think this migration is unnecessary... There must be some dark reasons behind it... :P
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Minecraft... [IMG]http://i.imgur.com/XMSAJqy.png[/IMG]
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Bill's Favorite Toy... An RC jet he won from his father when he was a child. The thing that made Bill go into aerospace engineering and space travel. :P [SIZE=3]Download: [URL="http://kerbalx.com/crafts/7411"]http://kerbalx.com/crafts/7411[/URL][/SIZE] [IMG]http://i.imgur.com/2Tw7keW.jpg[/IMG]
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
luizopiloto replied to Claw's topic in KSP1 Mod Releases
[quote name='Claw']I've been hatching a plan on how to get after this one. I think this is going to be a hard one, and will probably need help.[/QUOTE] well.. this bug usually hapens when I go to high inclinated orbits, or above 100km altitude orbits or change SOI... Only happens when I get close to KSC. Everytime I go back to KSC and get like 1.5 Km from it, the game does a little stutter like when you get close to a big craft and the physics simulation loads, at this moment, If I have gone to one of the situations I mentioned, the triangular wings explodes. Only the triangular ones are affected... less the Big-Shuttle wing. ane there was one time a capsule, returning from a Mun mission, with no wings in it, landed on a invisible structure exactly between the VAB and the LaunchPad... back at version 0.90... The only workarround I know is: No triangular wings on craft... Or land on Island Runway... :P And there are another bug I encountered... Any type of cargo bay... any parts placed close to it's surface(not directly attached to it), once you open and close the bay, will randomly get occluded from aero forces or locked in case they are control surfaces... -
Tópico De Discussão Geral
luizopiloto replied to EuSouONumero345's topic in Portuguese (Português)
[quote name='manolokoBR']pessoal, será que com a chegada dos objetos flutuaveis a squad poderá adiciona a possibilidade de criarmos navios e submarinos mais bem elaborados?[/QUOTE] Hélice de barco q só gera empuxo na água? :P Mas fora isso... com oq ja tem... da pra fazer isso aqui: [video=youtube;tDMRuDuY3zo]https://www.youtube.com/watch?v=tDMRuDuY3zo[/video] num foi perfeito... mas funcionou... :P -
rapá... com esse panther o CoL pode ficar atras do CoM q ainda voa... :P
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This bug is getting old... really, really old... [IMG]http://i.imgur.com/XMSAJqy.png[/IMG] [IMG]http://i.imgur.com/Zjdz1aM.jpg[/IMG]
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
luizopiloto replied to shaw's topic in KSP1 Mod Releases
not the best option... but I'll go with it... thanks for trying to make it works anyway... :P -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
luizopiloto replied to Claw's topic in KSP1 Mod Releases
Claw... help us... :( [IMG]http://i.imgur.com/Zjdz1aM.jpg[/IMG] [video]http://www.twitch.tv/luizopiloto/v/26338423[/video]