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luizopiloto

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Everything posted by luizopiloto

  1. Big-S elevons 1 and 2, when deflecting, creates excessive drag, specially on high speeds. During pitch maneuvers the craft only looses a bit of speed, but during roll maneuvers, depending of angle of attack, one side creates a lot of drag, forcing the craft to yaw, causing partial to complete loss of control, specially during reentry... Some control surfaces suffer from this but in a lesser manner, some others don't create drag when deflected... I suggest to not remove the drag from those parts, but instead, make possible to set how much it deflects. This way we can still use this parts as airbreaks and flaps, which needs drag to work...
  2. IVA Navball now have a glow texture ( IVANavBall_Glow.dds )... I made a custom one and placed it at the default folder, But Texture Replacer did not replaced it...
  3. Ainda não terminei... mas ta ficando bunito... :3
  4. It's not finished yet... but you will have a general idea of what it is...
  5. No one noticed, but body lift is not working on KSP 1.0.5... w/o body lift, crafts need a higher AoA to maintain vertical speed, increasing drag... This makes rockets more easy to launch... but makes SSTOs way more inefficient...
  6. This craft was able to use body lift to fly... was made specifically for this. And now can't even take off. http://kerbalx.com/crafts/6981 But as I said... no craft generates body lift now... this is not a specific craft issue...
  7. Body lift is not working on KSP 1.0.5. The Light blue lines does not appears on aero display and parts are not affected by body lift anymore...
  8. someone noticed this? Bugs found till now: 1 - Body Lift doesn't work 2 - Debug window error spam (carrer code error in SandBox mode)
  9. wheesley is good for simple/long range designs... Panther is good for fast and agile jets... all depends of the goal...
  10. fly any rocket, enable aero display, do a high pitch maneuver, no light blue lines appears... and this is not a problem with the aero lines display, the parts are actually not creating any body lift... I have a craft I designed to test body lift when 1.0.0 arrived, it use structural panels instead of wing pieces... was able to fly pretty well until 1.0.4... now it can't take-off... before 1.0.5:
  11. they did something to aero that disabled body lift... and they didn't described it on patch notes... ¬¬"
  12. and they changed something in aero... that added 15-20% more drag to crafts... and the RAPIER lost performance because of that.... again... every little update... Squad succed in make the RAPIER weaker... the Only SABRE engine we have... no other option... weaker every update... ¬¬"
  13. new wheel physics will come only at 1.1.... I think...
  14. If we could use that observatory at the R&D complex... to observe the sky and find planets, moons and asteroids... and only after begin observed they appears on the map view...
  15. Method 5... shot it with a Laser from ground...
  16. humans... we offer humans... you can get as many as you need... they are hard workers and can do anything if you give green paper to them... and some iPhones...
  17. a way to control electricity consumption... like fuel lines does...
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