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raidernick

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Everything posted by raidernick

  1. EDIT LINKS REMOVED: VERSIONS OF THIS MOD FOR KSP 1.3 HAVE BEEN REMOVED DUE TO COMPLAINTS OF CRASHING/PROBLEMS
  2. EDIT LINKS REMOVED: VERSIONS OF THIS MOD FOR KSP 1.3 HAVE BEEN REMOVED DUE TO COMPLAINTS OF CRASHING/PROBLEMS
  3. EDIT LINKS REMOVED: VERSIONS OF THIS MOD FOR KSP 1.3 HAVE BEEN REMOVED DUE TO COMPLAINTS OF CRASHING/PROBLEMS
  4. EDIT LINKS REMOVED: VERSIONS OF THIS MOD FOR KSP 1.3 HAVE BEEN REMOVED DUE TO COMPLAINTS OF CRASHING/PROBLEMS
  5. EDIT LINKS REMOVED: VERSIONS OF THIS MOD FOR KSP 1.3 HAVE BEEN REMOVED DUE TO COMPLAINTS OF CRASHING/PROBLEMS
  6. EDIT LINKS REMOVED: VERSIONS OF THIS MOD FOR KSP 1.3 HAVE BEEN REMOVED DUE TO COMPLAINTS OF CRASHING/PROBLEMS
  7. the flickering and lighting problems are definitely due to some other mod like scatterer or something. As for the docking ports, you are supposed to use the lem docking ports from the fasa mod. The weird torque issues I can't help you with but it's definitely one of your plugin mods
  8. Unlikely considering I have absolutely no idea what that is... On a side note I don't know what kscale is and since stock introduced dre-like behavior I've removed support for dre so it may or may not work properly with it. I can only guarantee that the parts work in RO not stock or any other modded installs(especially mods I've never even heard of). If you have the rnmodules plugin that comes with the mod and it works with that version of the game the thrusters should fire 7m off the ground. This seems to be hit or miss though(I can't explain why it doesn't work sometimes), you can always toggle them manually by just staging the pod.
  9. No it was not, I don't know why everyone thinks this. It did not detach from the core stage and the dog stayed up there until it died from hyperthermia.
  10. I will be adding several new parts to this pack within the next couple weeks that were abandoned a long time ago with an open license. I am fixing these for shimmythejj to stream with and decided to make them available to everyone again. They don't fit with any of my other packs so they will be going here. I am completely redoing the textures on all parts to be more realistic(if it even had textures to begin with) and fixing any colliders that are concave. The first of these is the Bigelow b330 inflatable habitat module. It is not quite ready for release yet.
  11. Working on a new upper stage for the Dnepr rocket. The stage is the DU-802 and is intended to make the Dnepr actually USEFUL as a launcher as the upper stage it has now is terribly optimized for non-MIRV payloads. This should make the rocket work better as a satellite launcher in game. So far it is about 60% done being modeled.
  12. RO is balanced for RSS only. While it would technically work without it, the parts will not be optimized correctly for the planets and atmospheres.
  13. since the new version for ksp 1.2.2 is ready to release already you are unlikely to get help with an older version in which the bugs may have already been fixed sorry.
  14. create a pull request on github and someone will review it there
  15. As I've posted many many many times already in this thread, you need to get the updated version of the mod which is now available here: https://github.com/KSP-RO/FASA-RO/releases Despite the repo name it does support stock ksp 100% not just realism overhaul. This link is even posted in the OP on this thread.
  16. UPDATE v1.1 Changelog: Add new custom made lander tanks These lander tanks were made for twitch streamer ShimmytheJJ. I decided to include them here as they don't fit anywhere else. The smaller tank is the ascent stage and fits inside the 2 larger tanks which are the descent stages. All 3 tanks have a removable foot platform/grate. These were made for realism overhaul and are not balanced well for stock. https://github.com/KSP-RO/RNMisc/releases/tag/v1.1
  17. UPDATE v0.8.5 Changelog: Update dependency plugins Fix x405 texture https://github.com/KSP-RO/USRockets/releases/tag/v0.8.5
  18. UPDATE v0.65 Changelog: Surveyor leg modules use G key again Add Lunar Reconnaissance Orbiter Add LADEE probe Add scansat compatibility for ladee and LRO(separate part called ladee scanner can be used on both probes) https://github.com/KSP-RO/USProbesPack/releases/tag/v0.65
  19. UPDATE SOVIET ROCKETS v2.4 Changelog: Add alternate textures for Dnepr to allow it to be used as r-36m(texture switch) Add MIRV warhead for r-36m(this is a WIP) Add Briz-M stage(no adapter for proton yet) Add adapter for Zenit-2 allowing the use of block d as a zenit-3sl fix dnepr gimbal range for third stage https://github.com/KSP-RO/SovietRockets/releases/tag/v2.4
  20. UPDATE v1.6.5 Changelog: Fix LK legs to use g key to deploy Replace lk rd858 and rd859 with new redone engine models(old engines are marked as deprecated but still included for now) https://github.com/KSP-RO/SovietSpacecraft/releases/tag/v1.6.5
  21. Load it up yourself and look at the parts to see if they are supported. That's never going to happen. Part mods are never going to be added to recommended list.
  22. FASA v7.0 has been released for KSP 1.2.2 finally. I will eventually make a new thread for this but for now you can get the release here: https://github.com/KSP-RO/FASA-RO/releases/tag/v7.0
  23. why are you using action groups? Staging them does the exact same thing and the cross works perfectly fine for everyone else.
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