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Everything posted by 6.forty
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Any time I consider the LV-N, I think "Is this the most appropriate tool for the job?" A wrecking ball can make easy work of demolishing a building, but it's not quite appropriate to tear down your backyard fence with one.
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I guess I'm one of those weirdos that prefer KSP without music. But I've never been to Boldly Go either.
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[1.0.2] WarpUnlocker v1 (faster time warp, no altitude restrictions)
6.forty replied to acerola's topic in KSP1 Mod Releases
Is there possibly a reason for the altitude limits of warping out of atmosphere? I'd love to use this so I don't have to wait for an hour of limited warp for a Kerbin -> Duna transfer from 100km but I'm afraid this might just be giving the Kraken an open invitation to my launch party. -
Its time... for a KSP community alternative for fans by fans of KSP!
6.forty replied to inigma's topic in KSP1 Discussion
No. Community fragmentation would be inevitable. The only other KSP communities that would have a purpose and peaceful coexistence would be for individual mods of sufficient scale to warrant a its own community. -
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I believe the majority of them, although maybe not for that particular reason. You want a game with a tech tree that'll really make you mad? Sword of the Stars. Not only does it hide what you can't immediately research, but most techs may not unlock anyway. You may or may not be able to research Gravitron Beams. You get to find out after you research Meson Beams... which you may or may not be able to research. Hiding the tech tree isn't a bad thing. Just because you know the atomic rocket is in the game doesn't mean the KSC R&D Department should automatically know that too.
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Share your completely useless KSP stats and trivia here!
6.forty replied to Dispatcher's topic in KSP1 Discussion
"Fuel Truck Drifter" is an actual position at KSC, requiring no less than three and no more than four years of experience as a Pipe Wrench Technician. -
Since when does encountering not happen?
6.forty replied to The Destroyer's topic in KSP1 Discussion
Nonsense. It's a perfectly cromulent word. But on topic, as Kerbart pointed out, the alarm clock plugin is great for these types of things: http://forum.kerbalspaceprogram.com/threads/24786-0-23-Kerbal-Alarm-Clock-v2-7-0-0-%28December-20%29 You can also conveniently jump to the ship that sets off an alarm. -
Accidentally moving parts
6.forty replied to steelgrey's topic in KSP1 Gameplay Questions and Tutorials
I've noticed a very slight delay between when I click and when it responds. If I click a part in the catalog and move too quickly to place it, I'll either have no part at all or suddenly I'll have grabbed some part of my rocket I happened to have moused over. Or when just trying to move parts around, if I try to move too quickly after the click I'll end up grabbing a different part. -
I checked github, but the only code I could find was BioGen.cs. I guess there's no public source?
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[0.23] Beastly Science - Scoop-O-Matic and more! (JAN0214)
6.forty replied to BeastofChicken's topic in KSP1 Mod Releases
What a bizarre comment. You know what the scoop is made of? You know the material's density? Things etc. and such. Tungsten is quite dense and I could believe Kerbals making the arm and scoop from tungsten hoping that it could be used to get a sample from Kerbol itself. I love this mod. It gives more (and much needed IMO) purpose to unmanned probes and rovers. -
Dual monitor support
6.forty replied to Seyvern's topic in KSP1 Suggestions & Development Discussion
The whole "fly on one monitor, have map on the other" thing should be doable with some creative plugin work and a secondary application to handle whatever is intended to be on the secondary monitor. Granted it would be nowhere near as simple as that may make it sound but there are a number of ways such a thing could be done by a modder with time to kill. I've even seen it done using a client/sever setup over network so that the secondary display could be on an entirely different computer. -
Alternatives for atomic interplanetary travel?
6.forty replied to AletzN1's topic in KSP1 Discussion
This made me start experimenting with the PB-ION. My patience made me stop. -
I use the KW engines and SRBs almost exclusively. They're all balanced well and very versatile.
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This was a terrible idea. Solar arrays do not make very good wings. There isn't even room for cargo.
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Yes, memory is much more important, and that video card may be capable of being decent for KSP. But after looking around a bit, I haven't seen a single card suitable for gaming at all in the $50 range so upgrading both probably isn't the best idea then. The core count and clock speed doesn't mean much if you don't know what the processor actually is. It could be either a Core 2 Q6600 or a first gen Phenom X4, both being 2.4GHz quad cores. The C2Q would be faster overall, and loves a brutal overclocking; the Phenom.. well, it processes. I wouldn't consider either one to be a bottleneck if the system only has 2GB of RAM to work with.
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The 3600 series was a midrange card from 08 that was offered in both PCI-E and AGP variants, so I wouldn't expect much performance out of it by today's (or even 08's) standards whether it tastes like PCI-E or stale AGP. Although 2GB of RAM is quite low. I'd say upgrade both, but that depends on whether we're talking about DDR2 or DDR3, and AGP or PCI-E. There's also a good chance it only has two memory slots already occupied with 1GB each, so going to 4GB might be more than just buying another 2GB and sticking it in.
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Show off your kerbal's faces to their achievements!
6.forty replied to ThatKerbal's topic in KSP1 Discussion
He had never been to the Mun before, and "didn't have time" to climb down the 10m ladder. He said it was "like laying on a cloud"... so I'm sending another lander to fix the oxidizer leak in his pod. -
Kerbles Kerman. And he seems to be one pro at rolling rovers.
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More Focus on FPS
6.forty replied to willwolvescry's topic in KSP1 Suggestions & Development Discussion
64bit on linux works wonderfully for me, my KSP is almost always using 4GB+ memory and has yet to crash once. Performance has been more or less the same as I was getting on Windows. And I swear there is some multithreading voodoo going on somewhere. I don't know how else KSP could be using more than 25% of my quad-core, but I seen't it. -
Of course not, Sim City is a wonderful example of why forced logins are bad. As was Diablo III around its launch time. On the other hand, Test Drive Unlimited is a good example of how a game can have online features beyond basic multiplayer without crippling offline play. That's basically what I meant, a central server that kept track of the various "fundage" type things for save games that are considered "online mode". But yeah, it wouldn't be very fitting for an otherwise single player game anyway.
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Mouse Wheel Problems
6.forty replied to Captain_Party's topic in KSP1 Gameplay Questions and Tutorials
Tried adjusting wheel speed in the mouse properties in Windows? Not sure if that would affect anything more than scrolling text. IIRC both Logitech's and Razer's mouse software should have a general mouse wheel sensitivity setting but I wouldn't know if either would work on a non-Logitech/Razer mouse.