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Kinryu

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Everything posted by Kinryu

  1. Good question, under download it shows a 734mb repository. I don't think that's it.
  2. Yes, it is pretty basic though in an attempt to keep part count low. Everything is held together with KAS heavy struts. I thought I was the only one doing this, but looking through your thread is certainly impressive. Perfect replicas!
  3. I would say EnvironmentalVisualEnhancements-7-4-LR is what is causing this. Try removing it?
  4. Thank you Vagani, there will be more to come!
  5. Working now? It was displaying in preview only I guess
  6. Kerbin Tekhnicheskiy Avtomobil'nyy Zavod produces trucks for moving all your junk about, from solid rocket boosters to rovers. KTAZ 9007 is a 24 wheel drive rocket mover based on the real life Soviet MAZ 7907. Download from here: https://app.box.com/s/s3f47ib33bhvasg0lpy3 Based on the Chinese ND1260 6x6 platform, this KTAZ 620 provides a standard truck for transporting smaller sized objects. Download from here: https://app.box.com/s/0tsxkc9b9brwso4wtpwt MODS REQUIRED: Near Future Electrical http://www.curse.com/ksp-mods/kerbal/220671-near-future-electrical-v0-3-0 B9 Aerospace http://www.curse.com/ksp-mods/kerbal/223932-b9-aerospace-5-2-6 KAS http://www.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas Please correct me if anything is not working or I left out a mod. It is a bit difficult to get into the KTAZ 9007 so it may take a couple times.
  7. When I have some free time I think I will work on some rocket bodies or fins, this part of rocket history always interested me!
  8. It might be because you have so many mods installed, or active texture management.
  9. 0.25 has been around for a while now, perhaps your firewall is blocking KSP. Probably easiest just to download the latest from the website!
  10. Look under Example Configurations, does that help? Simply edit the .cfg containing your part in a text editor. http://forum.kerbalspaceprogram.com/threads/80234-0-25-TweakScale-Rescale-Everything!-%28v1-44-2014-10-10-19-20-UTC%29
  11. The "Craft information" for the info drive always shows on start even when "Show on start" is no. I don't know if this has been mentioned yet. Has anyone else experienced this?
  12. You should give us a list of addons you have otherwise it is impossible to tell what the problem is.
  13. Alberta seems to have a few rocketeers aboot, eh?
  14. Thanks for all the replies guys, I found using a pair of sepratrons above center and placed diagonally on the booster has worked so far. Claw's patch makes decouplers work perfectly, but at least I explored a part I wouldn't normally use.
  15. Huh thank you, I'll give a try. I don't see why it would be needed, it doesn't make any physical sense for them to suddenly twist like this. Is this how all jettisonable components work? Sepatrons could add a lot of extra weight if you use a lot of boosters.
  16. I haven't played this game in a long time so I whipped up a rocket with solid boosters and attached them with radial decouplers. It was working fine for a few runs. Now, no matter how I attach the boosters it results in two things. The booster swings toward the midsection and demolishes it or the nozzle end swings into the bottom and demolishes it. I've tried using different radial decouplers, B9 solid fuel boosters, more struts, going to maximum thrust as I jettison them. NOTHING is working. Someone in this thread experienced the same thing but his solution didn't work either. This is incredibly frustrating. http://forum.kerbalspaceprogram.com/threads/19763-keep-my-radial-rockets-from-colliding-with-the-core-stage-during-staging/page2 Thanks in advance if you can help!
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