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KSP2 Release Notes
Everything posted by Kinryu
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Banana for Scale - Analyse bananas in space!
Kinryu replied to JoePatrick1's topic in KSP1 Mod Releases
As long as the weight is rebalanced etc. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Kinryu replied to strykersm's topic in KSP1 Mod Releases
Good luck, I am rooting for you! -
I hope you get working on it!
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Banana for Scale - Analyse bananas in space!
Kinryu replied to JoePatrick1's topic in KSP1 Mod Releases
what about 1.04? -
Keep up the good work Havock!
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Kinryu replied to bac9's topic in KSP1 Mod Releases
Good question, under download it shows a 734mb repository. I don't think that's it.- 4,460 replies
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RealSolarSystem bug for KSP 0.25
Kinryu replied to Candlelight's topic in KSP1 Technical Support (PC, modded installs)
Post the screenshot! -
Yes, it is pretty basic though in an attempt to keep part count low. Everything is held together with KAS heavy struts. I thought I was the only one doing this, but looking through your thread is certainly impressive. Perfect replicas!
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Thank you Vagani, there will be more to come!
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Working now? It was displaying in preview only I guess
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Kerbin Tekhnicheskiy Avtomobil'nyy Zavod produces trucks for moving all your junk about, from solid rocket boosters to rovers. KTAZ 9007 is a 24 wheel drive rocket mover based on the real life Soviet MAZ 7907. Download from here: https://app.box.com/s/s3f47ib33bhvasg0lpy3 Based on the Chinese ND1260 6x6 platform, this KTAZ 620 provides a standard truck for transporting smaller sized objects. Download from here: https://app.box.com/s/0tsxkc9b9brwso4wtpwt MODS REQUIRED: Near Future Electrical http://www.curse.com/ksp-mods/kerbal/220671-near-future-electrical-v0-3-0 B9 Aerospace http://www.curse.com/ksp-mods/kerbal/223932-b9-aerospace-5-2-6 KAS http://www.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas Please correct me if anything is not working or I left out a mod. It is a bit difficult to get into the KTAZ 9007 so it may take a couple times.
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When I have some free time I think I will work on some rocket bodies or fins, this part of rocket history always interested me!
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Lags but no bottleneck?
Kinryu replied to crush3dice's topic in KSP1 Technical Support (PC, modded installs)
It might be because you have so many mods installed, or active texture management. -
KSP Doesnt Seem to Want to Update to 0.25
Kinryu replied to Dreaddy's topic in KSP1 Technical Support (PC, unmodded installs)
0.25 has been around for a while now, perhaps your firewall is blocking KSP. Probably easiest just to download the latest from the website! -
More scales for TweakScale ?
Kinryu replied to Abdu's topic in KSP1 Gameplay Questions and Tutorials
Look under Example Configurations, does that help? Simply edit the .cfg containing your part in a text editor. http://forum.kerbalspaceprogram.com/threads/80234-0-25-TweakScale-Rescale-Everything!-%28v1-44-2014-10-10-19-20-UTC%29 -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Kinryu replied to bac9's topic in KSP1 Mod Releases
The "Craft information" for the info drive always shows on start even when "Show on start" is no. I don't know if this has been mentioned yet. Has anyone else experienced this?- 4,460 replies
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Alberta seems to have a few rocketeers aboot, eh?
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Booster Rockets Always Swing into Center
Kinryu replied to Kinryu's topic in KSP1 Gameplay Questions and Tutorials
Thanks for all the replies guys, I found using a pair of sepratrons above center and placed diagonally on the booster has worked so far. Claw's patch makes decouplers work perfectly, but at least I explored a part I wouldn't normally use. -
Booster Rockets Always Swing into Center
Kinryu replied to Kinryu's topic in KSP1 Gameplay Questions and Tutorials
Huh thank you, I'll give a try. I don't see why it would be needed, it doesn't make any physical sense for them to suddenly twist like this. Is this how all jettisonable components work? Sepatrons could add a lot of extra weight if you use a lot of boosters. -
I haven't played this game in a long time so I whipped up a rocket with solid boosters and attached them with radial decouplers. It was working fine for a few runs. Now, no matter how I attach the boosters it results in two things. The booster swings toward the midsection and demolishes it or the nozzle end swings into the bottom and demolishes it. I've tried using different radial decouplers, B9 solid fuel boosters, more struts, going to maximum thrust as I jettison them. NOTHING is working. Someone in this thread experienced the same thing but his solution didn't work either. This is incredibly frustrating. http://forum.kerbalspaceprogram.com/threads/19763-keep-my-radial-rockets-from-colliding-with-the-core-stage-during-staging/page2 Thanks in advance if you can help!
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Kinryu replied to taniwha's topic in KSP1 Tools and Applications
Thanks, I see what I can do with Blender's textures