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daawgees

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Everything posted by daawgees

  1. Same here; although I suspect it's because I opted to NOT install the lens flare. However, I'm going to change that when I get home today since the lens flare doesn't look too oppressive and actually looks pretty sick.
  2. Is there something I'm missing or another mod that I need? Having trouble constructing the Voyager since the hangar and VAB are too small to effectively attach the parts correctly.
  3. Thanks for that! I've never had a problem with mediafire links before. I'm eager to try this out! Thank you again!
  4. Yes, tried it on both chrome and IE; on IE it just tells me that the file was deleted or removed.
  5. When I click on the download link I'm greeted by a message telling me that terms of service have been violated. Is there anywhere else I can download this from?
  6. I just wanna throw my 2 cents in here; I would suggest upgrading, if possible for you, to Win7 or Win8 x64.
  7. I'm having a problem of my own now. Info first: KSP .242 32-bit, Windows 8.1 x64; using MechJeb 308. The issue I'm experiencing involves Landing AP; I've noticed that during descent to any surface the AP fires the engines in spurts rather a nice steady slow burn to the ground. This results in my craft coming to a hover several hundred meters above the landing point and remaining there while the ship turns about firing the engines in bursts. In order to rectify this I did try to turn on the 'smooth throttle' option under utilities but this has not worked. I'm sure there is further information that I need to provide, anyone have any idea about how to resolve this?
  8. If I'm understanding your issue correctly I was having the same problem as well. On the 'Ascent' window disable 'corrective steering.' My wording may be a tad off as I'm not running KSP right this second, but turning that setting off during ascent helped me.
  9. I guess I need to catch up on my Kerbal News...is this true? .24 will include x64 support for Windows?
  10. Sorry that I never responded back. I do appreciate the assistance in regards to my issue with hyperedit, however I won't be troubleshooting it any further. I was just looking for an easy way to test certain craft without having to launch them every single time. Thanks so much!
  11. Please review the red lettering in Sarbian's signature. We will be better able to help you after that.
  12. I would do a fresh install of Mech Jeb using the latest dev build and then see if your problem persists.
  13. I'll give that a try. I appreciate the advice; not having hyperedit isn't a big deal, just means I'll have to make tests of my kethane mines manually.
  14. Need some help, I installed hyper edit specifically as instructed by the website. Extracted/unzipped the contents of the downloaded file into the KSP game folder, launched game, went to the pad, pressed alt-h, nothing happens. What can I do to resolve this and what information will you need in order to assist?
  15. I noticed this when I installed Better Atmospheres along with EVE. Only happened with Mun, once I removed BA everything seemed to work normally again. Guess I should have removed that RSS .dll that was packaged in with BA and I would have been fine. D'oh!
  16. Re-download and try again. Can't imagine why it wouldn't be extracting for you as I have, literally, just downloaded and extracted (unzipped) the file.
  17. Might be time for me to update again, I'm on .223 still, lol. Can't wait to check out the new features.
  18. Speaking for those of us who don't have time to play KSP much, I love MJ. I don't mind failing but when you get less than an hour a day to play MJ REALLY helps.
  19. Unless you have very little RAM, I would not worry at all about what memory is or is not being used by idle Mech Jeb utilities. As stated above, if you don't want to use x or y feature in MJ, leave it off.
  20. What dev build are you using? I'm still on 221 and haven't updated yet, but I would like to update and do some tests this weekend if I'm able in order to help Sarbian with these issues.
  21. I think the problem people are running into is they are running multiple mods in addition to MJ. I currently am running #221 and have experienced zero problems except those that I know I caused myself. Also, I'm noticing people are asking for edits to the MJ code that will make certain features more convenient. My personal opinion, if MJ works perfectly, as it seems to in the build that I'm currently using, I would much rather make a few extra clicks and type a few numbers rather than having to wait for yet another dev build just for a feature that merely caters to convenience. Forgive me for sounding like a broken record but the MJ team works on this incredible mod during their spare time and offer this add-on to us for FREE.
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