EdisonMaxwell
Members-
Posts
55 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Rocketeer
-
Rational Resources 3.0.2 [Sep 24, 2024]
EdisonMaxwell replied to JadeOfMaar's topic in KSP1 Mod Releases
That's the water resource I'm talking about. Its the only water like resource that shows up and only on the spherical tanks. I have not seen this mod's version of water in any tank. I also want to point out that this mod's versions of the NERVA engine don't show up in the regular parts list.- 1,050 replies
-
Rational Resources 3.0.2 [Sep 24, 2024]
EdisonMaxwell replied to JadeOfMaar's topic in KSP1 Mod Releases
Water from interstellar fuel switch does not seem to be the water needed by one of the nuclear engines provided by this mod. Ship file is provided.- 1,050 replies
-
Is the mod dead? Does it cause problems when installed?
- 25 replies
-
- brown dwarf
- planet pack
-
(and 1 more)
Tagged with:
-
Rational Resources 3.0.2 [Sep 24, 2024]
EdisonMaxwell replied to JadeOfMaar's topic in KSP1 Mod Releases
I have KSPIE. Will the RRSquad sub mod conflict with Interstellar fuel switch and B9 parts switch? Does the RRAluminum sub mod generate the same aluminum that Interstellar uses?- 1,050 replies
-
You were right. Trajectories worked after I deleted all mod folders and reinstalled it. Now its going to be a pain to find the mod that is conflicting with Trajectories.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
The button does not show. I start the game via ckan.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
No I duplicated my steam install to play modded.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
This mod does not work in my game. The predictions don't show up in the map view. I've uploaded 2 player.log files. One with only this mod and another with all the mods I have currently installed. All mods are managed by CKAN.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
*.* This would satisfy all my orbital operation needs if I could get it into orbit. Has anyone tried it with FAR?
-
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
Updated and tried again. The water extraction JUST WONT WORK. Efficiency is 0. There are others with Interstellar installed who are able to run it. What am I doing wrong? -
The parts are too thick IMO. Do they have drag? Might have to write a plugin for that.