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pincushionman

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Everything posted by pincushionman

  1. That will also be uncomfortable in the left hand. Speaking as a Precision 2 user here. Here's the other thing, though - does RCS even DO throttleable thrust? Or is it all-or-nothing you control by applying discrete bursts? If it's the latter you gain nothing by using an analog axis.
  2. I'd recommend: Right hand- Logitech, rotation controls. This would be consistent with normal flight controls. Left hand- 2-axis stick with the trigger and big thumb button. The problem is how unintuitive this might be. You really want left-right and up-down to be on the axes, and you could get away with fore-aft on the thumb-trigger; but with the stick sitting normally on the desk your brain might have some trouble with it. Notice how the translation control in Nibb31's pics is just…different? There's a reason for that. If you're up for it, you may want to consider building a mount to hold the stick base sideways (so the stick points toward you), disassembling the handle, and modifying it so you grab it like that translation control. If you're careful, you could do it without having to mess with the wiring in the stick. Do you have a picture of the 2-axis stick?
  3. We need more multicoupler options anyway, really.
  4. Are you a user? Do you make ships and press "save"? If yes to both these questions, then you have a user-made .craft file. This does sound like a silly question. Or was this just trolling?
  5. I was afraid you were going to say that. [dadmode]Guns are tools, not toys. "Playing" with them can promote bad habits about gun safety. Bad habits can lead to accidents, and when guns are involved, accidents can be a whole lot worse than bloody noses and broken arms.[/dadmode] Now, you shouldn't assume I don't think guns can't be fun. Quite the opposite, in fact. Recreational shooting is, after all, a thing. But the guns are always dangerous and need to be treated with respect.
  6. I suspect the console manufacturers demanded such a system. If they have a system compatible of interfacing with the different console achievement systems, it should be little effort to extend to Steam or GOG.
  7. A licensed gunsmith. I know you said you don't intend to restore it, but simply cutting the bolt free may be enough to make it dangerously functional, so you need to take any work you do on it very seriously. Local gun club members might know, but they'd probably point you to a gun shop anyway, so why complicate things? A gunsmith's job is building, maintaining, and restoring these things, and it won't cost anything to just show it to them. They would also be in a position to know what steps need to be taken to properly de-mil the piece, such as welding a rod down the barrel and painting the muzzle orange.
  8. If it's been de-mil'd and you want it restored, you need a proper gunsmith to ensure it's safe. It would be unwise to assume that "the bolt is welded to the receiver" is the ONLY thing wrong with it.
  9. Ah, you're assuming (KSP) struts are like (real-world) rods! I believe it is a mistake to do so, and struts are an abstraction with a single scalar breaking strength. Has anyone done any investigation to determine whether this is the case? After all, it's reccommended to use struts to connect and stiffen multi-panel wings (coplanar with the panels), and axial connections would be worse than useless for that task.
  10. Guys...I have a new favorite game. Sky Rogue. It's exactly what it says it is - it's a roguelike arcade flight sim; imagine Star Fox and NetHack made sweet love and this is what you get. It's simple, it's brutal, it's in GLORIOUS bold-color low-poly 3D like the old arcade shooters from the '90's, and I can't stop playing it. Has anyone else played this? And if yes, do you have any tips for not getting shredded by the missle-toting enemy fighters? 'Cause that's the part I suck at.
  11. As to whether there can be gaseous moons, consider how few solar system bodies even have permanent (as in captured gas, not simply continuous outgassing gas mostly already at escape velocity) atmospheres. It really is a matter of scale.
  12. Would be also good to be able to access only the experiments in a particular "container." But if you're reviewing the science from some crewed pods, you could "see" all the experiments on the craft, and the part containg the data would be identified somehow, like highlighting it. …and kerbals need the ability to take and put individual experiments, rather than everything at once…really, @AbacusWizard is right - the entire science data management system needs a good hard look-at in 1.2.
  13. You have too much legs. If I recall, under the old souposphere you did want your TWR closer to 2 or so, but in the new system, if you're much above 1.4 you're going to accelerate into a brick wall of drag.
  14. By which he means "keypad" + and -. If you're using a laptop, though, you may not have these. you'll need to re-map them in the Settings menu (Settings->Input->Game->Camera group)
  15. Steam winter sale is on yet again. Bit of a change this year - there are no "dailies" or "flash" sales going on. One sale price, for the whole two weeks, on every sale item. This makes choosing a time to buy a little easier, but also makes searching for good deals harder - because the search functionality leaves a lot to be desired. And with more than 10,000 sale items just looking for random good deals is darn near worthless. So, we need to make suggestions to help each other out. I'll start: KSP is again 40% off ($24) Terraria is $3.40. All the Lego games are on sale too. There are a whole bunch, and they're all fun. Any suggestions for what I should look for?
  16. Have to agree, it's "Best simulation [game] [of 2015]." The un-included caveats in brackets are important. "Simulation game" genre is very, very broad, including SimCity and the like, "Tycoon" games…and Goat Simulator. Being a games review site, PC Gamer might not even include "true" flight simulaors like x-Plane, MSFSX, or Flight Gear. Probably depends on how the editors feel that year. And also, as noted, X-plane was out before this year.
  17. I uhhh…didn't see anything I would describe as "kerbal" there. …or anything about auctions either, really.
  18. Irresponsibility does not imply a lack of intellligence. It only implies a lack of responsibility.
  19. I stopped at Barnes and Noble on Friday to get a gift for my wife, and lefr with a copy. It…'s a present. For my boys. Honest.
  20. Not to be obtuse, but there is no "support" coming from the end-users. It is SQUAD's own show of support that the parts exist, and the end-users either use them or don't. Same as the parts styled after NASA's SLS, also already in the core game and free to be ignored by the players. I don't see how "the parts are in the core game now" in any way implies that individual players support any particular agenda.
  21. Remember that the "classical" (pop-culture) Dyson sphere doesn't work. For structural reasons. The "real" Dyson sphere is actually a swarm of satellites and habitats in orbit. Which does mean gravitational effects on the central star, but the distribution of mass should be relatively homogeneous in the large scale, so the net effect should be small.
  22. As a free addon, the only "support" B612 can recieve from this is publicity. And if you actively choose to not install the parts, that goal has already been accomplished.
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