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G'th

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Everything posted by G'th

  1. I have some requests as far as how the mods functionality could be improved, well, substantially. Now I will say I have very little coding knowledge so as far as how difficult any of this would be to implement I would be completely ignorant to. But that being said, not being able to do these things has frustrated the things I've wanted to do with EVE. _DetailTex Changes: Currently, the detail texture is not implemented too well unless you just want a static, opaque texture to take its place. Which is fine for when you need that, but if you want to do a rotating detail texture and/or a texture with a non-uniform opacity (IE, slowly fades from 100% to 0% opacity or just cuts straight to 0%) it is near impossible to get the texture to move in a way that looks good, and thats presuming you can get the texture to stop tiling in strange ways. So what would be nice to see here is some settings on how often the texture tiles as well as a better integration of the detail textures opacity with the host texture. If the detail texture has gone 0% transparent, then the host texture should go transparent as well. As far as what you could do with these, this would be most obviously suited to something like a hurricane, where you can have the detail texture controlling the general spin of the eye and the inner storm structure independently from the overall rotation of the storm texture. Cloud Variation Control: What would be even more amazing than above would be the ability to set up each cloud layer to have certain settings within it fluctuate over time. Settings like opacity, speeds, and even altitude or color could be set up to fluctuate to provide different looks to the clouds themselves as game time progresses. And beyond the current settings available, having the ability to control the size of the cloud layer relative to the host body would be a good addition here. Ideally, you'd be able to set up a maximum point and a minimum point for each setting and as time progresses it would fade back and forth between these points, and I think having a delay setting controlling when the setting "loop" starts again would be ideal. And what this would all do would provide the ability to do dynamic cloud systems. Rather than having one giant, static cloud map you could instead control each individual cloud structure and have them dynamically change over time. Coupled with already present speed and uv noise settings and you could have a body that only rarely has the same "cloud map" twice. And even if a user opts to skip going for the full dynamic clouds bit, having these settings available would go a long way to making the monolithic cloud maps a lot more lively. Volumetric Render Range: I do know that this has been requested before and I also understand how hard hitting volumetrics are to performance just as they are now. However, I think for those that wish to utilize them (IE me and anyone else who just wants to be a graphics um, "w" word) it would be nice to be able to tweak how far out the volumetrics render. Though now I think on it more I do realize that the current render range may actually be a limitation of KSP. If so then ignore this one, but if not, even just a 25% increase in that range would be awesome to help blend volumetrics into the 2D layers. And thats it.
  2. I second BetterRevert. And its possibly beyond the scope of the mod but I'd really love to see "steps" in those axis controls. Using the axis controls to say, control an arm is fun in theory but the inability to move the robotics one degree at a time is frustrating.
  3. Thats the something or another from Near Future Spacecraft lol. Its been a while since I messed with KS3P, and AFAIK his fork wasnt a thing when I released this.
  4. Yep it took a bit of tinkering but it works now. Fortunately for what I needed I didnt need to take the step of converting the texture into a cubemap. Now if I can figure out how to make cloud layers fade in and out periodically id really be in business.
  5. I have a question regarding cloud movement. Is it possible to set it up such that a cloud will rotate its texture while also rotating around the body? As in, say I have a triangle shaped cloud. Can I set it up so that it moves across the body, but as I do so it also rotates such that at some point in the body rotation the "point" of the triangle rotates 180 degrees?
  6. Neat little video I found on how Shuttle-C operates in orbit. Personally I still don't like Shuttle-C (pretty pointless to develop when you can just use a conventional vehicle) , but it is still neat.
  7. I mean sure. The food will taste the same anyway.
  8. Well its not DLLs were dealing with its module manager configs. JNSQ and Scatterer have to have their configs disabled at loading and then ideally my configs would have to load as brand new configs, not edits as it is currently. However we couldnt get this to work as noted above. Hence why we went with zAd_Astra and config edits to make it work. Its gross I agree but we couldnt find any other syntax that actually worked.
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