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TheTom

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Everything posted by TheTom

  1. Just a question - what can one really do with the first reactors? Not complaining - I know they get better with research. Just asking whether there is an initial use case. Higher ISP than the nerva nuclear rocket? Yes, but is that efficient with the weight and cooling requirements? Power - well, without the lab and higher stuff - I am quite happy with solar panels. If the answer is "no" that is totally ok - really not complaining, just wondering whether I overlooked something before I am shipping a 2.5 meter reactor as the power core for a kethane mining operation on mun...
  2. My definition of sensibly is simply does not break. This is a game - I want neither overpowered (like TOTALLY overpowered) things in there. It makes no sense to have to fight for a warp drive and then install another mod having one and - I do not want to get problems down the road. Things not registering in the tech tree and making a mod unusable for example would be such problems. I was not aware that the KSP tech tree is the original one (plus things). When I saw the changes done to things like solar panels (heat management integration), I (possibly wrongly) got the impression things are - ah - more modified B9 btw., may be only rocket parts, it "recomments" to also uses KW Rocketry and Taverio’s Pizza and Aerospace. I am now in the post minimus land area and a little stuck - next step will be establishing a base on Mun (for mining) and sending a ship for doing a lot of research on minimusm or doing a Duna mission, and that is where the selection of stock parts turns a little - shallow But ok - so the KSPI tree is the normal stock tree, so anything that sensibly integrates in there (i.e. not just dumps on the first node) will work as intended by the mod designer NICE Thanks.
  3. What mods does that integrate with? May sound like a funny question but I just started a career game with Kethane mod installed and am surprised to see that I can use Kethane as fuel for the Thermal Rocket Nozzle (which I unlocked yesterday). So, I start to wonder whether the KSP Interstellar Tech Tree sensibly integrates with other mods, too, so I can install them. I am very interested about: * KAS (Attachment System) * Any rocket part pack. The 3.75m reactor makes me think some additional part packs may be "valid". * RemoteTech * Kos Definitely do not want to loose the KSP Interstellar experience by adding overpoweed mods or stuff that adds "wrong" items to the wrong nodes. If possible I would suggest making this a FAQ / Wiki page item - can be interested for those that would like to try that out.
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