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TheTom

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Everything posted by TheTom

  1. So it is a problem with the contracts generation then. Because I am quite exactly in the required orbit. As I need it to complete the contract - damn, I Will have to launch another satellite. And this is not a cheap launch at 90 degree Thanks.
  2. Altimeter: problem calculating percentage? I am stuck at 94.4% for Kerbal and I see not a single pixel that is not checked on the map. I got the mission to deposit a scanning satellite at around 78% incliination on a 498km orbit, which Idid. Scanning 2 weeks now and basically the picture says I am finished (large map), while the percentage is 94.4 Out of ideas here... Is that a (known) bug?
  3. Ouch. Too bad with the orbit. Th e DP-10 range... straight from RMB in VAB: 1.20Mm.... obviously pre-remotetech... TIme to destroy and hyperedit new satellites. Not going to go through all that again, not with KSP being dead slow thanks to the garbage collector being super aggressive. Thanks.
  4. The orbit is definitely not sea level as orbit ranges in KSP are given to center of planet But you are right about the 120 degree - overlooked that. But it means that if I roll back and redeploy them at not 750 but 605km I should be well within the required distance? More exact: The maximum orbit that the DP-10 can handle is 692.8km.... so I may well deploy them at 675km orbit?
  5. Network not working? Just set up my first remotetech network. 3 Satellites that are in equally spaced orbit around Kerbin at around 750km (+- very little - coull of hundreds of meters) and with an Orbital Period of 1:27:28.5 roughly. My problem? The satellites have 3x Refklectron KR-7 and 1 Reflectron DP-10. THe DP-10 gives an omnidirectional range of 1.2 Mm, which translates into 1200 km, right? THe distance of the stallites should be SQRT(Oa^2+Ob^2) (Oa, Ob being their radii, so we get SQRT(750*750+750*750). My calculator tells me that is 1060.60 - VERY comfortably within the safety of the DP-10. Sadly the network does not form unless I am turning the dishes to each other. I am not sure what it is... The satellites have pleny of electric charge (5400) and have 18 solar panels each. Anyone any idea? I can provide a safe if that helps.
  6. The problem with this is IIRC that the tree number od nodes is limited. It makes sense - but it really requires access to a larger number of nodes.
  7. 1: how much more radical than a warp drive and antimatter do you want it? 2: plan your vector better. Sadly that means the source and target must be on one side and one line of the sun - so you only have the delta in vector. Otherwise better get used to some heavy burns.... that is what antimatter is for
  8. Great. Now the same for power input on the receiver (there in absolute GW) and a lot of people will be a lot happer
  9. And what happens if you just let them escape the power core? Sounds like a nice idea, or?
  10. Simple. The pipes go point to point. Straight. Groun pylons allow you to take them down to the ground. Or around corners. You can baiscally make a grid along ground pylons then go from them to the actual vehicles you connect - otherwise you would have a (long) straight line.
  11. Funny - it has never been 4gb (only), only people that know very little about windows say that. THe truth is a little more complex and you can see the limits at http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx Depending on the version and the flags set on both the kernel (at boot) and the executable the limit is 2gb, up to 3gb and 4gb. Assuming that IMAGE_FILE_LARGE_ADDRESS_AWARE is set in the executable (wich is the condition to have more than 2gb, so as people have that it is set), then it depends on operating system and is either up to 3gb (depending on kernel drivers etc.) or flat out 4gb. Note that the app may crash earlier for other reasons, among them memory fragmentation. Running out of memery can mean not having enough memory in ONE PIECE, so you may see some free memory still, just it is not in one piece.
  12. One waits for the next release. There are some adjustments coming for this
  13. Does ammonia need to be directly attached? Is it feasible to build such a base using KAS to connect things and then have landed "modules" that are mostly independent (ower module, supply module, transmission module)? Requires the material to be distributable through a KAS docked attachment...
  14. PLEASE NOT. Oh my. LqdWater = water. Let's say "relatively pure". WasteWater = unpure water. Your ****, plus possibly more. Coordinating with TAC - great. Please. Carbon Dioxide for example. THere is IIRC a catalog of common definitions some people work with. But LqdWater is not WasteWater. Not before some recycler works on it
  15. Cheat your incompetence out? Check page 1 - you have a picture there of a craft that has done what you consider to be impossible by the simulation.
  16. I think he fails the math. MOving an objcect - maintaining the vector - from the homebase to that far away puts it into a very very very awkward orbit per definition. Orbital velocity that far out must be extremely low.
  17. Mun needs no Atmo. He3 should be minable from the mun and other non atmospheric objects that are not too far away. http://en.wikipedia.org/wiki/Helium-3 Let me quote: Materials on the Moon's surface contain helium-3 at concentrations on the order of between 1.4 and 15 ppb in sunlit areas,[42][43] and may contain concentrations as much as 50 ppb in permanently shadowed regions. Or better: Cosmochemist and geochemist Ouyang Ziyuan from the Chinese Academy of Sciences who is now in charge of the Chinese Lunar Exploration Program has already stated on many occasions that one of the main goals of the program would be the mining of helium-3 So, depending how much gameplay/realism is wanted, the mun - and minimus - would be prime places for fusion reactors with the proper mining infrastructure. I personally think it would be nice to be able to set up a permanent self sufficient power base on the mun, with long term people there and the occasional resupply run from home for food and some consumables
  18. I think you should ask Fractal here - this is a bug. 36 days sounds too little. Way too little. https://github.com/FractalUK/KSPInterstellar/wiki/Reactors gives the lifetime of a 3.75m fission reactor at 100% power output at 1 year and 59 days for UF4. One can agree on whether this is long or not.... but it still is multiple times your 36 days, so something is odd here.
  19. I think be carefull about what you wish for - from what I heard some pages past, solars are not really efficient to get gigawatt level, it is easier to jut put some reactors somewhere Not sure butyou needed some hundred near kerbol isntead of one large reactor.
  20. It actually is realistic because you can actually detemrine how much power you feed into the relay network - you dont ahve to take all satellites and or have all senders run at full power.
  21. Good analysis with one exception - you STILL Must make the landings for the other experiments
  22. Just a stupid quetion - is it possible to build a fission and fusion reactor complex on Mun that is self sufficient? I.e. can I mine the fuel there? I would rather not make a rover of boom and park it near all the ducks of the space center, and satellites are a crap to refuel once they run out (far away and I hate doing that in eva's) So, if Mun would have the necessary raws (or minimus - at least I could do some shuttling then) I could park some reactor drops close to my soom coming Mun Kethane Mining and relay the power down to the space complex..
  23. So, Fractal - give us a fratalized view of your mind. What is next in the talks? Not asking for a real project plan - just some thoughts what you think will come next.
  24. Actually no. This is a part of a joint opeation with KFD - "Kerbal Fried Ducks", that the space mission is providing with a never ending supply of long lasting fresh meat I would like to second Merendel's issue. It would be nice to have a nin-EVA approach possibly with a larger tank setup. In a radation power satellite setup it would be assumable that you would have some automated means to move fuel cells to and from the docked supply ship A robot loader system may be anice additional component to attach to a reactor - or an upgrade of the component.
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