TheTom
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KSP2 Release Notes
Everything posted by TheTom
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Will you push an updated version, given the number of small issues that get fixed at the moment? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Great new release it seems Wonderfull. A question about ressources -a are we on the way to officially integrate with other mods by using "common ressoure defnnitions"? Not been using too much of KSPI so far (more of a career mode + no time thing so I am stuck now trying to set up a kethane mining operation on the mun) but I love the new options -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
This is actually a valid response. I would assume the original designs for steam RCS did not really consider this energy source -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Well, inlines do not work in space. Simple like that. Second... > I need about 1.6kW A nuclear reactor to power a torchlight? SERIOUSLY? This is a VERY low power requirement. Nuclear reactors have a minimum power output IIRC of 30% of max and that will just blow your requirements out. Why are yoi trying to solve something that low in power requirement with a reactor? Reactors generate amount of energy, and your requirmement is a joke. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Ok, in short - much better. But the moment your launcher drops the SRB your voice volume goes close to zero and is again lower than the engine sound nearly. And both on a very low level. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Nice tutorial, more please. Nice crafts. But PLLLLEEEEAAAASSEEEEE turn off ambient or turn it way down. When the music starts, it is louder than your voice making it extremely hard to just listen. One has to actively try to understand. In tutorials, background sounds - and that includes engine noise - should always be significantly less than the speaking But more please - also about different aspects Lovely thing. I was quite shocked how efficientit was in terms of used fuel. -
Read the post. This is automatic and can balance in multiple ways automatically. Note the word automatically.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Agree with the "get us .10". When can we expect the next release? -
Nice. This is a part I really missed - the whole pack. I am setting up a base and the standard stuff is not so nice - thanks a lot. Please keep things going. Maybe a modeller can provide help. I would love some tunnel and more and larger modules - maybe some long term habitat (2-3 times the size of the one in stock with same capacity) GREAT stuff. THanks a lot.
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How to attatch large boosters onto my vessel?
TheTom replied to crazyewok's topic in KSP1 Gameplay Questions and Tutorials
Bad news - Kerbal is not realistic. Or - the unity engine is not. So, mods (thre is one to make connections stronger) and Struts ARE the "real" way. Duct tape has not been implemented yet -
Any cxhance to gt a set with science definitions? Would make a Dunar expedition finally something worth to try...
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Did you start it? Fusions must be started. Make sure you have batteries on board for a restart.... later in space. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Funny though - the Gigantor is full with heat. Does it still work in this state? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Not even an engine fuselage? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Actually no, to my knowledge. As in - in sadnbox you already get all upgrades, so in career it is just less powerfull at the start. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
It will get a lot worse once an update includes a lot more biomes. Seriously. But this is a balancing issue and that HAS to wait - it will be done over time. The vertical tech tree is doing stuff like that (calcualting changes needed etc. for science) but this is all very early in the cycle, never forget that -
I hate to tell you, I heartly disagreee. > It is not the developers fault I was not aware they had been forced at gunpoint or by law to use the unity engine. In my world we do hold developers responsible for the technology choices they make. They selected unity - and thus those things CAN be blamed on them. Not saying I enjoy the game - and great mod you have here
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Not really. Look at the thrust and the weight of all the support material you need. I can get a LV-N ship up from the ground - not one with thermal noozles initially (un-upgraded). Their thrust is LOW and the reactor etc. has a serious weight on top. The Noozle itself is just the exhaust part - it is useless without the reactor and (fission) infrastructure (cooling for shutdown phases). -
Now-defunct-thread-that-should-not-appear-in-google-search.
TheTom replied to Cilph's topic in KSP1 Mod Releases
Would a link to the space station and omni antennas from there not help to have an alternative path to an undocking vessel? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Because they do not really generate a lot of heat and your ship is easily getting rid of it. No waste heat left. -
Open Resource System (ORS) - Mod Resource API - version 1.4.2
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Actually I think some talking is in order. I personally dont like the Kethane hard borders - but that is not what the grid is. I think it would be easiyl to put some more granular subgrid there. The grid is just a visualization and that is not a bad one. One could be more granular though (same size fields, i.e. more on a larger planet). But the license - forget it. I mean not "break it". Contact the owner and talk about whether there is some possibility to integrate it. Just because the Kethane mod is not open enough for incorporation does not mean the Author may not be willing to talk about some integration possibilities. Remember: he is not bound by the license and dual and more licensing is known. For example he may want to integrate Kethane here from HIS side... -
Even better, BUllet actually can work on the GPU - running realtieme siluopations of 100k objects without problems. This is excatly what we need for a real rocket. You know, something with 20 stages, each in aspargus, 300 engines at the first stage or something like that. A stage that moves the planet
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
Just a question - what can one really do with the first reactors? Not complaining - I know they get better with research. Just asking whether there is an initial use case. Higher ISP than the nerva nuclear rocket? Yes, but is that efficient with the weight and cooling requirements? Power - well, without the lab and higher stuff - I am quite happy with solar panels. If the answer is "no" that is totally ok - really not complaining, just wondering whether I overlooked something before I am shipping a 2.5 meter reactor as the power core for a kethane mining operation on mun... -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
TheTom replied to Fractal_UK's topic in KSP1 Mod Releases
My definition of sensibly is simply does not break. This is a game - I want neither overpowered (like TOTALLY overpowered) things in there. It makes no sense to have to fight for a warp drive and then install another mod having one and - I do not want to get problems down the road. Things not registering in the tech tree and making a mod unusable for example would be such problems. I was not aware that the KSP tech tree is the original one (plus things). When I saw the changes done to things like solar panels (heat management integration), I (possibly wrongly) got the impression things are - ah - more modified B9 btw., may be only rocket parts, it "recomments" to also uses KW Rocketry and Taverio’s Pizza and Aerospace. I am now in the post minimus land area and a little stuck - next step will be establishing a base on Mun (for mining) and sending a ship for doing a lot of research on minimusm or doing a Duna mission, and that is where the selection of stock parts turns a little - shallow But ok - so the KSPI tree is the normal stock tree, so anything that sensibly integrates in there (i.e. not just dumps on the first node) will work as intended by the mod designer NICE Thanks.