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    Bottle Rocketeer

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  1. *Slaps forehead* "DOH!" Thank you kind sir. Obvious solution and I couldn't see it. I love my SSTE (Single Stage To Everywhere) so much I tend to think in terms of my ship carrying EVERYTHING required, including reactor ignition. I better hope the reactor doesn't stall, or I'll never get it re-lit! (Holds match under ignition chamber... this will do it!)
  2. Wait... I need to carry a SECOND (non-fusion) reactor to power the ignition of the fusion reactor because batteries don't jump start the reactor, and it can't sustain itself after ignition? Doesn't that make Fusion reactors largely useless? I just did an experiment, and in order to keep the 2.5m Tomahawk fusion reactor running I had to add a 2.5m Gas Plasma Fission reactor too keep it ticking over... a smaller reactor didn't work. I like my Fusion reactors... but that's ridiculous.
  3. Getting "Fusion Reactor plasma heating cannot be guaranteed, reducing power requirement is recommended." error with Fusion Reactors. I have the reactor, D/T fuel, a thermal electric generator, heat radiators, and a battery for jump starting. Am I missing something or are Fusion reactors bugged at the moment? (P/S. Wonderful mod! Thank you for your efforts!)
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