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Everything posted by allista
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To have level flight on autopilot using aft engines you need to, somewhat counterintuitively, set those to Manual mode; then the Horizontal Speed Control module starts to use them instead of tilting. Unfortunately, the problem with wings will remain (e.g. when the craft will tilt for deceleration), because TCA does not know about the lifting surfaces and does not take them into account. I have plans to include wings in calculations, but since aerodynamics is not my area of expertise, I can't tell when I'll have the time to learn it enough for that. Alas, TCA-3.2 will only be out in about two-three weeks, because with it I plan to release the new set of orbital autopilots including landing from orbit, "ballistic jump" and rendezvou. Unlike VTOL mode, these are complex and still need much testing, tuning and debugging.
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No, unfortunately, I didn't yet. I understand the idea and understand that the use-case is pretty common. So yet again, I'll try to figure something out
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@Geschosskopf, remember this? @CatastrophicFailure, @TAImatem, you may also be interested! Here it is! VTOL mode of manual control Thanks for the report. I'll check it. Meanwhile, please, check that your TCA version is compatible with your KSP version and you have the ModuleManager properly installed.
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As this question, expectantly, raises more and more, I'll explain the current state of the project and future plans. 0. Currently the project is dead. I haven't touched the code after the KSP-1.0.2 patch. The Hangar has become big enough to demand full time attention, especially with the constantly changing API of the game. But I already have one full time work. To pay the bills, you know 1. KSP-1.0.* will not be supported. Both because I still don't have enough time for it and because the 1.1 is already almost superseded this version. 2. I plan to restart the development in summer, when things get quieter both on work and with KSP versions. Until then - sorry. I would gladly make this hobby my work, but who'd let me?
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It seems you miss ModuleManager. The logs will tell definitely, but it looks like you installed the wrong version (for KSP 1.0.5). Try redownload from spacedock the 3.1.0-KSP-1.1.2 and install it manually.
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TCA v3.1.0 for KSP 1.0.5 (2016.04.30) AND TCA v3.1.0-KSP-1.1.2 for KSP 1.1.2 (2016.04.30) ChangeLog:
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It is already flying/hovering and just won't go to a waypoint, or are you trying to start from the ground? If so, are your engines enabled in the active profile?
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What you're asking -- to hold engines at ~100% and only decrease thrust on user input -- is the intended behaviour of Main engines. It should work like that. If it doesn't, there's either a bug in TCA, or some unaccounted peculiarities of ship construction. Could you post some screenshots of the ship and of what happens? Or a craft file (if it's stock). EDIT: What happens if you disable T-SAS and enable stock SAS? Or if you disable any stabilization?
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First, I'll try to mimic the verbosity and informativity of your question, by answering: With keyboard, of course! Mine don't. Then you take your time and try to reformulate the question, including in it all the information you can, so that I could have a chance to really help you, which I what to do. And by the gods, people, you're forcing me to follow other developers and add explicit rules for getting help here. You know, all these "No logs -- no help!", etc.
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400mm/s = 4m/s = 14.4km/h, is that really too slow for vertical landing? O_O There is a way to globally increase the maximum allowed vertical speed (in the TCA.glob file), but not the current speed, which is calculated in real time depending on many factors and ship characteristics. If you want to land quicker, just use the Altitude Control manually: set the relative altitude way below zero, descend, then set it to zero at some point to land softly.
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No, if TCA is disabled it is completely inactive. If it's enabled and all autopilots are off (including VTOL Assist and Flight Stabilizer), two functions will work: RCS balancing and engine balancing. They cannot be switched on/off, but if you don't want the engine balancing you may set the engines to Manual mode. Then, only the RCS balancing is left.
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In any case, here's the dlls for both versions with red-green buttons instead of yellow-green ones https://www.dropbox.com/s/z0upmbp8wjgk8h3/TCA-red-green-buttons.zip?dl=0 Just as a quick fix. Rename the one for KSP-1.1 and replace the old one in the ThrottleControlledAvionics/Plugins folder.
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Are you using KSP-1.1 or 1.0.5 now?
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Oh boy! =^_^= Then I just make the colors an option in the TCA.glob file for you to change
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Well, yellow means "disabled" and "green" means enabled: https://github.com/qfeys/ThrottleControlledAvionics/blob/master/GameData/ThrottleControlledAvionics/INSTRUCTIONS.md#button-switches "Engines unoptimized" status means that the optimization algorithm failed to solve the current torque request and put the engines into zero-torque state. And I wonder now what would be best: to add this explanation to the manual, or to remove this status completely, as it is indeed an internal state over which a user has no real control. The reason it's there is that this message may warn you against some maneuvering that your engine system cannot perform.
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Yep! At the top of TCA.glob set the IntegrateIntoCareer option to false.
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@N'Matale Nwakanzagolo With the dedicated engine mode it looks like this. Although with it you will get all the trouble of balancing things by hand in Editor.
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In fact, as it is apparently a popular problem, I will try to figure something out to handle this scenario. Maybe another engine mode that explicitly prevents balancing but allows v-speed/altitude control?
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Same thing, every time!
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Frankly, I don't see a problem here
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1) is ModuleManager installed and working? 2) if it does not work in Career but does in Sandbox, you haven't purchased the TCA Subsystem in R&D. 3) otherwise, publish the output_log.txt (Player.log on Linux) that is generated after you launch the game and observe the problem.
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I figure you're trying to fly it manually; then set your lifting engines to Balanced Thrust mode. And while they're in Main mode you may wish to try the waypoints navigation to see how TCA really copes with such engines. @Logan.Darklighter, is that what you were asking? Also: do you see the descriptions of the control widgets in the video? Because I don't
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Nothing seems wrong to me with the craft, and the behaviour you've described does not make sense Does TCA lower engine thrust limits at 105m, or something else happens? To what extent does the craft descents from 105m? Does it stop and hover or lands/crashes? I'm sorry, but you have to describe the situation much more verbosely, or make a video of it. Otherwise I just have no clue as to what happens.
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By default only the VTOL Assist and Flight Stabilizer autopilots are active; you can disable them in "advanced" pane. After that the only thing left is engine/RCS balancing. And if you have used the vertical speed slider, you need to set it to the maximum to turn off.
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Thanks) And good idea. I think I add it to Cruise Control module which needs some visible bearing control anyway. But even now you can do the thing using a Bearing macro. It's not usable for real-time adjustments, buy you could program the whole landing sequence, including bearing correction.