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Redmanjbj

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  1. Tutorial vids are just what i need! What's your ETA on those?
  2. lol. One of the main part mods I use as well. Been checking for an update every day since 1.5. Great mod! Totally understand why he's waiting for 1.5.2
  3. two things... First, I've been playing KSP since forever. I've messed around with this mod before but always got to the point where it just seemed too complicated. That all changed for me this week after reading the guides and wiki again for the hundredth time everything just kind of clicked for me... and now I'm just like holy crap this is awesome. Second, is that I'm building a base on Minmus. So I used scansat probes and a surface scanning module to locate a spot where all the basic resources are located within like a 200m radius. Landed some drills and storage modules at the correct spots. But my substrate drill says that there's nothing to harvest even though the scanning says there is ~5% available. Trying to figure out if I'm doing something wrong or what?
  4. omg. thank you! That was the issue. Everything is back to normal.
  5. Ok, I''ll read up on that mod and see if I can figure this out... but it's weird though because I've never had an issue finding parts before 1.3.1. There was a base category that listed all these part but the category is just completely gone now. I've tried searching for the parts using keywords like "USI" or 'Duna" but still get no results. The only way I'm able to find any of these is to filter by module and then click through all the different modules until I see the MKS part I need.
  6. I just noticed that the MKS parts no longer show up in the filter by function/simple mode parts list. Is that a known issue ?
  7. I just noticed that the MKS parts no longer show up in the filter by function/simple mode parts list. Is that a known issue ?
  8. I can't seem to find this mod in CKAN
  9. Just curious if anyone else experiences this, and if so, has identified the culprit. In summary, my accepted contracts seem to randomly disappear... meaning they no longer show up for me to complete,and normally when it happens I'm unable to accepted any new contracts. The one consistency I've noticed is that when it happens it's after I've reverted back to a quicksave F9... and I start experiencing crashes. This is a link to my latest crash log... http://wikisend.com/download/412944/crashLog.zip
  10. I want to have close encounters in space! Run into random space ships with aliens on board... or land on duna and find an alien... etc. I'm just going to list out my train of thought: Was thinking the mod could use texture replacer Use the existing astronaut-complex processes to create a new placeholder for an "alien" Give that alien, an alien head using texture replacer Then, stick that new alien astronaut on another planet... but call it an "anomaly", just like the game currently does with undiscovered asteroids. Maybe the current process for rescuing a stranded Kerbal in orbit could be utilized for this too? Then, work that into the contract system... For example: Maybe have an organization called "Black-Ops", and a contract to go investigate an anomaly on Duna, and to bring back any evidence you find (Organic or non-organic). And when you get to Duna you'd find a weird looking alien... and you could somehow convince it to return with you (or capture it)... and maybe even add that alien to your astronaut list... make it some kind of specialist that can be both a pilot & engineer or incorporate into MKS/OKS so that if the alien is inside a building that it becomes more efficient. Also maybe the alien could unlock some special branch in the tech-tree. As an alternate alien contract, maybe you go investigate an anomaly in orbit around another planet and discover the alien on a spaceship... and then you could capture that spaceship and fly it home. Just thinking out loud here, but you get the basic idea. If something like this already exists then pls point me in that direction. But if not I think that would be a really cool mod for one of our modders to explore. Thx and happy holidays!
  11. Yes, i had this issue too. Wasn't able to fix it. But, in case you're not aware, if you press alt-F12 and open up the debug window there is a place to manually manage your contracts.
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