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  1. Seems like something timeless to talk about to me, I didn't even notice. I'm on windows eight, i7 core, 8gb ram, Geforce GT 640M. Got it to use autocad without stutter, and it does a great job of running KSP.
  2. Yeah, I hear you. I started playing KSP in May and to that point most of my exposure to space concepts and programs was from reading science fiction (oh and 15 years ago, I saw Jim Lovell give a talk at my college.) Because of KSP, over the last couple months I've read several books on the space program, watched documentaries, perused countless Wikipedia articles, become a daily visitor to Space.com, started playing Orbiter, stood outside with my 6 year old daughter finding constellations and watching the ISS fly overhead: in short dived in with my usual enthusiasm for subjects I'm interested in, but know little about. Aside from the huge amount of enjoyment I've gotten from playing this game, its ability to stimulate curiosity and teach without seeming to are phenomenal achievements. And the ISS; what an amazing human achievement. Here's a great video tour of the habitable areas. (I've watched the whole thing twice: my 6 y/o watched it with me once and was fascinated the whole time.)
  3. Actually, I was about to plunge for an Oculus dev kit (extra cash + I wanna test it/dev for it), but when I thought about KSP, I realized a few things: - the VAB/SPH would not work. How do you build a rocket when the parts list is on the (distorted) side? Also, the resolution is halved horizontally and the GUI is made for a horizontal screen. - in the same spirit, flying a rocket in external view. Sure, it'd be 3D and less info, but head movements would be weird, given the focus point on the ship. Let's not even talk about clicking on a mod window . - however, with all those issues: IVA would be improved tenfold with a Rift, for sure. That's the one camera set in a point, and rotating on it instead of around it. What could be done: for external views/VAB/SPH, change from "point of reference" to "turn your head with the center view being the ship". Like a virtual screen displayed in a black room, at 1m from you. Not pretty or amazing, but it'll avoid putting the Rift off and on. edit: of course, that's a lot of extra work for a few people (since the Rift is not *really* out yet). I'm all for it, and it'll be needed down the line (HarvesteR is a TrackIR fan, so I'm not worried about future implementation), but right now, it's a small nice-to-have compared to other features.
  4. I can assure you, it was not deleted because we disagree with it. It was, as I said in my post before, removed because it bordered on outright offensive due to its wording. Whether or not we agree with the general notion is an entirely different topic. Once your current suspension ends, you may well contact one of us to talk this through - discussing it in public is a no-no, though. FEichinger
  5. We can not speculate about upcoming release date, but we can talk about previous update:D Does anyone have list of release date pf previous update.
  6. All valid points, and if HarvesteR is sincere then that's pretty much it for extra-Kerbol systems as there's no real world tech - real or theorised that'll get us to another star in a meaningful timeframe. I know people might talk about fusion engines or anti-matter drives but they suffer from the same energy problems as the solar sail (i.e. massive energy requirements and nuclear levels of excess heat). Similarly, I know a lot of people are suggesting a higher time warp setting, but I maintain that a Space Program mature enough to build an intersteller ship, even one that only manages 1% the speed of light, can't simply be parked for decades for the sake of that one mission. I also maintain that any sublight drive capable of this kind of speed just breaks the in-system side of the game.
  7. Great suggestion! Can you talk some more about how to "Very quickly switch to the second vessel"? The only way I've been able to switch vessels is to go back to KSP and choose the space tracking and then switch vessels there.
  8. well, sorry for asking this another time then! i should have found those thread Anyway, that's what i though about the alt+f4, but i though it wouldnt work since it may had time to autosave , wich replaced the old persistence file and that is why there is no back up, and i do make backup, just not every single time i played, so i just asked this, in case it would have saved me work for nothing, the quickload was a silly error because i was not paying enough attention, so dont need to be rude, well all do mistake here and there The way the save work are not so bad, but still like the idea of Mr Shifty, for some ppl making the mistake you talk about Johnno (and it would have saved me too) it will prevent from doing this action Well thx for the rapid respond though and you still told what i asked for, thx!
  9. All this talk about game theory is a bit heavy from me. I prefer pretty pictures. 3.21km/s dV to 100x100, baby. I love FAR.
  10. I don't mind most of the sound effects in game. Some of the engines are ridiculously loud compared to others though. When I was streaming the other night I had to change the volume down and up a few times because people were complaining they couldn't hear me talk. I get sound bugs fairly often too. During multiple missions to Mun I noticed how my engines make a burn sound, the fade to nothing, repeat over and over every 10-20 seconds or so. Or sometimes I get that crackling/popping sound bug.
  11. Yep, tried it with everything. The problem that I faced that I could not overcome was the speed at which the game itself can follow a kerbal. The camera would track the elevator to a certain height and then stop. I then went and used the lazor plugin (I think it was lazor) to allow the 2.5km viewing distance to be exceeded, but this did not have any effect on how fast or how far a camera will track a kerbal from a fixed position (the fixed position being the base of the elevator) But I must say, all this talk has got me fired up again and I hate when I can't solve a problem, so I am now going to go test a new theory that I have... There are parts that did not exist in the game when I tried it last, so my hope is a command chair could solve my issue, Ill post results shortly. I also have some shots to post for something im making to donate to the kerbtown pack, just at work at the moment trying to get these last couple hours to go faster...
  12. I can tell you why. I know and talk to otehr modellers on skype and they said that a sidefffect of exporting in the required format is a massive hike in poly count. Supposedly, there is some way to counteract this. I don't know what it is. As for the space center scene, that is inherently too high poly to begin with, only made worse by what I just said.
  13. If we're gonna talk making the game more accessible, I think sorting out the single node attachment behaviour is what needs doing next. Because it frankly doesn't work on a bigger scale. Strutting helps sure, but its a very tricky thing to get right, and means big rockets aren't very accessible. When you have made a big rocket that works, Typically its a mess of structural elements and girders with more resemblance to architecture than a rocket. I hope this is something that gets looked into very soon. Its absolutely neccesary if they are ever to exceed 2.5m diameter parts anyway, As anyone who has tried 3.75m mod parts would know - they wobble terribly.
  14. FYI ! If anyone of you are around Copenhagen on the 23rd of August, we are holding an open house event from 1700 to 2200, So stop by, have a talk and a look.
  15. Can't say that it has. As others have said, they come up with ways that allow them to "break" physics, such as inertial dampeners, which allows them to change direction super fast without all the pilots organs turning to jelly. I don't really remember much explanation about the engines on the f-302's, worked in regard to space battles. Maybe they had some sort of special thrusters I guess. I wonder if there is a Stargate technical manual like there was for Star Trek. I don't remember learning about orbital mechanics, in public school (and I went to school on the space coast of FL, they - NASA or I put more blame on the government/school board dropped the ball on that they should have had more interactions with our learning, but I digress), could have been a little about planetary motion though. I didn't take any advance or AP science classes so maybe they covered it in that. It is something that, if it's not already in the curriculum, should be covered more in basic science I think. Then again...as far as I remember I didn't pay that much attention in school, although science was one of my better classes. I do agree though that it's not elite knowledge, especially in todays day and age when you can talk to your phone to get the info you want. It won't be too long before we can say "Computer, Lights".
  16. Love this thing! Any chance of some mind of integration with the TEK sampling mod? That, mapsat, remote tech and this - if they could... Talk to each other.. Well, that would be a science mission based game built right there! Sorry for the derpy description. I don't really know how all the mods actually work.
  17. This might be an old question due to the current talk of underwater, but how is lead envelope decided by the plugin? and can it be changed to a different envelope?
  18. Of course the PC (and Mac and Linux) versions would have to be complete before jumping to yet another platform; I'd expect that. The tantalising part, though, is that X1 is built to support Unity so hopefully the leap wouldn't be too big. As for the monitor thing, well, I know it's possible but it's just not feasible for my living space. The building was put up when TVs were giant blocks of glass and a computer was something those pocket-protector guys built for IBM, so wiring the TV to my computer would involve stringing cable through doors and under carpets. (It was hard enough to get my old Xbox to talk to my router in the days before there was such a thing as native WiFi.) And the whole idea for this post came from mentions of people using Xbox 360 controllers on their computers; I must try that some day, as I find I'm terribly clumsy flying spaceplanes with WASD controls. -- Steve edited to add: One thumbstick to rotate the view about the craft, the other to place parts, D-pad and shoulder buttons for part rotation, triggers for zoom in/out, dedicated buttons for locking and symmetry... I could see a lot of ways to use the controller in the VAB/SPH to great effect.
  19. [Mission Report 7 - Updates to Day 500] Day 351 - The Three Amigos Ride Again Bob had been checking his calendar every day since he arrived. He had been on Duna for 155 days and was ready to go home. Although he was starting to get used to being on Duna, he really wanted to talk to someone in Mission Control about getting his 'test-pilot' status back. He still suspected Macly and Hudsey had planted evidence to make it look like it was his fault that the CDM 4 exploded on the launch pad. The only way to prove that it wasn't his fault was to get back to Kerbin and look over the report. And now, finally, he read on the KSC report that morning that the Crew Transfer Vehicle was in orbit above Duna. It was almost time to go home! He grabbed the radio and tuned in to the transfer vehicle's frequency. "Base Two.. I mean Habmod Two.. calling Crew Transfer Vehicle.. come in Crew Transfer Vehicle.." "Base Two? Bob? Hey how you doing, buddy?" It was Jeb! Jeb had come to Duna.. but why, he wondered? "Jeb, wow, what are you doing out here? Aren't there any new rockets to test back on Kerbin?" Bob asked, sounding chipper for the first time in 155 days. "Well, Bob, Bill and I came out here to pick you up and bring you back into the test pilot program. Bill and I were talking about the good old days and reminiscing about all our crazy mishaps and we got this idea to come along as the pilots for the Crew Transfer Vehicle. I had to pull a few strings to come on the mission without being a part of the surface teams, but mission control owed me one. After all, they took away our best astro-navigator from us!" "Thanks, Jeb. So, Bob's there, too? I can't wait to see you guys! It's been okay down here, but it has been a little boring. But I've been training Ludlong to be a better pilot and he's really taking to it on the simulator. I also shared with him all the stories about the Mun mission from last year when Bill and I were on the surface for 200 days and all the things we learned about duration missions. He seems to really like being down here." "That's great, Bob! Because we came out here for more than just to pick you up. Bill was looking over the telemetry from the Duna transfer vehicles and we think that there's enough fuel left over in them to take a little trip?" "What do you mean, 'take a little trip'?" Bob asked. Bob recognized the tone in Jeb's voice and knew that he was about to propose something unapproved, untested, dangerous and definitely a lot of fun. "We think you should fly the surface shuttle up to the docked transfer vehicles and get every drop of fuel you can from them. Bill tells me that if you can completely fill the shuttle with fuel, we will have enough fuel to do an Ike flyby. We might even have enough to land, but we need you to check the math for us and to plot one of your famous 'free return trajectory' flybys." Bob's mind starting working immediately on the math to perform that kind of burn. He thought to himself, "We'll have to shut off the radial engines because they're gas guzzlers.. chutes won't work..". "That sounds like a great idea! Is this an 'approved' mission?" Bob asked knowingly. "I'm in either way, but I was just wondering how much trouble you're getting me in this time?" "We don't think that Mission Control is in any position to argue with us, ha ha! When do you think you guys can make it up here?" "We're already wearing our helmets, we'll be right up." Bob see's the orbit in his mind Bob and Ludlong climb aboard the rover and Bob takes a final look at the 'Test Pilot Parking' plaque he wrote on the flag. For the first time since he got there, seeing the words 'test-pilot' didn't make him feel uneasy. Bob knew that it was Kerbal Space Center policy that anyone landing on a new planet or moon for the first time would automatically get their 'test pilot' status. He was going to be a test pilot again, all thanks to Jeb and Bill's idea to land on Ike! As Bob and Ludlong approached the Duna Shuttle and gave it last look over before launching it into orbit, Bob was feeling pretty good. He was also really proud of how thorough Ludlong was being in his pre-flight check of the shuttle. "I think Ludlong is going to be a pretty good pilot", he thought. "Hey, Ludlong, I'll handle the docking but I was wondering it you wanted to take us into orbit?" "Sure thing, buddy! I was hoping you'd ask me!" As they settled in to the pilot and co-pilot seats, Bob continued to be impressed with Ludlong's ability behind the controls. He knew where every switch was and every step to complete as if he'd been doing it his whole life. As Ludlong counted down to ignition, Bob turned his head and took one last look at Duna. He was almost going to miss being here, he thought. Then, as Ludlong got to zero he hit the throttle and they quickly ascended into orbit. Bob and Ludlong leave Duna Supply Drop and New Crew to Habmod Two Ludlong did an amazing job getting the shuttle into orbit and it only took two orbits to meet up with the Duna transfer stages. They were docked together still, but there was no plans to use them for anything. There was almost no power on them and no supplies left, except for a small amount of fuel; just enough to top off their tanks on the shuttle. Docking was very challenging as there was very little room to squeeze the big shuttle onto the docking clamp. Bob was thankful that Ludlong turned out to be such a good pilot. Bob let Ludlong handle the roll controls while docking to make it a bit easier. Eventually, the shuttle latched on to the docking port and they began the fuel transfer. There was only a few units of fuel left when they were done, but they did get a full tank of fuel. They should have enough to land on Ike! As Ludlong and Bob undocked from the Duna transfer stages and moved their orbit to match Jeb and Bill's orbit, the Crew Transfer Vehicle was busy with their activity. First, the two supply drops were sent to the surface, each carry 480 units of supply, and then the two new crew members descended to Habmod Two, Ludlong and Bob's old campsite. As the Duna shuttle approached the Crew Transfer Vehicle, Bob looked out his window and said, "Man, that thing is big.." "It sure is, Bob! I'm going to miss our little Habmod, though. I was wondering.. since you Bill and Jeb are going back to Kerbin, do you think I could go back to the Duna surface?" "Lets check out the supplies when we get docked. There might just be enough to support five kerbals down there until the next supply. Good idea, Ludlong! Oh, and by the way, you just earned your wings.. you're officially a pilot now! Congratulations!" "I couldn't have done it without you, Bob. Thanks buddy." They shook hands and Bob took the controls for final approach to docking. Bob and Ludlong dock with the Crew Transfer Vehicle We are go for Ike landing! After sharing some stories about their time on Duna, Bob and Ludlong look over the supplies and decide that there would be enough, but just barely, for Ludlong to head back down to Duna. He would have to use the crew descent vehicle as his base, and there was only enough room for one, but he seemed really excited about it. Bob documented the changes to the mission plan and sent them back to mission control. After a handshake and goodbyes, Ludlong boarded the crew descent vehicle alone. He was still grinning, but at least Bob knew why this time: he was really excited to be going back to the Duna surface. With a short burn, Ludlong expertly piloted his descent module back to the surface. As soon as he landed, he marked his site "Fort Ludlong". When mission control replied, Bob finally found out what Macly and Hudsey were up to and why they weren't coming back with them to Kerbin. Mission control said that they volunteered to go on a mission to the mountain that was north of their habmod and to stay on Duna as surface experts for another tour of duty. Bob was not sure how this happened since he had read every communication that was sent to mission control and there was never anything about volunteering to do anything, but he was very happy about it. "Say, Jeb, you didn't have anything to do with keeping Macly and Hudsey on Duna, did you?" Bob asked Jeb. Jeb smiled briefly but did not acknowledge the question. "Now lets get to Ike and earn those test-pilot wings back for Bob!" Day 500 - Back on Kerbin The Duna Space Progam was going extremely well. To date, there have been 1491 kerbal-days on the Duna surface, the program was extended for an additional 500 days, and Macly and Hudsey volunteered to be Duna surface experts and also to drive up to the mountain in the north. Mission control thought it was interesting that the email from Macly about volunteering to stay on Duna came from Jeb's email address, but they decided not to worry about small details like that. Macly radioed back that they were at a peak, but couldn't go any higher with this rover due to the terrain. He named the mountain Kolympus Mons and sent back a panoramic sunset shot. As the day 511 transfer window approached, the new 3 kerbal habmod was launched into LKO and the dual launch of the Duna Orbiting Station and its propulsion stage were also launched and docked together. Three kerbals were sent to check out the Duna Orbiting Station and three more were sent up to crew the new habmod. While the inspection team was at the station, it marked a new record for the number of kerbals in space: 14 at the same time. Mission control thought this would make a perfect time to celebrate! Chokolate cake and kookies were brought in for the celebration and video of the event was broadcast all over Kerbin. At the end of day 500, both the unkerballed crew delivery mission to the new habmod and also the inspection team from the Duna Station were brought back to Kerbin's surface. Mission control then lined up their burn plans to send two vessels to Duna on the same transfer window, a feat not yet attempted by the Kerbal Space Center. Inspection Team leaves Duna Station Panoramic Sunset from Kolympus Mons Coming in Mission Entry 8 Complete mission hardware catalog The three amigos come back to a hero's welcome Two vessels leave for Duna Complete launch summary to date and sustainable mission plan The new guys visit Fort Ludlong (it's Bartdorf and Danlong) Mission Entry 7 Photo Album
  20. Thanks! but I think you have more talent in your little finger than I have in my entire body lol.. your mini shuttle is going to be the talk of the town soon, it's rare we get such a quality addon from a human being. B9's aerospace pack is awesome but a little sterile for me, yours suits this game more than the actual models they created for it. You seem to actually be listening to people and discussing things which is really good to see.
  21. I wasn't sure where to put this. This isn't a complaint really just a general question as to what causes this game to CTD. It happens a few times a session for me at anytime. In the VAB. ascents, descents, Kerbin surface. But mostly it happens when launching a flight. The game CTD's when trying to load the craft onto the pad. Yes I use mods and what not and they make it worse, but that's not what im here to talk about. I want to understand the anatomy of the crash. If I can figure how why its happening I think I can better avoid it. I do know this is a 32bit .exe. And that it can only manage about 3gigs(?) of ram. Once the game goes over that via mods ( or any large craft it seems ).. crash. That makes sense, but what doesn't is why is it random? If this was the case wouldn't the game crash each time like clockwork? I reload the game and all is well until the next random instance. So whats going on here? The crashes are tolerable for me because I rape the quicksave button, but its a nuisance when performing a landing. Could it maybe be a graphical issue? Nvidia drivers are up to date, but I am using Nvidia overrides in the control panel. FXAA, 16xAF, 16xQAA, 8xmultisample, triple buffering and no vsync. ...bit of a mouthful id say, but Id wager such settings introduce more variables.
  22. I'm not sure if this is the right place for this question. Do move it if that's the case. Thanks. How did this game enter-and effect-your life? I ask this because it probably isn't the same reason you buy other games. Kerbal Space Program is not a global sensation-yet. Other games I play, I bought because my friends won't shut up about them, so I might as well see what the fuss is about. This time, nobody I know knew of the existence of this game. And then they knew, because I would never shut up about it. On the 1st of July, 2012, 375 days ago today, I was looking through my youtube subscriptions, and I notice this video about this game called "Kerbal Space Program"... I think to myself "FyreUK? Well, I only really watch them for the Minecraft builds... but why not? They revealed to me the existence of H.A.T. films, that was a good discovery. Besides, it has "Space Program" in the title, so it must be good." I fell in love. With a video game. About little green men. Inside spaceships that I myself can build and fly and land and crash. I needed to know more. Luckily, in the comment section, I see this post "Hey, you might want to check out this dude called trydyingtolive. He has a lot of KSP videos, and you might learn a thing or two." I look up trydyingtolive, and I learn a thing or two. The man gives me a crash-course in orbital mechanics. I didn't even know what a "Periapsis" or an "Apoapsis" is, before I watched his videos. I see that this game is science at work, it is how NASA does it. Then I spot in suggested videos a certain "Danny2462". I see that this game is also completely, magnificently insane. Danny shown me that "Kerbal" is not just a noun, it's an adjective. More players of KSP become known to me-Kurtjmac, Scot Manley, Pleborian, The Solar Gamer, HOCgaming, xPDxTV- the whole lot of them filling my brain with wonderful memories-Harv and TheMattDennis16-not the same Matt who introduced me to the game-race to get a flag on the Mun, a suave Scotsman giving a nugget of space history, Danny unveiling his orbital mass relay, Pleborian trying to skycrane down a base station on the Mun, only to accidentally release it a few kilometres too high... I download the demo. I get into orbit. I "attempt" the Mun. I fail, then I succeed. I do it again and again, getting better each time. I buy the game on steam. I send probes to the other planets. Now, very recently, I have put boot prints on the Duna soil. This game isn't even nowhere near finished, and even then, even now, it's the greatest game I have ever played. What about you guys? How has your time with this game been like? How did it start? Sorry if I'm talking about myself too much. You talk about yourselves, if you want. In the words of a great Kerbal, "Cheers".
  23. But you're not a teacher. I can tell - because if you only want to dictate how people should learn, you're not truly interested in how people learn or how they play, and that's a shame. But if we're going to talk about learning, believe me, I'd have a thing or two to say about that post... I'm not worried about feeling "useless" in a game. See, it's not real. I accomplish enough of lasting significance in my daily life that I don't feel a need to validate myself to others in the context of a game. I'm honestly amazed that a game like this appeals to competitive players anyhow, since that's clearly not the thrust of it. As for "skill level"? Again, I don't care. I play for fun - this isn't a "test of skill" to me. My outlook on this whole issue can be summed up thusly: I believe that everyone should have the right to play the game the way he or she wants, and that no one else has the right to say otherwise.
  24. I know what the OP said thank you, and it has absolutly no bearing on all that was said AFTERWORDS!!! Some of what was said afterwords being assumptions on how MJ users actually use MJ. People saying that its cheating due to autopilot is an assumption that every MJ user uses the autopilot. Also...you justify twisting my words to further your own argument because they COULD be twisted??? really guy? Just because something CAN be done does not mean it SHOULD be done...way to take the highroad...and you talk to me about being counterproductive to the discussion.
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