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  1. Just shortly after the forums crashed into Mun, I had one of my most long awaited wins in KSP (and then I couldn't tell anyone!) Jeb, Bill, Bob, Corald and Richley landed safely back at the KSC after a nearly 8 year mission. The Mission was to do a Grand Tour with a lander capable of landing 5 guys on each planet with the exception of Eve (and Jool obv). Initially the crew was just the supreme trio, but they picked up 2 other stranded guys along the way. The route I took started with landing on Moho (and refuelling), passed by Eve and then landed on Gily (and refuelled). Then onto Duna where the first guy (Corald) was picked up followed by a quick visit to Ike (and a quick refuel). Then onto Dres where another kerbal, Richley had crashed in Dres canyon. After refuelling on Dres I pressed on to Jool and visited each of Jools moons; Laythe, Vall, Pol, Tylo and Bop. In that order as I only refuelled on Pol and Bop and needed a refuel before landing on Tylo. Then from Bop I had a long flight out to Eeloo before finally making the voyage back to the Kerbin system and doing a quick landing on Minmus then Mun (for completeness sake). The primary goal was to complete a grand tour with a 5 man lander and see 5 Kerbals set foot (or at least landing gear) on each planet and moon. The secondary goal was to do it with just one craft that could mine kethane as it went. The first goal was accomplished, but not the second. I had to send an additional booster section to bolt onto the lander to assist it in the descent/ascent on Tylo and Laythe. It was the first time for me visiting many of these places. I'd not previously been to Moho or Eeloo and my probe mission to Jool and it's moons had failed so they where new to me too. Next time I will know what to expect!! yeah next time, I will be doing this again at some point after the new resource system is in place (and stable). The craft I did the mission in was called Shuukou, which means "circle tour by ship" in Japanese. It's a two part craft, the Lander and an Orbital section which has the atomic engines for IP transfers. One of the key features of this craft is the way the lander slides inside the orbital section to dock making the whole craft quite compact (and makes docking very very easy). The lander is also one of the most manoeuvrable craft I've ever built, with the main command pod, lander can and 3 SAS units it is very responsive. It also has a remote-tech module to enable it to remotely control the orbital section when they are separated. The two sections together, Lander and Orbital section and a shot taken from inside the orbital section with the lander coming in to dock. My other goal for this mission (which is still WIP) is to make vids of the whole trip. So far I've made parts 1 and 2. I now need to spend some time editing almost a TB of footage and make the other parts. Here's parts 1 and 2; And here are some pics; Lander on Moho This was my first time visiting Moho and it almost ended the tour before it had begun. I just had enough power to capture Moho's orbit, but it was close. It then took 6 trips of the lander going down to mine fuel and shuttling it up to the orbital section before I was able to push on to Eve. I just passed by Eve, using it to slow down before going on to land on Gily. On Gily with the low grav I landed the whole craft to speed up re-fuelling I didn't refuel on Duna, instead I landed by a rover (near the face). The driver had been left there for many years and badly needed a lift home, he was a reck and had been taking to the face as there was no one else around to talk to. After picking up Corald from Duna I went to Ike to refuel. It was just a short trip, I'd originally planned to do two refuel runs to Ike but as the crew where planning to descend for the 2nd time they received a distress call from a craft on Dres (watch part 2 to see that). Another reason for only doing one refuel was the window to transfer to Dres had come round and if I did another refuel trip I'd have missed it. That meant I was playing it close again with fuel reserves and only just had enough fuel to capture Dres's orbit and land. The lander had to touch down near the canyon to get some more fuel before actually going on to rescue Richly from the remains of his ship. Lander departing from Dres Canyon. Leaving Dres I had a conundrum. I had missed the window to transfer to Jool and it was going to take more than a year for it to come round again. I could either wait, or I could burn 3 times as much fuel and go now. Jeb was getting restless so I did a very costly transfer to Jool but it reduced the mission time by over a year. Meanwhile I'd sent out an unmanned ship carrying two booster sections that would assist in the ascent from Laythe and both ascent and descent on Tylo. These where now parked in orbit around Laythe and Tylo. On approach to Laythe something when horribly wrong, lag set in and set in badly. After much head scratching I found that is was the ISA map-sat plugin that was causing the problem so took it out and the mission was able to go ahead. Laythe, with the booster section on top of the lander which was used to reach orbit again. Then I transferred to Val. I needed to refuel to have enough for the Tylo landing, but realised that it would take several trips from the orbital section to Val's surface to stock up again. So instead I used what fuel I had to transfer to Pol, where with the low gravity I was able to land the whole ship again and refuel faster. Posing for group photo on Pol amongst the weird rocks found on that moon. The transfer from Pol to Tylo was one of the most satisfying. I got an intercept with Tylo that required almost no fuel to complete the orbit round it. Then I spiralled in and made the rendezvous with the booster section in one orbit. Tylo - using the 2nd booster section to help in landing on this monster of a moon. Bop was the last port of call before leaving the Jool system. Apart from that 'thing' that lurks on it, it is probably the least interesting of bodies in the whole system. At least the point I landed at was very bland! Finally I had one planet left, Eeloo. Again I had missed the window but was able to take a more costly route to it and not wait for 2 years for the window to come round again. I had issues on Eeloo, if I left the lander and returned to the orbital section, when I came back to the lander it would spontaneously combust and parts of it seemed to be trying to start the journey home prematurely. I had to be very careful as I made 4 refuel trips to it's treacherous surface. Finally I was ready to head homewards, but for completeness sake I had to touch down on Mun and Minmus first. After breaking round Kerbin and getting on course for Minmus the craft separated and the orbital section, now being controlled by the local satellite network, when to orbit Mun, while the lander went on alone to Minmus. On Minmus the lander set down next to one of the first probes ever to be launched in the space program. It was broken, so Jeb had to go and jump on it. When leaving Minmus I was able to launch and directly set course for Mun without orbiting Minmus again, I do like the home moons, they seem so friendly compared to Jool's moons! On Mun I landed by FRANK, the most recent and advanced rover in the space program and Jeb was very impressed with the new wheels, which he not yet seen as this mission was launched back in 0.18. Finally the return to Kerbin, in a ball of fire but as the ship was made most of heat resistant Kitanium it was fine and it touched down back at the KSC Due to a strange glitch the main command pod became see though for a few moments until I realised that it was being cause by a clone of Richly already existing in a nearby craft. Sending him eva and re-boarding solve that one thou and the crew finally disembarked and where taken away by the spaceport bus. I have never had so much difficulty in ending a flight. I just couldn't do it, I'd got rather attached to that craft! So instead of being "terminated" Shuukou was loaded onto a moving platform and moved to a final resting point several km from the launch centre. I've certainly learnt a lot doing this but my god it was tiring!! It took months (in RL) to complete. The mission was fairly successful but there are some things I'd change next time round. I need to make the lander have a greater dV so it can deal with Tylo and Laythe without assistance and next time landing on Eve must be part of the mission. Shuukou has been a fantastic ship thou, and will be used again as an interplanetary shuttle to take crew out to bases and bring others home again.
  2. A little bit of advice, friend. If you want to find a job at NASA, you might want to tone down the extremism and obsession when you are talking to adults who might be experts in the field. Throwing tantrums, inventing theories without doing any basic research, or yelling "I'm obsessed", "I could commit suicide or cause a riot for the cause" or "I lol at your stupidity", won't earn you brownie points in an industry that is looking for highly-competent rational level-headed people with a scientific or technical background. It's good to be enthusiastic, but if you want to promote space without being an embarrassment to your cause, you are going to have to quit the obsessive ambitions, do your homework about science and technology, and be humble. You've got to accept that most of the people you are going to talk to know more about sciency stuff than you do. I suggest that you spend a little more time learning about sciences (not just space) and epistemology. Be curious and set yourself up to ask questions and learn instead of pretending that you know everything. PS. You won't find liquid rocket engines on eBay. Playing with rocket fuel in your backyard is dangerous business. With your level of knowledge, you will likely blow your head off.
  3. So I put a nice little heavy mining rig together and finally send it off to Duna after fuelling it up and adding satellites to scan for the Kethane and land when I find big deposits (use them as landing markers)... After several mistakes with poor intercepts (I still don't have interplanetary nodes down pat yet) I get the heavy mining rig and four scanning satellites around Ike ready to begin my mining op. So before I do the mining rigs landing sequence I do a quick checkover of the ship. Four huge orange tanks for the fuel... Check. Four drills... Check Quantum Fuel Transfer nodes... Check Kethane Tank for the intermediate drilling material... err.... MISSING Kethane Converter... err... MISSING... WTF???? Somewhere between Kerbal and the Duna SOI I seem to have lost four Kethane tanks with the converters on top. To be honest with you, I can't even remember if I put them on this build or not lol. I had been swapping things around you see to make a better mining rig. Better... rigggghhhhht. Arrrghhh. Talk about annoying. So now I have a mining rig with almost no fuel left and no way to drill for more. Oh well... It will make do as an orbital fuel depot lol. Oh and to add insult to injury when I realised what had happen I think KSP crashed in fear heh.
  4. Chapter 2- Briefing Mission Briefing room, KSP Building Bobbald walks into the briefing room. Sidrod, Director Meurral, and another gentleman are already seated at the table. -Bobbald, late as always. Bobbald chuckles at Sidrod's remark. -Sidrod, the man who crashed the base's Lunar Buggie. -Haha. It's good to see you. -As well as you. Director Meurral interrupts them. -You two boys can chat afterwards. Anyways Sidrod, this is the program's new lead scientist, Kurt. Bobbald knows this.. he has been in the program since you left. Kurt will tell you your assignment and all that.. If you will excuse me, I have to leave. He rushes out. -Welcome back to the program, Sidrod. Let's discuss the mission.. Bobbald, can you reach over and pull down that screen? He pulls it down. Kurt turns on a projector and places a picture on it. The picture shows a traditional 3-man lander. -Oh good.. we aren't flying anything strange. -So it's just designed to have a small cargo space, am I right? -Yes.. you will get to see it later during training. -So why are we doing this mission,exactly? -A few months after you quit, we serviced a Lunar Rover, entitled C.U.R.V. Recently one of its six RCS ports failed during a maneuver and it dug its front end into the ground. The reason there isn't a third crew member is because you need the extra space for spare parts. Kurt's voice fades out as he continues to talk. An hour later.. -Bobbald, you will be going through 6 months of training and 2 months of mechanical training. You will be fixing the rover. Sidrod, you will take the whole 8 months of normal training since you haven't been here for a while. -Sounds alright to me.. -Me too. -Okay then, you two have a good day and meet back here in a week to start your training. Bobbald and Sidrod walk out of the building. -Sid.. would you like to go grab a drink or something? -I'd rather not so early in the morning. Lets go grab something to eat. The two head downtown and eat some breakfast. Afterwards, as they are walking out, a kid walks over to Bobbald with a wide grin on his face. -You're Bobbald Kerman! You commanded the Mun Base! -Haha, that's right. -Can I get your autograph? -Oh.. sure. The kid hands him a notepad. Bobbald signs the paper as Sidrod just watches over them. -One day, I'm going to be an astronaut just like you! I'm gonna- The kid's mother comes over. -Burtley, what did I tell you about talking to strangers? -It's not a stranger, its Bobbald Kerman, the astronaut.. in person! The mother drags him off. Sidrod looks at Bobbald. -Jeez.. I was there too. -Don't give your hopes up. You wouldn't want the publicity.. the media watching your every movement.. Anyways, it was nice seeing you. Lets hope for a nice mission. Goodbye! -Goodbye. The two part their ways. Sidrod is forming a jealousy against Bobbald.. (Lack of pictures. The next chapter starts the mission. PICTURES, YEAAAAAH. Next chapter coming tommorrow.)
  5. Thanks, I would have replied sooner but I had nothing useful/productive 'til now. As said in this thread I am looking at buying a drawing tablet or whatever it's called. It'd be good to have some feedback so that I can make a decision, so if you have any input just let me know over there. Not here, there. It would definitely improve my textures to have something besides a mouse, plus I'm getting tired of moving my mouse back and forth all the time... I may talk about what I want some more through my livestreams, but the post has my basic needs.
  6. Chapter 1-Assembling The Crew Kerbal Air Force Base, on an early morning -Sidrod, commence roll program. -Yessir. Sidrod rolls the FN-280. During his roll, he sees a vehicle drive down the dirt road, nearing the runway. -Hey.. what's with the car parking by the runway? -It's some guy from the space program needing to talk to you. -I quit that job two years ago. What do they want to do with me? -Stop complaining, pilot. Get down here.. now. Sidrod sighs, coming around to land. -Right in the middle of my practice.. He nears the runway, slowing down. There is a slight bump as his back wheels touch surface. The FN-280 touches down. Sidrod taxi's his jet off the runway and parks in a one of the spots. He gets out, taking his helmet off and walking over to the SUV to greet the director. -Meurral. -Sidrod. -I told you, I'm done with the space pro- Director Meurral interrupts him -Just hear me out. I know why you quit.. you were tired of the "boring missions"- going to the Arrowhead Space Labs 6 months at a time. -Spot on right there, Meurral. Where do you plan on putting me now? -The Mun. -The Mun? I mean... yeah.. the mun. Sidrod hides his pure joy -I don't know, Meurral.. it doesn't sound that good. Director Meurral sees his joy as Sidrod tries to hide it -It's a shame, really. I guess I'll just have to get someone else.. He starts to walk. Sidrod quickly says.. -Wait! Fine you got me.. I'll do it. Who are you putting me with? Some rookie astronauts? -No, its your commander from the first Mun Base, Bobbald. -So who's the other one, Meurral? -There is no other one. We need the space fo- Just meet tommorrow at 0800 for briefing. The two shake hands. As Meurral gets back in the SUV, Sidrod walks over to his jet, thinking if he made the right choice.
  7. seeing as the last one was obliterated when the server crashed I made a new one. In this thread we talk about tanks, tankettes, or other AFV's. Seeing as the stats of the IS-7 are pretty unhistorical I propose that the Object 277 replace it with these stats Weight: 55 tons Engine power: 1000 Horse power to weight ratio: 18.18 maximum speed: 57Kph Main armament:130-mm rifled gun M-65 Firepower: 490 alpha with a ROF of 4.7 which gives it a DPM of 2303 Health: 2150 Penetration AP:265, APCR:400 Armor: front hull 140. Turret 290
  8. Exactly. That's one reason I don't like Mars One's plan for Mars settlement. We need to perfect 3D printing and other advanced manufacturing techniques before we send people on a one-way trip to Mars, so that the settlement can be self-sufficient and is not entirely dependent on resupply. Mars has an abundance of raw materials which can be used to build things with the right tools, including shelters and eventually return rockets for transport to the Earth. Until we have that technology developed, we should do missions that return. It's getting a little ahead to talk about Mars colonies when we don't even have a first mission in the works, that will hopefully tell us what is required to live on the surface of Mars.
  9. I thought this would be a unifying subject to talk about: what brought you here? I myself first saw KSP from kurtjmac. At first I ignored it and watched FLoB, but then I sort of got into it and watched him crash a bunch of times. I narrowed my eyes and thought, "...I can do better than that." I then got the demo (this was around the middle of 0.18.4's lifetime, so the newer demo existed at the time). I was instantly hooked and got the game a couple days after.
  10. Did you made an extra object for the glass shader or did you apply it directly? Sounds huuuge haha but its good, will be a very handy plattform for further activitites =) Hmm... Good point I have tried it with hooligans ballons, maybe some kind of orbital balloon, But what kind superballoon could lift these babys up haha, blimp ballon? Hmm, maybe not balloons. I remember seeing a cargo elevator when i was a kid,cant remeber the name, but using a setup of that and with a booster big enough to get the dome to the space. Then when you decuople the elevator travels back down. I saw endelsswaves been tinkering with a kind of tracksystem that lies on the ground. Would iWonder if it would be possible to make a simliar rigg but standing up for the transportation. Something like http://www.popsci.com/files/imagecache/article_image_large/articles/startram-leo-0.jpeg Nice to talk ideas ^^
  11. The three 1U CubeSats were NASA's phonesats, that are using Nexus 1 phones for the avionics. Pretty neat stuff. I saw a talk from one of the ArduSat guys where he was talking about a cost to build and deploy a 1U CubeSat as still being in the tens of thousands of dollars range. Very tough luck if that goes boom. But still probably cheaper than than the full payload Antares is designed for hauling up.
  12. So, being a fairly big sci-fi fan, I love my interstellar drives. Let's talk about those. Actually, I'd like to explain in particular one special type of drive that I've kinda conceptualized as a staple in my own sci-fi universe, and I want to know what you guys think of it. It may kinda already exist, but then again it may not. I don't know all the interstellar methods ever proposed. But here's mine. If you don't like sci-fi, now's the time to get out. The drive itself is a drive based on energy/matter conversion and that F=ma. I call it the "Instantaneous Point-Condensation Jump Drive Array" but Jayda drive sounds cooler. Another name for it may be "Quantum Phase Shift Mass Acceleration/Deceleration Drive". These both generally describe what it does. The drive works by taking the ship and essentially reducing all of its mass into an energous point in space. The energy is encoded with all the mass and energy for the entire vessel, in one single point in space. The drive then sets a frequency for the energy to oscillate at, so that it becomes very unstable and will collapse its energy form back into mass in a short period of time. The ship also, at this exact point in time, annihilates a small amount of fuel to impart a force upon the currently near-massless point in space. This will accelerate the point to a massive speed, as we all know from quantum physics that energy does have SOME mass, albeit tiny. This is where the resonance-stability breakdown frequency comes into play. Each distance for each amount of mass has a specific breakdown frequency. After a short and period of travel, the energous point breaks down and unfolds into its original massive form. Here's the basic layout of a jump between two points: >Set coordinates for desired destination >Determine exact distance to desired destination >Obtain exact starting mass of vehicle >Determine how much fuel will need to be annihilated to impart the correct amount of force to the condensed form >Obtain exact ending mass of vehicle after some fuel is annihilated >Determine the resonance stability breakdown frequency of the jump >Annihilate some fuel to impart a force while at the same time, doing the following: >Set up a resonance cascade to create oscillations in energy >The cascade will automatically convert surrounding mass into energy and condense it to a single point (good idea to use this in a vacuum, by the way) >Point will be accelerated to its destination >Resonant frequency of energous point will break down and unfold the structure back into its original form >Verify the jump was successful Foreseeable problems: -The jump may be off by several kilometers, due to the limitations of the precision of the measurement devices and propulsion methods. -Drive would be heavy and ungainly, large ships only. -Expensive. -Probably a bit risky, since a resonance cascade was in fact exactly what caused the Black Mesa incident. -People unlikely to get on board (no pun intended) as there would be a popular, yet untrue, belief that a quantum phase change would, in fact, wipe out their current stream of consciousness. -Unknown relativistic effects. Speed is far faster than light, nearing instantaneous. May pretty much mess up all of space time... So, is that not the coolest thing in the world? Sorry, I'm stupid lol..
  13. They are working on it. Got lost on the server restore, and i already pass the info to a moderator that wold talk to the admin.
  14. I didn't want to crowd my post with too much in the way of instructions, but just so you know, you only really need RCS for translating, and ships of fairly large size can rotate themselves without using RCS fuel, just on the magic torque of the command parts. Anyway, I'm glad my ship helped you. (Though at some point we will have to have a stern talk about sticking a mod part on my pristine, stock ship design. )
  15. If it takes you 1000's or even hundreds of orbits to map with ISA, you need to change your orbits. Also, make sure you only have one mapsat part on your craft, as that causes issues. Otherwise it still works great for me in v0.19.1. That being said, it IS always great to have more choices and ISA hasn't been updated in a while. And you are learning a valuable skill at the same time. Good on ya! As for suggestions, make the map zoomable if possible, maybe with a bookmark system of some kind for easy reference to good landing sites for convenience. Also, maybe talk to the kethane guys and see about integrating kethane scanning, too, I guess. I look forward to giving it a try when you release it, whatever features you decide to implement.
  16. Talk about speed building, took about 3 minutes to put this together Ok i present the GN-1A Gunship. It is a light patrol ship for use in kerbins SOI. It has 10 weapons hardpoints and has 6 NERA engines to power it through space both fast and effieciently. The Booster system is easy to use, powerful and not at all prone to structural failure. Forgot to add sepatrons to the tanks are rather close to the ship on seperation
  17. The person above me might not realize that you can talk to the same person...
  18. I may have to talk to Snjo about how to implement that... it looks amazing! Today is a good day for KSP Also, NINE PAGES of replies in 12 hours! Bac9, you are truly skilled/famous!
  19. Hello I tested the 1.9.1 x64 and x86 build on Ubuntu 12.10 and there seems to be something fundamentally broken. first things first of there is no difference between x64 and x86, i tested both executables. Graphics, Sound and Controls seem to work fine, but everything else is kinda strange. I best talk about it step by step. I start a new game The background stuff all is good with the mun or bust thing on the mun and everything looks like the windows version i go to the launch pad and click a random craft. the game loads and i'm somewhere in space. the music starts playing. i can look around with the mouse. but i can see no spacecraft. the ui the planets and the map seems to work fine. i can see the kerbals in the lower right the interior view works but there are no controls. also i can't control the vehicle the timer stands at 0 and doesn't advance. i can't time accelerate i can only go to the map take screenshots and exit. When i exit it says total mission time 0 seconds. So much for the flight part of the game. Next the assembly part: i create a new design and everything seems to be fine at first. i select a command module. Now comes the part where nothing works again. when i select a module there are no green spheres on the module and there is no glue effect. the module stays red regardless which way i turn it. Now when i hover the item directly over the command pod, the module disappears and the command module glows green. when i left click, the module is gone. i can add more modules but they all get gobbled up somehow. when i launch this thing, same thing happens like before. also when i load other existing designs they are invisible, i can only tell that it is loaded by the staging in the lower right. Just to rule out graphics or anything i turned everything to the lowest setting and tested again with the same results. Tested System: Acer Laptop Intel® Pentium® CPU B960 @ 2.20GHz × 2 Intel® Sandybridge Mobile Ubuntu 12.10 64bit but with some multilib(32bit libaries for some steam games) Kernel:Linux Acer-Laptop 3.5.0-27-lowlatency #30-Ubuntu SMP PREEMPT Wed Apr 3 18:26:33 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux stdout: Set current directory to /home/mama/Downloads/KSP_linux Found path: /home/mama/Downloads/KSP_linux/KSP.x86 Mono path[0] = '/home/mama/Downloads/KSP_linux/KSP_Data/Managed' Mono path[1] = '/home/mama/Downloads/KSP_linux/KSP_Data/Mono' /dev/input/js0: driver version: 2.1.0 (20100) : Too many axes; using axes 0 - 19 and ignoring axes 20 - 36 : Too many buttons; using buttons 0 - 19 and ignoring buttons 20 - 56 /dev/input/js0: fd 3, buttons 20, axes 20, name Microsoft Microsoft® Nano Transceiver v2.0 /dev/input/js0: axis 0: raw -32767, mapped 0.000000 /dev/input/js0: axis 1: raw -32767, mapped 0.000000 /dev/input/js0: axis 2: raw -32767, mapped 0.000000 /dev/input/js0: axis 3: raw -32767, mapped 0.000000 /dev/input/js0: axis 4: raw -32767, mapped 0.000000 /dev/input/js0: axis 5: raw -32767, mapped 0.000000 /dev/input/js0: axis 6: raw -32767, mapped 0.000000 /dev/input/js0: axis 7: raw -32767, mapped 0.000000 /dev/input/js0: axis 8: raw -32767, mapped 0.000000 /dev/input/js0: axis 9: raw -32767, mapped 0.000000 /dev/input/js0: axis 10: raw 0, mapped 0.000000 /dev/input/js0: axis 11: raw 0, mapped 0.000000 /dev/input/js0: axis 12: raw -32767, mapped 0.000000 /dev/input/js0: axis 13: raw -32767, mapped 0.000000 /dev/input/js0: axis 14: raw -32767, mapped 0.000000 /dev/input/js0: axis 15: raw -32767, mapped 0.000000 /dev/input/js0: axis 16: raw -32767, mapped 0.000000 /dev/input/js0: axis 17: raw -32767, mapped 0.000000 /dev/input/js0: axis 18: raw -32767, mapped 0.000000 /dev/input/js0: axis 19: raw -32767, mapped 0.000000 /dev/input/js0: axis 20: raw -32767, mapped 0.000000 /dev/input/js1: open: Operation not permitted output of glxinfo: name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version string: 3.0 Mesa 9.0.3 OpenGL shading language version string: 1.30 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture, GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp, GL_NV_vertex_program1_1, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_primitive_restart, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_gpu_program_parameters, GL_EXT_texture_array, GL_EXT_texture_integer, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_OES_EGL_image, GL_MESA_texture_array, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_AMD_draw_buffers_blend, GL_ARB_ES2_compatibility, GL_ARB_blend_func_extended, GL_ARB_debug_output, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_texture_lod, GL_ARB_texture_rgb10_a2ui, GL_ARB_uniform_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_snorm, GL_MESA_texture_signed_rgba, GL_ARB_robustness, GL_ARB_shader_bit_encoding, GL_ARB_texture_storage, GL_EXT_transform_feedback, GL_ARB_invalidate_subdata md5checksum of both programs: 3899c5cd07a71a413bc23a0e8a4442a6 KSP.x86 9f8a5e213c955b264f6365d836630162 KSP.x86_64 ldd of KSP.x86 linux-gate.so.1 => (0xf7798000) libGLU.so.1 => /usr/lib/i386-linux-gnu/libGLU.so.1 (0xf76ed000) libGL.so.1 => /usr/lib/i386-linux-gnu/mesa/libGL.so.1 (0xf768f000) libX11.so.6 => /usr/lib/i386-linux-gnu/libX11.so.6 (0xf7558000) libXext.so.6 => /usr/lib/i386-linux-gnu/libXext.so.6 (0xf7546000) libXcursor.so.1 => /usr/lib/i386-linux-gnu/libXcursor.so.1 (0xf753b000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf7536000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf751b000) librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf7511000) libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf7428000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf73fc000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf73de000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf7234000) libglapi.so.0 => /usr/lib/i386-linux-gnu/libglapi.so.0 (0xf721d000) libXdamage.so.1 => /usr/lib/i386-linux-gnu/libXdamage.so.1 (0xf7219000) libXfixes.so.3 => /usr/lib/i386-linux-gnu/libXfixes.so.3 (0xf7212000) libX11-xcb.so.1 => /usr/lib/i386-linux-gnu/libX11-xcb.so.1 (0xf720f000) libxcb-glx.so.0 => /usr/lib/i386-linux-gnu/libxcb-glx.so.0 (0xf71f7000) libxcb.so.1 => /usr/lib/i386-linux-gnu/libxcb.so.1 (0xf71d4000) libXxf86vm.so.1 => /usr/lib/i386-linux-gnu/libXxf86vm.so.1 (0xf71ce000) libdrm.so.2 => /usr/lib/i386-linux-gnu/libdrm.so.2 (0xf71c1000) libXrender.so.1 => /usr/lib/i386-linux-gnu/libXrender.so.1 (0xf71b7000) /lib/ld-linux.so.2 (0xf7799000) libXau.so.6 => /usr/lib/i386-linux-gnu/libXau.so.6 (0xf71b2000) libXdmcp.so.6 => /usr/lib/i386-linux-gnu/libXdmcp.so.6 (0xf71ab000) Edit: player.log: http://pastebin.com/uTyM74WE
  20. Banned due to missing avatar, not to mention that horribly subjective claim of being the "Master Kerbalizer". Come see me in my quarters. We need to talk about this unacceptable behaviour of yours.
  21. Oh god I remember that Bebop, I saw it on Adult Swim not long ago. I definitely was thinking of KSP watching that, all the orbital talk made me smile. The JATO rocket takeoff was cool too.
  22. CHAPTER 3 MUN SURFACE – MINMUS LANDING *** - Welcome back. How was your Mun landing? You are the first to walk its surface after more then 20 years after all. - It was incredible! I've never… - I'm sorry to interrupt but the Director Bob requires formal report from the landing and LAMGML behaviour during flight immediately. All crew members presence is required in the main crew module. - Reports, huh. And so begins the great adventure, am I right Jeb? - Yeah. Tell him we're coming. - Commander, shall I prepare the inflatable modules for a test deployment? - What? Oh yes, yes, please do it. - Engines operational, trajectory confirmed. Are we GO for a trans-Minmus injection, commander? - Yes, let's do this. - And engines stop. How are we lookin'? - We spent 167m/s for the transfer whether according to the mission's plan we should have used 100 m/s, commander. - Hmm, that's not good. - It also seems that we will have to make at least one course correction. - I don't get it. This is supposed to be the most advanced ship ever built, right? So how come that it's less accurate then old “Kadmosâ€Â? - But commander, we're calibrating the reaction wheels and ASAS. This is one of the reasons why we are visiting Mun and Minmus in the first place. Captain's log, entry 1. Or should I wrote - “commander's logâ€Â? I think I will stay with the old version, it brings some good memories. And bad memories too. A lot of bad memories. Well, mostly bad memories but to be honest, “Kadmos†was the best experience in my life. Yes, we were on the verge of failure since we enter the Jool system, but to be there and be able to see all those wonders – it was worth it. We're on our route to Minmus, yesterday we were on the Mun. This was very special experience, to walk there once again after all these years. Ned and Sid seem to be very excited about our trip to Minmus, Sid especially as the low gravity environment expert. Not all of us spent the last decades on worthless activities, as it turns out. I'll have to study – fortunately we have a huge amount of movies, e-books, audio books and songs here. The e-library is much better then on “Kadmosâ€Â. But will it suffice? After all our journey probably will be twice as long. There are always stars and surface of the bodies which we can study form the parking orbit. And there there is the Sun. - BERTY, could you repeat please why we are on the inversed orbit again? - To check the autopilot system, commander. - Yeah. Okay – Sid, come with me. This time we're going with this Orson, he can use some training. BERTY, start pumping the fuel. - Affirmative. - Separation confirmed. See you soon, “Proteusâ€Â! - There is no need for this commander, I can assure you that I'm present on every vessel including the LAMGML. - You don't get it BERTY, this is… just something you say, you know, in the situations like this. - Are you referring to the so called superstitions? - What? No, it's just the part of the way we do it, like saying “godspeed†and so on. - Oh, I understand. Godspeed. From Middle Kerbish phrase “Kod spede†- “may Kod cause you to succed†- specifically from “Kod†plus “spedeâ€Â, subjunctive of “speden†to prosper. Does saying these words increase our chances for success? - I'll explain it to you when I'll be back, okay? - Affirmative, commander. - And touchdown! Initiating Lazor system. - Done. Okay, you can go out guys, you gonna love this. - My miniLazor works fine, everything seems to be okay. - All right. Sid, take your time but remember that we're here to check out our equipment, the real exploration will begin as soon as we leave the Kerbin SOI. - I know Jeb, I know. But I think I'll perform one extra experiment. - What are you talking about? - You'll see when we're back on orbit. - And? What are you gonna to do? - Just watch. - Sid! What are you doing?! Stop! - Are you insane?! - Take it easy. I calculated everything – this jetpack TWR and delta-V will let me go down there and back again without any problem. - You better be right and not die on impact 'cause when you're back I'm going to personally strangle you, you stupid egghead! - I'll be all right, you'll see. - Ok, I'm loosing vertical and horizontal velocity, everything's fine. - This is a bad idea, I'm telling you. What's your fuel level? - Almost half of the tank. Just a few meters more… - Sid, talk to me! - I did it! The first Kerbal to land on a celestial body WITHOUT ROCKET. Hell yeah! - I think you have a sever case of a midlife crisis, you moron. Don't ever do it again! - Okay dad. - You will randezvous with us on our next orbit, you hear me? - Yup. - And turn on your lights, the night will fall soon. - What's the situation? - Err… I have 18% fuel left and I'm coasting to apoapsis. I tried to randezvous you but it cost me too much fuel so you will have to randezvous with me. - Don't spend fuel on inclination corrections! Just reach stable orbit and left the rest to us. (…) - Sid, report! - Well, the good news is that I've reached an orbit! Single Kerbal to orbit – SKTO, what do you think? - And the bad news? - I have no fuel left. I mean, zero. I can't move. Help? Please? - I told you! Frak this, we're coming for you! - Where are you? I can't see you! - I'm turning on the emergency lights. Hold on! - Listen guys, you see this small mountain over there? We're loosing altitude so I think that… - Maybe you should have thought about this earlier, don't you think Sid? - Ok, I'll move the ship so that you can grab something and get onboard. Ready? Now! - Crap, I missed it! I'm drifting away! - Frak! Orson, take care of the ship, I'm going for him. - So who was right after all, Sid? - You! You were right, you were right! Just take me from here, we're falling on this damn rock! - First you will apologize. - I'm sorry! Jeb, come on, we're 5 kilometres above the ground! - And promise me that you won't do anything like this unless you will get the approval from your superior, that is me, Bill, Bob or… - Jeb! - Okay, I think you learned your lesson. Hang on, pal. MISSION STATUS ***
  23. Ah. Ok. I'll take a look. Hmm, all this talk about props and rotors has me thinking about torque, and maybe having it as a resource like intake air to be used to run things like powered intakes, turbofans/props, generators, as well as main and tail rotors. One turboshaft engine could run anything that spins. Alternativly, in atmospheres without oxigen, an electric motor, or thermally powered (think stirling engine for space: http://goo.gl/gNTA http://goo.gl/IVHQU)
  24. stank like a You could just post your compiled version of the story in the fan works section, and talk about how we got around the whole forum outage thing by making the new story in a parallel universe or something
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