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  1. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb Steps to Reproduce: Go to VAB Select a pod Launch ESC -> Settings -> Look at General settings (No need to change anything) ESC -> ESC -> Revert to Launch -> Confirm Revert ESC -> Settings -> General when i open my settings menu in a game multiple options appear to be selected, when i pass my mouse over them the ones not truly selected clear themselves. this is in all campaigns Included Attachments: Settingsclip.mp4 3XLMK.XIEVES.O.I..json 3XLMK.XIEVES.O.I..meta
  2. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB Loading screen text occasionally and inconsistently goes from rendered font into untextured white quads and back during loading, creating a flickering effect. This happens regardless of resolution or screen mode, and I am playing with vsync on. My epillepsy isn't photosensitive so I can't say whether or not it's more dangerous than usual, but it is visually very grating so I wouldn't be surprised.
  3. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB I was trying to maneuver the camera using the arrow keys and scroll get a closer look as to whether the kerbal was hovering above the ground but unfortunately I'm not submitting a bug report regarding that as the camera kept on jumping away from what I was trying to screenshot. IDK if this is just a kerbal issue or if it happens with vessels too. To recreate try and manuever the camera to look at where a kerbal is standing from up close.
  4. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, 2904 Mhz, 6 Cores, 12 Logical Processor(s) | GPU: NVIDIA GeForce GTX 1650 SUPER | RAM: 12 GB Expected delta-v to show for a separated vehicle but it showed 0 delta v Steps to replicate (what that I did): 1. Create a vehicle on another vehicle which separates via a decouple (eg. a probe which separates from a larger craft. Note: construct probe on larger craft, not as its own craft and then attach) 2. Separate sub craft. Included Attachments:
  5. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 9 5900X | GPU: AMD 6900XT | RAM: 32GB After flying and crashing a plane, I reverted to the VAB. After loading, the screen would only show the frozen VAB display, even while navigating to other places in the game: KSC, Training Center, etc... The game would recognize where you are (the pop-ups show up if you hover your mouse over different parts of the screen), but the background would remain the same. Screenshots: craftFiles.zip .ipsImage { width: 900px !important; }
  6. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i9-9750H | GPU: RTX3060 | RAM: 32GB I find that when moving the camera around a vessel on a surface, if you move the camera down too far, when it hits the ground collider it suddenly switches perspective and stops being centred on the vessel. If you move the camera back up then it jumps back to the original perspective - making viewing anything on the ground rather janky, especially if you're wanting to look up to the sky etc... Included Attachments: KerbalSpaceProgram22023-11-2510-51-25.mp4
  7. Reported Version: v0.1.5 (latest) | Mods: SpaceWarp, Community Fixes, UITK, Fancy Fuel Tanks, No Seizure Warning, Skip Splash Screen | Can replicate without mods? Yes OS: Windows 10 22H2 | CPU: AMD Ryzen 3 3200G | GPU: GTX 1050 Ti | RAM: 16 GB 3200MHz I was about to record a video on another bug (No Stages), when i pressed Alt+F9, it triggered the quickload and it loaded a quicksave. Is this intentional? .ipsImage { width: 900px !important; }
  8. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD R7 3700X | GPU: AMD Radeon RX 7800 XT | RAM: 32 GB Severity: Low Frequency: High (Every time the button is hovered over in the VAB) The tooltip for the VAB Redo icon appears above and to the right of the button, and not to the right like the undo button. This is likely due to it's gameobject being scaled by -1 on the y axis. tThe gameobject in question can be found at this path. /OAB(Clone)/HUDSpawner/HUD/widget_ToolBar/GRP-Undo-Redo/KSP2ButtonText_ToolsBar-Redo Bugged (Current): Expected: Included Attachments:
  9. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home 64-bit (10.0, Build 22621) | CPU: AMD Ryzen 5 5600G with Radeon Graphics (12 CPUs), ~3.9GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 16GB Frequency: Med (Happened 3/3 times I tested it (Twice with Suborbital rockets and once with a plane.) Severity: Low (Workaround: Switch to Sea Level Altimeter Mode) Description: I was flying a suborbital rocket and landed the command pod in the ocean. I expected the altimeter (at ground level) to show 0 or negative values once I landed, because it would be at or below sea level. What happened was that the value was not 0 and lower, and a very large number. I think that was the altitude from seafloor, because switching the altimeter to Sea Level mode showed 0 and negative numbers. Steps to Recreate: · Land a craft in the ocean, but before landing, take note of the altitude and altimeter mode. · Take note of the altitude and altimeter mode after landing. The altitude should be positive after landing, even if the altimeter mode is the same. Video Evidence: WhyDoesValWannaKnowTheSeafloor.mp4 .ipsImage { width: 900px !important; }
  10. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 10 Pro 10.0.19045 64-bit | CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8) | GPU: NVIDIA GeForce RTX 2060 SUPER (8019MB) | RAM: 32683 Severity: Low Frequency: Occasional While trying to save a craft in the VAB, typing the letter "M" (upper or lower case) into any of the text boxes causes the game to immediately enter Map View. This has also occurred once whilst renaming a craft in the Tracking Station. Its occurrence is very sporadic, quitting the game clears the problem. (not sure if this should be filled under Construction, Map & Tracking or UI; I bow to your wisdom oh mighty bug hunters) Included Attachments: TypingMinVABentersMapView_logs.zip .ipsImage { width: 900px !important; }
  11. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 7 5800X | GPU: AMD Radeon RX 5700 XT | RAM: 16GB Severity: Low Frequency: Consistent | Always In the app bar section, icons light (indicating if the window is opened) update only when the mouse is entering or exiting the zone. Two bugs are therefore present; - Keeping the mouse on the icon while it is closing keep the light on - Closing the window and quickly flee out of the zone let the icon's light on, until the mouse reenter the zone to update it. Suggestion: The lights' fade out animation seems to be the same as the window's one. Seperate these two might correct the behavior. Included Attachments: appiconslightdontupdatecorrectly.mp4
  12. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: openSUSE Tumbleweed | CPU: 11th Gen Intel® Core™ i7-1185G7 @ 3.00GHz | GPU: AMD Radeon RX 6700 XT connected via Thunderbolt 3 eGPU | RAM: 32 GB I've noticed that on the latest update, I will sometimes get a notification "Vessel $VESSEL_NAME lost control due to No CommNet Connection." when I switch to the VAB or the main menu. This seems to me like is is probably unintended behavior. I am running KSP2 on Linux under Proton 8.0-4. (Space Peacock note: also happens on Windows) Included Attachments: ksp2-commnet-popup.mp4
  13. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 2600 | GPU: AMD Radeon RX6650xt | RAM: 32gb Navball maintains the pointing direction of the last craft after detaching from it. In the screenshot attached below the navball is pointed at the horizon, but the actual module being controlled is pointing downward. This can be solved by opening the parts manager and changing control point.
  14. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: NA | CPU: NA | GPU: klueless | RAM: NA The capitalisation of SI units matters. Currently, the speedometer shows all lowercase, and the altimeter shows all uppercase. As seen in the attached pic, this results in confusion with the incorrect units. The speedometer in the pic is reading 168 mm/s, which reads as 168 millimeters per second, instead of 168 mega meters per second. A rather significant difference if you ask me. The unit for meters is a lowercase m. Gm, Mm, km, m is the way it should be displayed on both the altimeter and speedometer. My physics teacher was pedantic about this, so I am too Workaround: suffer as you look at the minor error Included Attachments:
  15. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 3200G | GPU: GTX 1050 ti | RAM: 16GB Revert to VAB and Revert to Launch buttons are for some reason enabled in the training center Included Attachments:
  16. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home 22H2 22621.2428 | CPU: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz 2.90 GHz | GPU: Nvidia GTX 1660 Super | RAM: 16 GB I was about to launch a rocket, when I realized I had accidentally removed the stabilizers. I had sent the image of Ferdock Kerman to the Intercept Games KSP2 General, went to the launchpad, realized the stabilizers came off, reverted to VAB, and decided to send a picture of the crew to the KSP2 general chat. I then noticed that the shading on Ferdock was different, and the shading and skin tone on Tim and Mark J also appeared to be different, as well as some kerbals in the KSC. (I.e Tim looked paler and mark more vibrant, as well as the shading was a bit different) Considering how minor this bug is, I fully expect it to not be fixed for a while since you have more important things to work on, I just kinda noticed it after reverting a flight Included Attachments:
  17. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 As you can see in the video, while in map view in orbit, selecting a specific SAS orientation or moving the craft does not also move the small shuttle inside the instrument cluster. ----------------------------------------------------------------------------------------------------------------------------------- Anth Edit: Additional Information: When not targeting another craft: Works in Surface Mode Doesn't work in Orbit Mode When targeting another craft: Works in Surface Mode, Orbit Mode, and Target Mode Small Shuttle: Video Evidence: KerbalSpaceProgram22023-10-2819-48-41.mp4
  18. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i5-4690K @ 3.50GHz | GPU: NVIDIA Geforce GTX 970 | RAM: 16.0GB DDR3 Jettisoned Last Stage While In Atmosphere And Then This Happened Included Attachments:
  19. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 (latest) | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB Title explains the bug, here is a video, too. It does make a noise so I am assuming this is meant to happen. This is so obscure but I hope it helps for the time when interstellar comes around. Included Attachments: KerbalSpaceProgram22023-10-2717-45-00.mp4
  20. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: rtx 3060ti | RAM: 32mb Severity: med Frequency: high Description: If I press "." to speed up time twice, and then "," to slow down twice, it all runs as expected. Now for the bug: press "." once, and use the mouse to speed up time once more. When pressing "," to slow down, the first press works, and on the second it goes to "Pause" instead. .ipsImage { width: 900px !important; }
  21. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB Video explains quite well but the ^ arrow does not show a window is open in the PAM if a part is opened via right click (part via flight view). But the options for the part are open. When clicking on the part in the PAM the arrow performs normally. I do this to two different parts to show it happens to everything. Included Attachments: KerbalSpaceProgram22023-10-2616-11-55.mp4
  22. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: NA | CPU: NA | GPU: NA | RAM: NA Icon for part groups in the action group manager all show the command pod icon, instead of their actual respective icon. This was an issue for the parts manager, but it was fixed in patch 4, so it seems like the action group manager got forgotten lol. Similarly, opening the action group manager (and resource manager in flight) still exhibit the huge lag spike when opening them that was fixed for the parts manager. Seems like these are all issues that were already solved for the parts manager, but the fixes were never transferred to the other similar systems. Included Attachments: .ipsImage { width: 900px !important; }
  23. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600 6-core Processor | GPU: NVIDEA GeForce RTX 3060 | RAM: 15.91GB This ugly green outline was persistently present, even when not hovering the craft with the mouse. Dibz claims he also had it on a fuel tank going to map and back didn't fix quicksave and quickload did fix. Included Attachments: Dunaticon.json .ipsImage { width: 900px !important; }
  24. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 | CPU: amd ryzen 3200g | GPU: gtx 1050 ti | RAM: 16gb cant launch pls help lemme launch Included Attachments: KerbalSpaceProgram22023_10.25-20_44_06_02.mp4 .ipsImage { width: 900px !important; }
  25. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB When on EVA the navball changes its color pallet to "nightmode"/"space" when even on an atmospheric body like kerbin. These images were taken on Kerbin and to note is my UI is scaled at 95%. I am pretty sure this is a bug but correct me if I am wrong. Images show the UI when in a craft at the same location as when EVA'ing as a kerbal. Plane Correctly Showing Navball Set to Surface: Kerbal Incorrectly showing Navball Set to Orbit Instead of Surface: .ipsImage { width: 900px !important; }
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