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Found 2 results

  1. Can't find any guides on this anywhere augh What I want to do is create my own IVA's for existing parts (for example Airplane plus cockpits) but I'm confused on what programs/plugins I need and ofc how to use them step-by-step instructions on this would be neat
  2. Hi, I'm new to unity and modelling in general, my wish is to modify an existing modded IVA for personnal use. I was adviced I needed KSPparttools for that (aalthough, I'm not sure ? since I'm not creating an actual part ?) So anayway, I followed JPLRepo post and instructions : Download Unity 2019.4.18f1 and run it. Then open your Mod project, upgrade it to Unity 2019.4.18f1. Uninstall the built-in Unity TMPro package from Unity 2019.4.18f1 - Go to Window - Package Manager in Unity and Select TMPro and uninstall it. Download this exact file "TextMesh Pro Release 1.0.56 - Unity 2017.3 " from https://forum.unity.com/threads/useful-information-download-links.458634/#post-3304434 and import it into your Mod project in Unity using Assets - Import Package, Custom Package menu option. Import the custom bundle in the zip file above into your Unity project. Disable "Validate References" for the KSPAssedCompiler.dll and KSPAssets.dll in the "Assets/Plugins/KSPAssets" folder. Restart Unity and reopen your mod project. That's ALL you have to do. Currently I'm stuck at "Disable "Validate References" for the KSPAssedCompiler.dll and " etc. As I don't know where this folder is, and how to access it and disable the said thing. Also, if you do have general tips to get started with IVA modelling/modifications, I'd be happy to take them ! Thanks a lot Cheers
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