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Found 3 results

  1. I haven't been following KSP2 development too closely so forgive me if this is something that's already largely planned for KSP2, but I would really love some content or a DLC devoted around marine exploration. Aquatic alien environments are important future targets of investigation in space exploration, and I believe it would be great if this was reflected in KSP2. The content I have in mind would largely be focused on submersibles and buoyant rovers, although if IG wants they could totally expand to typical aquatic crafts like boats and submarines as well What would this additional content entail? Parts: Command Modules: 2-3 Crew pods, 1-2 probe cores, 1-2 habitat modules New Aquatic Propulsion systems (maybe some pure hydrogen fuel that can be generated with new hydrolysis parts?) Ballast & Flotation systems Structural & hydrodynamic parts Aquatic landing gear & new cargo/bay parts New lamps/lighting parts, cameras + monitor feeds (think raster prop monitor) Improved nuclear energy tech, fission too? (for deep sea mission power requirements) 2-3 new science parts/experiments Buoyancy system for kerbals on EVA Celestial Bodies: New marine environments/biomes/anomalies on the following: Kerbin Laythe Eve Gurdamma Merbel Icy moons (Vall + others) with a subsurface ocean that's many kms below, only reachable via deep canyon like cracks. Any celestial body that holds life should have that added in visually to create a more enriching experience for the players Kerbin: Modern earth like marine ecosystems. (coral reefs, kelp forests, deep benthic zones etc.) Vall + Other ice shell moons: Could have microbial-mats/stromatolite-like formations of chemosynthetic bacteria near hydrothermal vents It would also be cool to see a planet or moon outside of the Kerbol system that contains more advanced forms for life, something akin to Ediacaran or Early Cambrian life forms
  2. Hello, currently in Kerbal Space Program, the only way to make a submarine is through specialised parts (from mods), or from filling ore tanks and screwing with physics to get below the surface. But what about proper submarine parts? Actual ballast tanks? Command pods? It would be nice to see SQUAD implement at least some sort of system to create nautical craft in the game. Thoughts?
  3. Hello fellow kerbals a challenge has arrived! So today lets build a stock only stock sub! Its very fun! Yes kerbals like being underwater! Here is a link too a video on a submarine challenge.
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