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Showing results for tags 'Vessels'.
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My non-stock vessels will take a long time to load when I enter the VAB. If I go on vessel selection menu, only the stock vessels will be there and I have to wait for my vessels.
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In my Orbit world [production], I currently have 283 flights in progress. The quicksaves are taking longer (naturally) and I have to monitor memory (only ~8GB) and restart KSP when memory usage heads toward swap territory (running KSP 1.3.1 on Linux Mint 18.2). Switching between vessels seems to be what grows memory -- not so much operating them. What I'd really like to know is: what's the practical upper limit to # of flights one can have (depending upon memory available) what's the biggest number anyone has running? I'm simply doing some forward planning here. Will I eventually need to ration flights? My (old) motherboard has its max memory already so, clearly, a new computer (yay!) is in the future. I note that the debris clean-up limit goes up to 10,000: can this mean that 10K vessels is actually a possibility??
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Hello fellow Kerbonauts, I'm here today to pose the question of how do I make my interplanetary vessels not wobble in orbit? I have a constructed an interplanetary vessel in orbit, that will hopefully be capable of reaching Jool. It's held together by Clamp O Tron Sr's, apart from an attachment node thingy in the middle where there are four regular clamp O trons, in which I hope to add a small lander, a resource extraction system, and a couple of other bits and bobs. However, the vessel wobbles terribly when I try to move it, and this is without the extra things on it. Any help is appreciated, as I'd like to get Jool done and over with, so I can restart my Career in RSS/RO. Thank's in advance, Stelum
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