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Showing results for tags 'bdarmoury'.
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Hi! I was just wondering if anyone knows of a BDA release for KSP 1.6. Hopefully, you do! Bye! P.S. If there are no releases, I know how to get a previous KSP version and use BDA on that.
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The goal of this is just to make parts that I have wanted that just may be useful to someone else. Parts: 4 Variants of a 50 caliber long recoil machine gun. Why: I like how long recoil guns look when they fire with the very visible mechanisms moving I like low part count parts that combine multiple things together for quick assembly. The four variants are wing mounted, wing mounted with a magazine, surface mounted (shrouded) with and without a magazine. This is not based on any real machine gun but the barrel and mechanisms are, I think, within reason as I tried to follow typical specs/barrel sizing while modeling. The magazines also hold what I measured to be a to scale amount of ammunition. For sound these use the base BDArmory sounds. This needs BDArmory to work 2 Variants of aesthetically different gun pods. Why: I like low part count parts that combine multiple things together for quick assembly. These may eventually become turrets These very roughly follow realistic sizes (The barrels at least). They come with ammunition. (If you can guess, I made these before the previous ones.). This needs BDArmory to work 3 Variants of BDArmory Combination Command Boxes. Why: To combine 3/4 frequently needed parts into one To have to closest thing to a laser I can make These have AI flight modules, Weapon Management modules, Flight Command modules, Solar panels, Batteries Lights (lasers?!), Very Small Reaction Wheels Radios and Small RTGs. Its recommended to use 360 degrees of view for now. This needs BDArmory to work 1 Small Single Shaft 1 mode thrust direction changing turbojet fin (Based loosely on the TJ100(Tweakscalable)) Why: I like low part count parts that combine multiple things together for quick assembly. Ive wanted a small drone sized jet engine that does not need anything but itself to produce thrust/steering. (Intake, directional thrust, fin, small fuel tank, engine included). These are pretty small, so theyre great fun early stages, but youll want tweakscale to play around. 1 Electric Ducted fan ((Tweakscalable)). Why: I like electric ducted fans, and wanted one I could tweak to feel more realistic and like the look of. Both this and the mono prop engine use KAX sound assets. 1 Atmosphere breathing mono propellant powered 0.625/half size piston engine (Tweakscalable). Why: For low flying flying rovers on planets with atmospheres but no oxygen like eve based on concept from nasa in the 70s Single Piece Landing gear. (scalable) Why: I like low part count parts that combine multiple things together for quick assembly. Thanks to Shadowmage for answering probably too many questions about this. It uses KSPWheel as well as Kerbal Foundry sound assets. One Part y axis balanced dual wheel landing gear. Why: To have a small steerable landing gear piece that has functional wheel colliders for each wheel, meaning a vehicle can be balanced on just 2 of them. Outside of BDArmory parts, parts are on the techtree. I decided to post this here, in addon releases, as Il probably never really "finish" it as basically Il just keep adding parts I want and I think ive basically hit all the major points I wanted to hit when starting. I think Il just let the other thread die, or post more in depth info there. Blog like "development" update thread with issues, planned changes and smaller updates I dont think warrant a number change. (Quotations because its such a small mod relatively in the sea of kerbin). Link to SpaceDock Download Dependencies, recommended and included mods: Included Included Not Included. Latest Downloads available from the official Github Releases page. Recommended License: Feedback is appreciated. Ive never done this before and am clueless. If anything is off, and you know how to make it better, Im open to advice. Also thanks to Shadowmage and Spannermonkey for their assistance with KSPwheel and BDArmory Continued respectively. They've both been extremely helpful with questions, examples and advice. Also thanks to all others who have been helpful here and there.
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I recently installed BDArmoury, CAL, NKD and b9 aerospace. I made a scud launcher and when I launched it instead of getting a mushroom cloud i got a tiny blast as if it was a part, I had the coordinates in, I had the trigger armed and i had a weapons manager. I also got the same problem when i used my bomber and dropped nuclear bombs, there was a tiny blast, I also had it for the FOAB. Can someone please help i really want to explode stuff.
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I’m interested in doing a KSP turn based war using BD armoury, similar to “fall of kerbin” and “kollaborative warfare”. The game will require 2 or more players/teams, building there own vessels and setting up defenses and attacking each other’s bases by taking it in turns to pass around the save file. Should be really good fun! I’ve tried doing a similar thing by myself but that’s getting boring now! Will need to come up with rules. Reply if interested
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The KF-105 "Banshee" Light Fighter is an advanced stealth fighter designed to operate from improvised runways and in groups. The Banshee is often used when heavier fighters either aren't available or cannot operate from a certain location for some reason. Armament: -2x Vulcan guns -2x AIM-120 "AMRAAM" -2x AIM-9 "Sidewinder" Technical Specifications: Parts: 75 Mass: 10.604t Height: 2.8m Weight: 8.7m Length: 12.8m Engine: 1x J-404 "Panther" Afterburning Turbofan Notes: The unique aerodynamic properties of the Banshee means that it is capable of flying and maneuvering with one or even two wings missing (tests courtesy of Object Thrower) Craft File: https://kerbalx.com/MDS_Dan/KF-56-Banshee-Armed Well? Thoughts? Suggestions? What did you like? What did you not? I'd welcome feedback, this is the first craft I've decided to post on here.
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I've got a question: I know that everyone's talking about the main BD team's baby, (BDArmoury), but I've got a big question for you guys at the team; Adjustable landing gear. I know that you've gotten BDA to work for 1.2 (I think) but the last time I checked, Adjustable Landing Gear is only for 1.0... right? So I've got just 1 question? Could you at least update the mod to 1.0.3? maybe even 1.2? If you could I would love it. Thanks, Dark
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A biplane I created after having inspiration from pTrevsTrevs. Required mods: BDarmoury. (Controls are inverted for some reason) https://www.dropbox.com/s/11lo5yx1vd142ix/Thunderhawk.craft?dl=0 I would provide an image, but imgur is being stubborn again. Maybe later.
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INTRODUCING: THE JM-01 BUZZ The latest advances from SAP-C have brought the Buzz missile into play! This thing is a long-range, high explosive, high speed, medium altitude, completely jet powered missile. That's a lot of things. The Buzz missile contains 9 Small High Explosive Warheads (SHEW's) which provides a heck of a blast. Comes with a warranty to fix your Buzz if it doesn't completely destroy the enemy! (Warranty is voided if launched) Two Panther engines provide the Buzz with extra starting speed, or you could use them to extend your range providing you don't use the afterburner to help them lift off. Once you're done with the Panthers you can simply decouple them. Get your Buzz today! DISCLAIMER: IGNORE THE LAUNCH FACILITIES SHOWN IN THE PICTURES, IT IS JUST A FAKE FACILITY MADE TO LOOK PRETTY. TOTALLY NOT A SPY SAT LAUNCH AREA/MISSILE SILO. By SAP-C