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Found 7 results

  1. Nem - Binary Companion for Eve (All ingame screenshots were taken with Astronomer's Visual Pack, Scatterer and Parallax enabled.) - SUMMARY - A new binary planet companion for Eve, Nem is a volcanically active desert world with sweltering temperatures, massive volcanoes, deep canyons, and an oxygenated atmosphere. We don't know precisely how it's able to maintain this atmospheric oxygen. Some say the planet is actually hiding complex life, but this couldn't possibly be true. How could such a hostile world possibly sustain life? Regardless of its habitability, Nem represents a unique opportunity for our interplanetary SSTO program. Because of its low gravity, reasonably dense atmosphere and oxygen, Nem is ideally suited for an SSTO mission- especially if ISRU technology can be utilized. Ascent with a traditional lander, meanwhile, may prove difficult- as its aerodynamic properties will matter far more than a similar mission to Duna. At least your parachutes will work great! - FEATURES - Nem has an extensive feature set, including full science logs for almost every relevant stock science experiment, spanning each of its 16 biomes. This also includes full science logs for every usable DMagic Orbital Science experiment! For realism, it moves Gilly into orbit of Nem, as its previous orbit would've been unstable. However, as its hill sphere would be too small to be reasonably playable if Principia is installed, it will instead put Gilly at Eve's L5 lagrange point if that mod is enabled. Eve's rotation period is also modified to tidally lock it to Nem. If Alternis Kerbol Rekerjiggered is enabled, the mod will not touch Gilly/Gillian's Comet, and otherwise supports Alternis Eve just fine. (Though enabling Alternis Eve's rings is a tad unrealistic.) It includes custom Parallax surface textures, and even custom-modeled surface scatters- which can be installed optionally. The mod includes its own basic EVE clouds and supports Blackrack's beta Raymarched Volumetric Clouds, but if you have Astronomer's Visual Pack installed, it will hook into the mod and use your AVP install to generate its own clouds and auroras. It also supports SigmaDimensions. This functionality is now dynamic, meaning it will adjust Nem's HazardousBody setup and Eve's rotation period according to whatever configuration your SigmaDimensions install is running. - DELTA-V MAP - - SCREENSHOTS - (Spoilers!) - MOD COMPATIBILITY - Nem supports (but does not require): Astronomer's Visual Pack Community Resource Pack Environmental Visual Enhancements (Supports Raymarched Volumetric Clouds and old-style clouds) Parallax/Parallax_StockTextures Scatterer Distant Object Enhancement PlanetShine Principia ResearchBodies Alternis Kerbol Rekerjiggered DMagic Orbital Science Tarsier Space Technology (ChemCam and Telescope) SigmaDimensions - DOWNLOAD - Requires Kopernicus! GitHub Link Quick disclaimer- this is my first ever full celestial body made in Kopernicus. - CHANGELOG - - ATTRIBUTIONS - Niako's Kopernicus Utilities (bundled) is licensed under the MIT license. Link to Niako's Kopernicus Utilities Kopernicus Expansion Continued-er (bundled) is licensed under the GNU General Public License. Link to Kopernicus Expansion Continued-er Select textures from the old Environmental Visual Enhancements default config are bundled with the EVE support patch (everything except for Nem_Volcano_Smoke.dds), which is licensed under the MIT license. Link to Environmental Visual Enhancements legacy github page Parallax surface and various scatter textures created using Moss 002, Ground 054, Rock 029, Rock 030, Rocks 011, Rock 022, Rock 018, Bark 001, Foliage 005, and Leaf 002 from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License. - LICENSE - Nem is licensed under the Creative Commons CC BY 4.0. https://creativecommons.org/licenses/by/4.0/ You are free to: Share — copy and redistribute the material in any medium or format for any purpose, even commercially. Adapt — remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution - You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Notices: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation . No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
  2. I am continuing the mod, again. Most of the team quit and started a new mod. I'm not bashing anyone, okay? Below is the DD post, will be updated quite a bit. I miss @SamBelanger Logo! (Made by a very good and helpful friend!) A very nice header made from a very nice friend. Hello KSP players, here is an interesting mod that adds several star systems, some of which are binary pairs. You may find it unrealistic, but what isn't so in KSP? Pictures : DoubleDouble Album Landing! Hum nice picture! Frono surface Hum very nice picture!! New adventure? SUN GLASS PLZ!! Videos : Created by @Kottabos Project(s) : Projects of DoubleDouble Legends : Projects of DoubleDouble (Not Completed) = Not yet started (Pre-Progressing) = I am not often on his (Progressing) = I am currently doing (Pre-Completed) = It's almost finished (Completed) = it's done! (Abandoned) = I have abandon (Error) = I am not able to solve it! Star(s) Systems : DoubleDouble Album Crisi System Nusse System Sytre System Fine System Trica System Kraken System Serry System Karm System Downloads : Github Spacedock Curse Dropbox Mega OneDrive GoogleDrive Source : Github Wiki : Github (In development) Depends mods : Kopernicus by @Thomas P., This mod is the core to manage stars, planets and moons. ModularFlightIntegrator by @sarbian, This mod allows multiples mods to override or insert code into various call of the stock FlightIntegrator. ModuleManager by @sarbian, This mod that allows you to write a patch file that modifies another part at the time of loading. Recommends mods : BetterTimeWarpContinued by @linuxgurugamer, This mod allows you to have a better time warp. AlcubierreWarpDrive by @RoverDude, This mod adds a real Warp Drive! KSP-AVCTimeControl by @cybutek, This mod allows you to have updates without going on the internet browser. TimeControl by @westamastaflash, This mod allows you to have a better time warp. Suggestions mods : OptionalAtmospheresRevamped by @DeltaDizzy (@SamBelanger), This mod adds atmospheres to planets and moons which don't have any! (Continue of OptionalAtmospheres!) OuterSpace by @GenesisPlayz, @ModerndayLink and @SamBelanger, This mod adds planets and moons away from Eeloo. MoonReorganizer by @Mrcarrot, This mod moves the orbits planets/moons! Compatibles (API) mods : SigmaBinary by @Sigma88, This mod will let you turn custom and/or stock bodies into binary systems. Changelogs : ... Future Release v1.3 : No information Future Beta-release v1.2.1 : No information Future Pre-release v1.2 : The third version This version adds, a new solar system, new textures, new planets/moons, apis, parts, KSPedia, Bugfix and mores! This was the time when Sam unexpectedly left, when not much development has been done. Pre-release v1.1 : The second version This version adds, a new solar system, new textures, new planets/moons, api (SigmaBinary) and much mores! Pre-release v1.0 : The first version Legends : (Pre-release) = A pre-made version (Beta-release) = An almost finished version (Release) = A version of the mod that is complete (Future Pre-release) = A pre-made version but which has not yet been released! (Future Beta-release) = An almost finished version but which has not yet been released! Sam (Future Release) = A version of the mod that is complete but which has not yet been released! Special thanks : @Kottabos Because you made a video on my mod! @Samio Because for the planet Lavao! (permission to use it!) @linuxgurugamer Because for advices and encouragements! @Badie@SQUAD Because they made a StarMods! @Sigma88 Because you help me for SigmaBinary! @cybutek Because you have allowed to put MiniAVC! @GenesisPlayz Because you helped me a lot! @Grand Ship Builder Because you helped me a lot! @NickRoss120 Because you helped me a lot! @UranianBlue Because you helped me a lot! @flekota Because you helped me a lot! Teams : @SamBelanger Original Owner @Grand Ship Builder Owner @GenesisPlayz Co-Owner @flekota Contributor @UranianBlue Contributor @Scaprod Contributor Legends : (Contributor) = A person who helps us (Co-Owner) = Second-Founder (Owner) = Founder Chats : My server! DoubleDouble Continued Donate : (Can Sam have a coffee?) Others : Official Web Site StarMods! LICENSE : README : Download the latest version of Kopernicus which can be found here Put the mods files in the GameData folder Start the game (KSP) Have fun And if you have a suggestion or find bugs or errors, contact us ([email protected] or make a private message in the forum of KSP or otherwise) Thank you very much!
  3. I was watching the KSP2 IGN interview, and they were showing the pre-alpa footage of KSP2, and I noticed this. You see it yet? Well, let me show you. I don't know what this could be. Maybe I'm just wrong and it is part of the visual effects. But I have seen it in other places too, so can somebody explain to me what this is?
  4. Planets: Gameplay: The planets and stars of Alpha Centauri are all sized to their real life counterparts. Only three of the bodies (Kelvin, Von Braun, and Armstrong) are known to exist in reality, a great deal of artistic license has been used with the others. The entire system is stable in N-body simulations upwards of 1500 Earth years. In the interest of my sanity in writing the configs I did not call the planets Ab, Ac. I have named them after popular explorers, scientists and physicists that led to the exploration of the stars. As the Pale Red Dot and ESA have released their preliminary findings I have modeled Von Braun and Armstrong to conform to the findings. New in version 0.8: CLOUDS! Extract the boulderCo folder into your Gamedata folder and download Environmental Visual Enhancements from here to use the clouds. To read about the planets and their creation check out this discussion thread FAQS: Where's Kerbin? Gone. This mod is much like RSS in that it replaces the stock system with one a lot closer to reality. Do I need Realism Overhaul? Short Answer: Yes. Long Answer: This mod will function without it, but for the sake of your sanity you will want a mod to adjust fuels and engines to a realistic scale as stock engines are severely under powered in real scale. See the suggested mods section for more info on those. Will updating this mod break my saves? More than likely, yes. It is always best to stick with one version of a mod instead of updating it in between game sessions. Download: SpaceDock Required Mods: Kopernicus Suggested Mods: Realism Overhaul or SMURFF SCANsat Distant Object Enhancement Mechjeb Kerbal Engineer Realistic Progression - Can be used, but Contract Configurator must be removed Environmental Visual Enhancements -Only download plugin- no config files Incompatible Mods: Kopernicus Planet packs - Any other planet mods will not work with this, it will probably disable both mods Contract Configurator - Contracts look for "Sun" by default, causing Nullrefexeption errors if installed. Scatterer - Uses the body named "Sun" to create shadows and atmospheres, I'm attempting a work around Known Issues: None Change Log: 0.8 -Fix for atmospheres -4k textures for major bodies -PQS optimized -EVE Clouds 0.5.5 -Minor fix for Hawkings Normal Map -Solar Power fixed -Alternate Start on the Hawking Asteroid added 0.5.0 First Alpha Release -Reviewed and updated planets meshes and textures -added "fake" body to help simulate Proxima Centauri better -complete change of Proxima Centauri's planets due to findings from Pale Red Dot -reduced brightness of Alpha B and Proxima to reflect reality -added coronas to Alpha B and Proxima -PQS levels reduced and polished -updated to current KSP and Kopernicus version 0.3.2 -Changed SOI boundaries for the stars -Fixed filenames 0.3.1 -Removed Alvarez (coming soon) 0.3 - Final Pre-Alpha -Updated filenames to allow easier install -Created proper barycenter -corrected a serious flaw in calculated mass -Ground scatter added to several bodies -Better biomes for Elcano and Hawking -Added AVC 0.2 - Second Pre-Alpha Release -Major PQS Material editing, planets have nice ground textures now -Fixed issue with spheres of influence being less than 0 -Made Hawking's texture more realistic (brown) -Atmospheres are now the correct color -Added atmospheres to Newton and Copernicus -Asteroids will now spawn throughout the system -Stars textures are now correct(ish) -Optimized On Demand loading (keeps memory usage WAY down) -ALL STARS NOW VISIBLE AT ONCE THANKS TO KOPERNICUS UPDATE :) 0.1 -Public Pre-Alpha License: This License Dated 27 of July, 2016 All folders, subfolders, images and codes contained in this folder are the intellectual property of Matt Epperson/HikoriYami/Mepperson. All rights reserved. Kopernicus is used with permission from its creator (Thomas P.) It is used under permission from his license. This mod includes version checking using [URL=http://forum.kerbalspaceprogram.com/threads/79745]MiniAVC[/URL]. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the [URL=http://forum.kerbalspaceprogram.com/threads/79745]KSP-AVC Plugin[/URL].
  5. This is a mod that makes a binary asteroid system near Dres' orbit out of Pol and Bop. (Obviously not compatible with a Jool V save.) They orbit each other at a realistic speed too! Download
  6. Say you have two planets orbiting each other, one of them slightly smaller than the other. Is it possible for a moon to orbit in a figure-eight pattern around and between the two planets? Would this system even be stable?
  7. I made Kerbin and the other planets orbit a binary star system. I plan to turn this into a more in depth mod. This is when the orange one is closer: And this is when the Yellow one is closer:
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