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Found 5 results

  1. P-101 Boomerang Stock KSP 1.3 Personal Flying Wing Download Craft File @ KerbalX! Inspired by early flying wings such as the Gotha Go229, the P-101 brings back the pioneering spirit with its radical, yet simple flying wing design. Featuring just 22 parts, the pint-sized Boomerang is powered by two Size 0 turbojets making it one of the simplest aircraft capable of controlled flight at subsonic speeds.
  2. Various test flights have determined that if you ever want to fly around Kerbin in one go (without intermediate stops!), you need one of these: 1,550 Liquid Fuel Two J-404 Panther jets Flap/spoiler hybrid surfaces (these ^) Flying range (under right conditions): At least 1.3 times the circumference of Kerbin, according to a simple calculation I did with my remaining amount of fuel after my record-setting flight. (just after landing) Action groups: 1: (Engine) Switch mode 2: Toggle Engine 3: Extend/retract flaps/spoilers 4: Retract air brakes (preferably after stopping) DOWNLOAD Note; For best flying performance and stability, consider installing the Pilot Assistant mod (for KSP 1.3) Any questions? Hit me up!
  3. I have built a House 229 but it simply won't fly. Is the CoM and CoL correct? When it gets in the air it acts as if it wants to fly in the opposite direction. Help
  4. Hello, I've been building a real flying wing for about two months and tried various designs. I even tried real concepts which really flew, like Ho-229, B-2 Spirit, RQ-170, X-47B.... I'm using FAR and procedural part mods in my modpack, because I like a bit more realistic performance it can give. I'm really good at making planes and even Fly-by-wire planes, naturally unstable. Still I'Ve been building flying wing for two months and still no results. The wing was very bad at first. Nowadays its pretty stable except turning. I'm using drag rudders and spoilers and double side flaps for turning. I put spoilers of wing size and still it can't compensate the sideslip it sometimes get. Any ideas how to build it better? Here is example of my last flying wing. Pretty stable except turning with too high AoA. This one has old photo with smaller drag rudders(I added one more to the wingtips). Thanks for any reply! Any idea would help me! TL,DR: My question is how to make flying wing stable even in turning at transsonic and supersonic speeds. My wing is unstable even when it have drag rudders big as the main wing.... Ave! Toonu
  5. Hello, I tried many times build some flying wing that really fly, but I've never force it to fly for long time without some emergency parachutes before big crash into ground. All my flying wing desings ended with some sort of big yaw rudder. So I decided to make this challenge for you! I'm looking foward to your amazing flying wings that can really fly. I searched challenge part of forum long time and haven't found and flying wings, so I decided to make this. It's my first challenge so don't be bad at me for problems/incomplete informations in topic. You can submit any plane within parameters! don't be afraid! It will be for sure still better than mine. Mods: Required: FAR BDArmory (you can have any of BDA addon) KAS ProceduralParts TweakScale P.E.W. Allowed: B9 Procedural Wings or Procedural Wings (I prefer B9) ProceduralParts Adjustable Landing Gear BD Mk22 Cockpits or AoA cockpits Bahamuto Dynamics Vectoring Engines Firespitter KIS KerbalJointReinforcment ModularFuelTanks Rules Rules? Who want rules...you can build whatever you want! Except... - It must be in 1.0.x version of game. - It must fly with FAR. - It must be flying wing....1 lifting body, tailness, no yaw rudders/wings(vertical stabilizers). - It must be able to take off and land again (safely :D). - It can be drone. - It can't have rocket engine, except R.A.P.I.E.R.S and SABRE(which isn't really rocket engines..) - Maximal number of parts are 100. - After submit of your plane, you can't change your submissions/plane. - You can build your plane with your friends, so it's not needed to build it on your own. - It must stay in air for 2 minutes without big stalls or spinning. Points There is pointing system, you get points for different areas of your plane. The best plane win! Categories are this: Speed(For max speed at 1km, 10km and 22km) Meneuverability(For max-G force, turning rate and ) Payload(For weight and size) Distance(Max flight duration, max distance) Stability(For no stalls, spinning, big sideslip) Military part - Additional points is for shooting down enemy plane and enemy ground radar. After I'll see first plane, I'll decide if for every subcategory and category will be 100 or 10 points....I plan to have 10 points for every subcategory... Submitting - The end of submission is April 30th - Your flying wing must be available to download on Dropbox, Google Drive or KerbalX - You can't submit more than 2 planes, but you must submit it in one post for clarity. FAQ Will add as soon asi possible. Good luck and be patient with crashing! Take it easy. Ave! Toonu
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