Jump to content

Search the Community

Showing results for tags 'import'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. Hey Kerbanaouts, I had a save file called 'UK Space Agency' on my PS4, and it corrupted. However, before that sad event, I did use the IN GAME (NOT PS4) 'Export to cloud'. How would I get the said data back? I have a PSN and at the time of exporting, no PS plus.* If anyone can help me bring back Bob (the rest were KSP'd out of existence), I would greatly Appreciate it. *Edit: Hello Jebinators! I have just bought Ps Plus. It doesn't show up on the console cloud, so I am not sure if I can recover it. Maybe Im wrong, though? Happy ICBM- ahem rocket building Specs: PS4 Slim (European) PSN: Gamerup_Maddnes (+PSPlus) Thanks, FortCraft Kerman.
  2. I'm stumped on this one and hoping someone can shed some light on this. First of all, let me start by saying that my Unity knowledge is limited to just importing models, setting up materials and exporting to Kerbal. This is the first time that I'm trying something a bit more advanced so maybe I'm missing a step. So here's my issue: I create a model with an animation. I import it into Unity via FBX and set up the animation to Legacy. Give it a name, set up part tools, add materials, colliders and export. So far it all works. But then, when I start the game, it just hangs loading the part. Here's the error log: [LOG 22:51:42.801] DragCubeSystem: Creating drag cubes for part 'im.test' [EXC 22:51:42.858] NullReferenceException: Object reference not set to an instance of an object ModuleDeployableSolarPanel.AssumeDragCubePosition (System.String name) DragCubeSystem+<RenderDragCubes>c__IteratorC.MoveNext () [EXC 22:52:30.082] InvalidOperationException: Steamworks is not initialized. Steamworks.InteropHelp.TestIfAvailableClient () Steamworks.SteamController.Shutdown () SteamController.KSPSteamController.OnDestroy () I tried this with Unity 5.3, 5.2 and with 4.2 as well. All with the same result. I'm trying this with the 1.1 Pre Release of Kerbal. Any help is appreciated. If there's any more info needed, let me know and I'll post ASAP.
  3. What if KSP made it possible to use Sandbox universe2 style of creating Solar systems and then using that as your world to live in, you can choose everything. Or better yet, making ksp allow files that can be made in sandbox universe or other programs, then importing it into the save file and run it as the map of the solar system. Obviously it would be heavy on the game, but having terrain deformation would be cool too! What are your thoughts? (P.S. CAN'T WAIT FOR 1.1)
×
×
  • Create New...