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Showing results for tags 'learning'.
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In my opinion a spectator mode (needs multiplayer) would really help newer players learn the game. They can watch the VAB / OAB building process, the testing, the actual missions, the accidents. Maybe add the possibility of slow motion replays (with the possibility to pause) where you can fly around with the camera and see everything that happens during a friends campaign. Maybe we could even exchange replays like save files. It's like having interactive YouTube / Twitch but you watch your friend play (and maybe talk / ask questions). Better yet, players could have the option to actually step in and interact with their friends if they wanted to control a kerbal during a mission or help design a craft. PS: As long as spectating is limited to a volume around the craft and it's not used to discover easter eggs or secrets like in Minecraft.
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How did you expand your mod list, mine currently looks like this. B9 Part Switch (B9PartSwitch v2.16.0) Better SR Bs (BetterSRBs 1.2.1) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.6) Blast Awesomeness Modifier (BAM) (BAMCont 1.3.3.3) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 0.1.9.5) Community Resource Pack (CommunityResourcePack 1.3.0.0) Community Tech Tree (CommunityTechTree 1:3.4.1) Custom Pre Lauch Checks (CustomPreLaunchChecks 1.8.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.6.0) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.8.0-2) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) HullcamVDS Continued (HullcamVDSContinued 0.2.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1) Kerbal Reusability Expansion (SpaceXLegs 2.8.5) Kerbal-Konstructs (KerbalKonstructs 1.8.1.15) MechJeb 2 (MechJeb2 2.9.2.0) Module Manager (ModuleManager 4.1.3) Near Future Electrical (NearFutureElectrical 1.1.1) Near Future Electrical Core (NearFutureElectrical-Core 1.1.1) Near Future Exploration (NearFutureExploration 1.0.6) Near Future IVA Props (NearFutureProps 1:0.6.2) Near Future Solar (NearFutureSolar 1.2.1) Near Future Solar Core (NearFutureSolar-Core 1.2.1) Near Future Spacecraft (NearFutureSpacecraft 1.3.1) Phoenix Industries EVA Survival Suit (PhoenixIndustriesEVASuit 1) Procedural Fairings (ProceduralFairings 1:v1.8.2) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) ReStock (ReStock 1.1.1) ReStock Extra - Rigid Legs (RestockRigidLegs 1.1.1) ReStock+ (ReStockPlus 1.1.1) Smart Parts (SmartParts 1.9.16) TextureReplacer (TextureReplacer v4.1.3) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) Trajectories (Trajectories v2.3.1) WindowShine (WindowShineTR 1:2.0) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) But at the beginning, it was just MechJeb2, because I was concerned all the mods would melt my computer. But as I became more and more accustomed to the game, I became more ambitous and downloaded more. And more. Until I had 40 mods on my computer! I'm sure these look like noob numbers, but I would like to hear of how your modlists expanded.
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When you first started playing Kerbal Space Program, what was it like? Was it easy to get into orbit? Did most of your missions end in violent explosions? Did you just resort to Alt+F12'ing and fooling around? Here's my story: So I bought KSP on the day that it reached 1.0, because I wanted the released version of the game. I fooled around in Sandbox, building huge space stations and mostly failing to get them to orbit. For my first career save, I actually did pretty well. Then I found mods, and since then my KSP now takes like 10 minutes to load. I've also discovered the addiction of Alt+F12, and once I used it for the first time I basically can't stop. I still play this game, being a passionate supporter of SQUAD's creation, and I also play the Enhanced Edition, which I bought because I was sick of my computer's framerate.
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So, I've been scouring CKAN for mods that don't seem to be getting any love these days. It's difficult considering that a lot of the creators don't leave behind an email address or anything. However, I am really interested in learning how to program and mod; how best to learn than with my favorite game and it's respective community. Now, I could look through the 1,900-some-odd incompatible mods on CKAN or I thought I could come here and see if there are any mods you all wish were still supported because you enjoyed having the content. Point me in the direction of a mod (particularly a plugin or simple part mod, conducive for learning) that has been opened up for adoption and I'll take a look and try to contact the mod author. Thanks for the help and hopefully I'll be able to bring some of your favorite content back to life and learn along the way!
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Hello everyone! My name is Nicole but I also go by Pabu. I'm new to KSP and am learning all the cool things to do within the game. I'm currently working on watching all the training videos and learning everything. I just wanted to say hello and see if anyone had any tips for a beginner like me! Also to make some fellow kerbonaut friends!!
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Hello Kerbies, Completely new to this, but have been glued to YouTube videos from the game, in particular Scott Manley's feed. All help greatly appreciated
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I am new to the game and enjoying it so far a lot. However, progress is kind of slow: I am overwhelmed by all the info available about keyboard shortcuts, mods, etc. I reckon I could use some in-person tuition to clear out my initial mistakes and give a direction to my progress. Is there anyone in Glasgow that would be willing to undertake the task? I can put in some (very reasonable) financial remuneration, if it will seem worth the case. Thank you for your attention.
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Please don't be too harsh. I've decided to learn to model yesterday. ( June 21th , 2016 ) Never touched Photoshop, Unity nor 3DS Max before. It'll be a learning process I'll document. There's a long story involving a work accident, this is not the place to discuss it . But I'll be stuck in this very chair for the next 6 months. I love learning things ,got plenty of time on my hands and I got a pretty good PC ( FX-8350 +GTX 780 ) (32 inches 1440P Panel + 27 inches 1080P panel ). [CURRENT/ON HOLD] :So I begun this model to grasp the basics ( Soyuz Launcher ) ( One evening of work ) : [OUTDATED] : Ho , I've made some progress by observing @RoverDude on his streams ( Texturing wise ) So I began working on a Soyuz Capsule ( 3 days of work for the first version ( See spoiler-seption for latest version )). [OUTDATED] : 28/06/2016 : Happy with it so far ! First true re-edit of the post . Working on the OBM ( Orbital Module ( The round thing on the top of the capsule XD ) ). Moving to mod version 0.3 ( Progress is progress XD ) Stay tuned ! [OUTDATED] : 29/06/2016 : OBM is finished ! I figured out ( With the help of @Redneck ) ladders and how the hatch works . Config files are A-Ok and crew transfer works like clockwork. Very happy with it ! [CURRENT] : 29/06/16 ( Evening ) : Realized the proportions are jacked. Decided to re-do the whole thing with proper size in mind ( Smaller than Apollo MK 1-2 pod , bigger than Mercury Mk 1 pod ). This means a complete re-model ( For the hatch of the OBM to actually fit a Kerbal helmet ) and be still visually correct ( As much as KSP permits ). Also committed to do a Gemini KSP equivalent , since it's mostly ( I know it ain't exactly ) the same Mk 1.5 Size than Soyuz is. There's no equivalent 2 Kerbals pod in KSP yet , it ain't Soyuz-related, but I want to try making one for learning and practicing my ( Poor ) skills at modding. Stay tuned for this entire re-work ;). [CURRENT] : 30/06/16 ( Morning ) : The resizing for the Soyuz Descent Module is complete ! Ditched all the previous files and started from scratch. Makes for good practice I guess. Textured a tad darker and hopefully more stock-friendly. Will begin work on the OBM's resizing this afternoon. Enjoy ! [CURRENT] : 01/07/2016 : The rework of the OBM is complete ! Like the Descent Module , scale is correct and it' been started from scratch. It uses the " New " Mk 1.5 size for the bottom and the stock Mk 1 size on the top for docking ports and other Mk 1 stock size parts :). Here it is ! : [CURRENT] 02/07/2016: So ! Figured out I was going to need a Heat Shield that fitted the Soyuz Descend Module and the ( To come, WIP ) Gemini capsule. And it's done ! Quite proud of this piece. I'll also need the decoupler that's going to go between the heat shield and the Soyuz Service Module ( To come, WIP ) , that will be fun too.... Working on it right now ! For now , here's the Heat Shield (1.875m) : [CURRENT] : 02/07/2016 : Decouplers are DONE ! I realized I needed 2 custom-sized ones : One between the Orbital Module and the Descent module ( Effectively Mk 0.75 or 0.9375m ) and one between the Heat Shield and the ( To come , WIP ) Service Module. Here they are both ! They function just like the stock ones and I'm really digging this black scheme that matches the new Heat Shield as well ! Stay tuned for the Service Module ! : [CURRENT] : 03/07/2016 : About time I finished doing this pesky little thing XD. The " Skirt " of the Soyuz Service Module is DONE ! I'm debating making the round parachutes for the capsule as well , the stock radial ones are so big and ugly XD. I'm doing the service module itself now ! Stay tuned ! : [CURRENT] : 04/07/2016 : Service Module tanks are DONE ! Cranked these ( Ugly, I'll give you that XD ) puppies in less than an hour ! Fuel tanks are so much easier than all the rest I've made so far XD. So now the Orbiter is COMPLETE ! I'm so happy ! It does need balancing because with a Terrier, this thing has ridiculous Dv XD. Here is the dream made possible by kicking my butt to learn stuff ! Enjoy !
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Does this game have a difficult learning curve, for example, how long will it be before I am building moon bases and space stations?