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  1. Download on Github (LATEST VERSION) (983MB) | Discord Server (Official) No issues have been detected with 1.3.1 yet! Download older version on SpaceDock (1.2.0)(735MB) REQUIRES KOPERNICUS, KOPERNICUS EXPANSION AND NIAKO UTILS. CKAN Indexed - Install Kopernicus Expansion as well. https://spacedock.info/mod/3462/LSR Scatterer Configs - scatterrer https://spacedock.info/mod/3460/LSR Rescale - Stock Scale - rescale to 1x DISCLAIMER: No support shall be given to players that do not provide the relevant part of ksp.log, or players that experience bugs already pointed out by someone else, including me. DISCLAIMER: Some of the moons do not have names. Open to suggestions in LSR Discord. Linbol System Rebirth is a new mod designed in the larger JNSQ (1/4 IRL Scale) size that aims to swap the Kerbol System to an unfamilliar yet remarkably similar planetary system to explore, with 21 new bodies to visit, and a lot more to come. The mod is a suitable challenge for seasoned players and yet there are patches and tips to make the planetary system more enjoyable for newcomers. A lot of players may come here from JNSQ, so this pack feels halfway between JNSQ and RSS, presenting much larger worlds with more realistic ascent trajectories and yet not making it too difficult to launch payloads in the super-low-twr engines and overly heavy LF-OX fuel tanks that stock provides. - Explore 4 new stars in two pairs of binaries, with the main one consisting of a 1.2 sun mass and a 0.3 sun mass star (Aa+Ab) and the secondary consisting of a 0.7+0.5 sun mass star (Ba+Bb). Classes are F7V, M3V, K5V and DA3.5 respectively, the last star is a super-dense, 73500g white dwarf! - 5 new gas planets to explore, two of which are in one system, with masses ranging from 4 to 600 Kerbin masses and colors from yellow-brown to dark blue. Many moons orbit these gas planets for probes to explore - Lots of planets/moons with atmospheres to land on and sample. Almost every body is unique from one another. - Hazardous bodies with solid surfaces for those that haven't had enough of a challenge - there are 3 of them, and one is a super-earth 16 times heavier than Kerbin. - Scatterer+Stock Scale Rescale configs downloaded separately - All bodies and atmospheres are realistic with much planning involved. - 8k textures to make bodies have high detail. Each pixel is about 4km^2 on kerbin with the 2k textures while on Revan (the homeworld) there are 8k textures that give a 2.2km^2 pixel. Homeworld The System (this is an essay I swear) Mod Compatibility/Requirements System Requirements Low quality celestial body size comparison Screenshots! Fun facts and tips FAQ Add-ons - Enhance Your Experience! LSR Utilities (Watermel00n) LSR Rescale (Stock scale) Homeworld Swap (WIP) For Noobs For those who want to experience the mod without dying
  2. This has been repurposed from the original playthrough. https://spacedock.info/mod/3434/Linbol System Rebirth DISCLAIMER: I do not recommend you download this mod for Career as is is torturously difficult with low science multipliers and only biome support for Revan. We're going here. One of the most prized bodies in LSR is Vera, a habitable world with mostly oceans that harbors a ring system. (Perbi also has the same properties, but since it's quite large and cold it's mostly inhospitable for Kerbals). Orbiting even closer to the homeworld Revan than Eve is to Kerbin, transfers are few and far between but come at a low delta-v. Still, with the super-earth homeworld and 2.5x scale, 16200m/s delta-v for a return trip. 2 space agencies (names revealed later) agreed to participate in a race to land a Kerbal there and return. It's in sandbox mode but with deliberate progression as well as crew morale and life support all manually factored in (i could send a craft with one Kerbal in an MK1 pod if I wanted but for the sake of progression the interplanetary transfers will take place on space stations) Mod release page Chapter 0: The details In this chapter I will explain the details. LSR scales the system up 2.7x (1/4 real life) and sends you to a super-earth called Revan. It is 2.16x heavier than Kerbin and has a G-force 1.4x that of Kerbin, and an atmosphere of 2.9atm, with the space center being very low lying. There are 15 biomes for science though many are rare, and low orbit velocity exceeds 5km/s. The innermost planet receives more light than Moho does at Perihelion by a factor of 10 while the outermost one orbits the star every 500-ish years. The main Linbol star binary has a mass of1.5 sun masses and a luminosity of 1.8, resulting in delta-v similar to JNSQ. Revan orbits rather far away from the stars to neutralise greenhouse effect, and many of the planets are interesting in their own right or have moons that are such. With all those grand challenges ahead, which of the two space agencies make it to Vera and back with kerbals first? Details Month system: Revan uses a 505-day year with 12 months and one 'new year' day. Month Start End New Year 1 1 January 2 43 February 44 85 March 86 127 April 128 169 May 170 211 June 212 253 July 254 295 August 296 337 September 338 379 October 380 421 November 422 463 December 464 505 Basically every month is 42 days except new year's day which is new year's day !!!!!! Mission elapsed time still in usual format. 2 Agencies The Kerbal States The United Union very original names! Milestones: Unmanned U1 - Achieve a suborbital flight. [1] U2 - Achieve orbit. [2] U3/4 - Land on 101000 or 102000 [1 each] U5 - Land on canyon [2] U6 - Flyby Vera. [2] U7 - Land on vera. [3] Manned M1 - Achieve a suborbital flight. [1] M2 - Achieve orbit. [3] M3/4 - Land on 101000 or 102000 [2 each] M5 - Land on canyon [4] M6 - Flyby Vera. [2] M7 - Land on Vera and Return. [WIN] Total score: 26 points before M7. (Flag must be planted, return trip to get points) Delta-V requirements: Orbit Revan: 7500m/s Revan Escape: 2120m/s Transfer to vera: 70m/s (Aerocapture+Landing 0 m/s) Ascent: 4800m/s Vera Escape: 1590m/s Transfer to Revan: 110m/s (Aerocapture+Landing 0 m/s) Total: 16190m/s (19000m/s for margin of error and correction).
  3. | Official Website | Official Discord Server | Download On SpaceDock | release thread Currently, there are few planet packs of the large scale being developed. This modpack aims to change that by introducing a new modpack that when completed will be the largest out there. However, this is obviously very very ambitious and will take place over a year or so. All the bodies have been planned and are pending the PQS and Heightmap/Color/Normal files. All planets, stars and moons are scaled to 2.67x scale to complement JNSQ and a very small handful of bodies are actually quite similar to those in GPP in nature. You spawn in Revan (provisional name, named after the title that i released this mod pack in), a super-kerbin (you could even say it’s a super nodens due to its similar buffing in stats), with a gravity, radius and pressure ASL 38%,30% and 190% greater than JNSQ kerbin (another mod pack of the same scale). This makes atmospheric flight easier (at least for large and less draggy craft), due to the firmer grip and better handling. Orbital speeds are so high that SSTOs are infeasible (combined with increased scale), and re-entry is deadly without heat shield- all for a more complex and difficult experience as well as the usage of multi stage launchers. A glider gliding above the surface of Heyu, pre-texture update, a tidally heated moon, with its massive gas giant and its rings shown. This was the logo of LSR. Current Version/Release Date: Key: First digit: Star system it is orbiting. Second+third digit:planet number of planet number of the parent from the host star. Fourth and fifth digit: Moon number from the parent. Last digit: Sub-moon order from the host moon. This is only 0 or 1 and there are no such examples in the 24 flagship bodies listed ahead. Most of the objects are pending naming (don't ask why) and we need your help to name them (over on discord). 24 Flagship Bodies: Linbol AA - F7V main sequence star slightly larger than Kerbol. Posesses metallicity comparable to Kerbol. Linbol AB - M3V main sequence star a third the size of Kerbol and fairly calm for its size. 101000 - a barren and scorched planet orbiting its host stars every two weeks. 102000 - a volcanic planet smaller than the earth with rivers of flowing magma. 103000 - a kerbin-sized desert planet with its characteristic yellow-orange tint. 104000 - a kerbin-sized habitable planet with a small set of rings and oceans. 105000 - the homeworld and also a habitable super-earth with oceans. 105030 - the furthest moon of 105000 that contains a thin atmosphere and deep canyons. (pending the unoriginal name Canyon from LS1) 106000 - a barren and inhospitable mega-earth 15 times the mass of 104000. 106020 - the much more habitable but still cold moon of 106000. The asteroid belt where future minor planets will be added. 109000 - a relatively small white water-cloud gas giant. 109030 - the tidally heated orange desert moon 20% the mass of 103000. 110000 - the largest gas giant with a large set of rings and 14 planned moons. 110060 - an dark blue ice giant moon or potential binary, the only of its kind (in this mod). 110070 - the largest moon in the system by far and possesses a toxic purple atmosphere like eve. 111000 - a pale blue gas giant a third the mass of 110000 with a smaller set of rings. 111010 - a tidally heated icy-carbonaceous moon with oceans. (This is the flagship moon of the system and is pending the name Heyu (named after the highest peak in the homeworld 105000 where it was first observed by astronomers). 112000 - a medium-sized ice giant known for its insane winds at the cloud layer. 112010 - a large ice world with a vast underground ocean over 49 kilometers deep. 114000 - a frozen ice-world with ancient lakes, cryovolcanism and 5+ kilometer spires. 115000 - a mysterious mega-earth in a distant and eccentric orbit with a dense and deadly atmosphere. 115010 - the tidally heated (but still frozen) dark moon of 115000. Linbol BA - K5V or K4V main sequence star slightly smaller than Kerbol. Linbol BB - DA3.5 white dwarf that used to be a star twice the mass of Kerbol just 100 million years ago. There are many more bodies planned but these are the 24 bodies that will be in the initial release. Currently work in progress are those in bold. Those italicised are complete and will be released. (The only really earth like bodies are 104000 and 105000). Linbol system's 24 flagship bodies are unique in their own way such as posessing a thick atmosphere and so on, and must meet the mass and radius requirements given by me. (all bodies are larger than Stock Kerbin and are at least 4% the mass of JNSQ Kerbin). The increased scale and (comparatively) large size of the homeworld (which is twice the mass of JNSQ Kerbin) makes take-offs and launches slightly harder as well as orbiting (SSTOs are probably impossible). The four gas planets (one with a gas moon) orbit in a roughly 3:5:8:12 pattern of Semi major axes, compared to OPM/RSS 1:2:4:6. This results in a much closer gas giant configuration and also a slightly unstable one over the course of billions of years. The furthest-out gas planet orbits roughly where Sarnus would be if the system was shrunked down to stock scale and the star down to stock size. That being said, the planet pack makes up for this by implementing three new bodies further out that orbit all the way out to where Eeloo would be in JNSQ (or roughly where Urlum is). All this is done to reduce ludicrous travel times and to prevent the need for the JX2 antenna or Better Time Warp. The textures used in this modpack vary in size by body, but as a general rule of thumb: 8192 size textures are used for large solid bodies and gas giants. (>1500km radii) 4096 size textures are used for mid sized (500-1500km radii) bodies 2048 size textures are used for small sized (<500km radii) bodies This ensures textures are finely detailed for large bodies, and the final modpack with all 119 bodies will probably end up being larger than JNSQ and comparable to the Alpharia planet pack, at 2.2 gigabytes. Mods recommended: JX2 Antenna - a large expensive and heavy antenna but with extreme network capabilities recommended for Deep Space communication. Extremely useful past 109000. Visual Mods - only if your PC can run it Better Time Warp - Used to speed up time - some of the outer planets are a little bit far away. Hangar Extender - In case you need to make larger rockets. Just in general Eve optimised Engines - For 106000 and 109070. Distant object enhancement - to see distant objects more clearly. Not really counts as a Mod, but also change your difficulty settings to multiply DSN modifier by 4 to make up for the large system and larger scale. Also, custom lighting should be used, everything Heyu and beyond is just really really dark. The poles are also quite distorted in some bodies, so some gas giants have a hazardous magnetic field strong at the poles to deter Kerbals from looking at the poles up close (although this effect is most pronounced on terrestrial bodies) Difficulty: While LSR may be a hard mod, it isn’t as difficult as it seems as Stock engines are generally slightly overpowered for stock scale. Apart from the notably thick atmosphere (which thins rapidly and can be easily avoided), the homeworld body does not pose any challenges apart from the large size and gravity. Overall all players except the most beginner players should be able to play this mod. Screenshots See you soon!
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