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Hello, the separating of the FLC-1000 fuel tank from making history. For those of you who don't know, the fuel tank looks like the Soyuz Side booster. When I separate the tank (any decoupler, 0% force) it spins a little. to confirm this, I set up just a random craft with 1 attached with a decoupler with it's force to 0% and cheated it into orbit. I separated them and sure enough, it spins. I found out why. The COM for it is wayyyy of center. Is there any way to fix this? Let me know if there is.
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New 5m fairing looks off...
Sean409 posted a topic in KSP1 Technical Support (PC, unmodded installs)
Only the 5m one is doing this and I cannot figure out why. No mods, tried even re-installing and starting a new sandbox game. -
I tried to improve my score in Blue Mun but couldn't even get max score for the Kerbin Orbit. My best attempt had an inclination of 0.02 and Ap/Pe within 100km+-50m. Still, when I checked the save file, I did not complete "Kerbin Orbit with Precision" for 1000 pts, only "Kerbin Orbit" for 500 pts. In an attempt to figure out what I was doing wrong I tried to Hyperedit my orbits to get a perfect score. Still, I could not get a "precision" orbit. Neither around Kerbin nor around the Mun. Has anyone got "Orbit with Precision" anywhere? Landing accuracy seem to work but I am not sure about orbits.
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I was thinking about the following suggestion as a mod first, but then I realized that it would have a huge impact on the "Making History" expansion because it provides the ability to organize the space program. Nevertheless, I think it should be part of the core game as it can be utilized by many Mods. I would like to see a new class or namespace (I'm not so familiar with C# yet) which provides functions to assign vessels to groups and organize those groups. The groups should provide functions to alter the behavior of their members. E.g. change "load distance" and "pack distance", alter the color of the "patched conics", prevent any interaction with the vessel (for rescue missions), hide vessel Markers,... A UI to use the groups can be implemented in the Mission builder of "Making History" and the tracking station. By the way "Tracking Station" should be called "Mission Control" To provide a competitive "role play" gameplay style these groups could be organized in a tree structure. Any specified behavior will override the behavior specified in the parent group. And those groups could keep track of Kerbals, contracts, funds,... implement commnet restrictions between groups (No science over foreign networks) I would like to know what other modders think about this suggestion and maybe you could provide more ideas to improve the suggestion.
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Hi, I bought KSP December of 2012, but switched from the website to play the game to steam. Am I still able to get the Making History DLC for free?