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GroupJw
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About me
Soon-to-be KSP modder
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Location
United States, Earth
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Interests
Dreaming with aspirations to become a modder, and watching films and TV show that have a rocket in them (e.g. "A Grand Day Out", and "Remembrance of Courage Past")
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Do you all remember the music from SES' Astra promos in the early 1990s? Well, this music from the promos is now available as a music collection for the KSP mod "Soundtrack Editor Forked". Here's some music files for the collection: Chronicle One.wav Colloque.wav Dancing Star.wav Docklands.wav Dreamwave.wav Editorial.wav Heroes Fugle.wav Launch.wav Lost in Space.wav Moonwalking.wav Pirate.wav Resignation.wav Spax.wav Stalingrad.wav Download link for the music collection is here: https://archive.org/details/ses-astra-soundtrack Requires "Soundtrack Editor Forked" for this to work.
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Do you all remember the game "Daring Do" by the deviantART user "alexmakovsky" ? Well, this music from the game is now available as a music collection for the KSP mod "Soundtrack Editor Forked". Here's some music files for the collection: Ambient.wav boss mfx.wav Daring Do.wav falling mfx.wav hills mfx.wav jungle mfx.wav swamp ambient.wav temple ambient.wav temple mfx.wav Extras folder: Daring Did Tales of an Adventurer's Companion.mp3 SFX for space center: birds.wav cave.wav night.wav rain.wav underwater base.wav waterfall.wav wind.wav Download link for the music collection is here: (snip) Additionally, you can download the music from the Internet Archive mirror here: (snip) or this link: (snip) Requires "Soundtrack Editor Forked" for this to work. Currently in development: KSP: Into the Classical, Baroque, Romantic, Renaissance, and Medieval Universe In the process of creation: SES Astra promo music pack for KSP (early 1990s)
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Anybody want to see my JAXA HTV launch videos containing audio from "The Transformers: The Movie" (1986)? It was a fun thing to do, editing the existing launches and adding the movie's audio in it.
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So I have been wondering, would you guys like to create a Celestia space shuttle mod for KSP? It's based on one scene from "Princess Twilight Sparkle" that I would find intriguing. Here's how on what the Celestia space shuttle mod idea goes: Celestia raises the Elements of Harmony, up from underneath the floor. Celestia levitates the Elements, and they form a ring around her, followed by the ignition of the cryogenic engines on her rear hooves and the SRBs on her forward hooves. With the engines up and running and Celestia flying up, she blasts off into space, hovering across the sky, and leaving a trail of gold, carrying cargo or astronauts/cosmonauts for any Celestia spacehorse mission. Does anyone find this useful? You would need either Blender or 3DS Max to import the Source Filmmaker models of Celestia, then use Unity to make the mod itself. It is also designed to be compatible with the "Bluedog Design Bureau" mod for the engines by @CobaltWolf. Here's my descriptions of each Celestia spacehorse part: Celestia neck piece: Apparently someone left a tube that a someone has been working on in the oven and somebody accidentally pulled it out of the oven and twisted it. And that's how Celestia's neck piece came to be. Celestia cargo bay body: Engineers had put an empty spherical fuel tank with those from a rocket's fuel tank, and welded them together. It provides much more room than a space shuttle. It also has a waving mane included. Celestia Rear and Front Rocket Hoof Mounts: Similar story to the Celestia neck piece, only this time it's thin. They then drilled a hole in each of the hooves and legs to fit a rocket engine or SRB. Celestia Head unit: A so-called head unit, it contains avionics, eye windows, lockers in the nose of the unit, a flight deck and so on. Just like with the body, it also has a waving mane included. Celestia wings: With an impressive wingspan, they are made of both aluminium and a titanium alloy, with the silica-based, reusable thermal insulation invented for use on the spacehorse wrapping around its frame protecting the spacehorse's aluminium and titanium alloy structure from reentry temperatures, and yes, Celestia can in fact, fly in the air. Celestia levitation horn: This levitation horn was made by accident at NASA's Glenn Research Center when a scientist was testing a cone-shaped telekinesis device. NASA translated this into a functional model next, and then installed it on Celestia. Celestia crown: Nobody knows for sure what this crown could be, but it actually contains an AI chip and a radiation-hardened version of the Cell Broadband Engine, RADCell BE. Elements of Harmony: You make think that these diamond shaped crystals are the Element of Generosity, Element of Honesty, Element of Kindness, Element of Laughter, Element of Loyalty, and the Element of Magic, right? You're wrong, although these crystals share the same shapes. These crystals are manufactured by a collaboration between IBM and GlobalFoundries, from their new "EoH Crystal Manufacturing Facility", and is based on IBM's silicon research. These crystals are the important pieces of avionics needed for Celestia's flight. One Elements of harmony crystal also contains 2.5 PB of solid-state crystal memory, enough to store an entire mission video in it from Celestia's head unit for a downlink to Earth. Elements of Harmony mast: This mast is used to store the "Elements of Harmony" crystals underground before Celestia's levitation sequence and launch. The mast was designed by NASA's Ground Ops team for Celestia by using parts from a junkyard and an unused spherical hydrogen tank. This was a major engineering project too, costing at least $7 billion to build.
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
GroupJW replied to raidernick's topic in KSP1 Mod Releases
If you've read my message, and hadn't seen my RCA Satcom series message, I suggest you add all RCA Astro-built geosynchronous satellite buses to the U.S Probes Pack instead. Here's what I was talking about (for Mars Observer). First, the TIROS/DMSP-based science instruments (which also includes the booms) will be replaced with a giant satellite dish (similar to all RCA Astro/GE AstroSpace manufactured satellites from the 80s/90s). Second, the one solar panel would be removed, to be replaced with two solar panels. And lastly, there would be a perfect, cylindrical hole to mount the Star 37 apogee motor. Here's some footage from an SES Astra promo video, if you've not already seen it in my messages. Construction of an RCA Astro-constructed satellite begins at the 4:20-4:50 timestamps. Launch of an RCA Astro-constructed satellite begins at the 0:04-1:02 timestamps.. -
GroupJW started following Omnidroid rocket suggestion (KSP 1.12)
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Everyone at the KSP forums, I have made my first ever mod for KSP. It's the "Equality" rocket mod. It uses a model of the Omnidroid rocket, half cut to make the lower stage in Windows' 3D editing apps and converted for use in Blender and Unity, finally making my own modding dreams a reality. If you can launch spacecraft that heavy, like a 4 ton satellite, you gotta have this addon. It's in Beta, which means the rocket won't appear in KSP, despite it being loaded. The KSP modding community would be happy to make improvements to the rocket, because I included a COLLADA file in the zip to make improvements. The link is here if you want to download it: https://drive.google.com/file/d/1Tay5Jc0EfXXX3WEclRbdwvv-75TVlFdi/view?usp=sharing Hope you have a good time launching heavy satellites with my mod!
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[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
GroupJW replied to robertlong13's topic in KSP1 Mod Releases
Is there a patch for this mod? -
Hello. I would like to report a problem. You see, my 5m engine plate is decoupling prematurely. Could it be a kraken? If anyone can fix this problem, please reply.
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Is "Knes" a pun on "CNES"?
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After successfully showing the KSP community my recreations of the Pegasus rocket from "Captain Earth", it's time for a mod for KSP! My own proposal is as follows: Hybrid Rockomax/Kebodyne tank with integrated adapter Large H-II-based upper stage (with minor modifications) Pegasus SRBs And finally, the aerodynamic boosters themselves. These are only fuel tanks for KSP (except for the SRBs) and require you to add 3 "Vector" engines on the core stage, 2 "Vector" engines for the aerodynamic boosters, and 1 "Skiff" engine (from the expansion pack) to make the mod work. BTW, if modders have seen episodes of Captain Earth, you must create a recreation of the Pegasus rocket as it looked in the anime. I hope everyone will get to recreate this rocket in KSP!
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Remember this rocket from Captain Earth when Globe launched it to prevent the alien menace? You know, the "Kill-T-Gang"? Now, this rocket has become a reality, in 5 different versions! Ladies and Gentlemen, I (and Mitsubishi themselves) present to you, the Pegasus rocket family! The rockets are as follows: Pegasus (the original) Pegasus-E (for Expendable) Pegasus-L (for Liquid, hinting at the liquid-fueled boosters) Pegasus-P (from "poudre", French for solid), and Pegasus-L Hydrolox , a more powerful (and environmentally friendly) version of the Pegasus, with 4 Hydrolox engines. Also included is the "X Base One Propulsion Section" for "X Base One" (in turn both based on NASA's Constellation program and the BBC's Doctor Who (Bowie Base One, The Waters of Mars), and the Pegasus 2, Pegasus-M for the MRC, Pegasus-H for my original "Hippogriff" spacecraft, Pegasus-O for the Orion spacecraft, Unicorn, EuroPegasus, DORUS, and a version for the launch of Mir's core module. See them on my hangar right here: https://kerbalx.com/hangars/145355
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Have you guys seen many rockets in anime? If so, just put the screenshots of the rocket's here.
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GroupJW changed their profile photo
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Have you ever tried doing a mod for KSP, featuring a rocket from Pixar's 2004 film "The Incredibles"? The Omnidroid robot was launched on Syndrome's own designed heavy-lift rocket, and I thought you guys could recreate it in Blender, and use Unity to transform the geometry into rocket parts. Also, since 1.12 is the last version of the original KSP game, this will be the only mod for 1.12 (I think).
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Well, that's somehow a simplified version of what went wrong on the flight. The audio from "Sky Captain and the World of Tomorrow" that you're hearing now is from the end, when Sky Captain and Polly managed to release the Ark's animal cargo in floating escape pods and then paralyzing the Ark's computer in mid-flight, preventing the second-stage booster engines from igniting, therfore rupturing the fuel lines, the fire resulting from this igniting the second stage (presumably at cookoff point) and destroying the Ark. Yep. This is where the similiarites meet. Ariane 5 self destructs mid-flight, and the Ark from the movie gets destroyed in mid-flight due to a design flaw. You're absolutely right about that!