Search the Community
Showing results for tags 'manoeuvre node'.
-
KSP 1 had MN fine tuning that allowed players to fine tune (duh) MNs while not looking at them directly, focusing on the target object instead. One thing that was missing in it, however, is to fine tune its position on the current trajectory. So every time a player plots an interplanetary burn, if he/she wants to slide MN a wee bit to the left/right, it has to zoom back to MN in and out constantly, because when you zoom out, a slight mouse drag produces a huge change. Add additional two buttons that on click (mouse scroll) move the MN 5 seconds/minutes/whatever to the left or right, to make plotting burns easier. With options to adjust for how much time and in which unit of measure... Pretty please.
-
Version: 0.1.0.0.20892 System description: OS: Windows 10 (10.0.19045) 64bit CPU: AMD Ryzen 5 2600X Six-Core Processor (12) RAM: 16334 GPU: NVIDIA GeForce GTX 1070 (8081MB) SM: 50 (Direct3D 11.0 [level 11.1]) Description: Expected Behaviour: That the entire manoeuvre node GUI is displayed at any angle of view when close to a planet. Observed Behaviour: That the Radial Out arrow disappears at some view angles (seemingly when it is close to overlapping the center circle of the node GUI), when close to Kerbin. Steps to replicate: Put a vehicle into orbit of Kerbin (365km was used in my example images) Go into the Map view. Create a manoeuvre node on your vehicle’s trajectory. Click on the node so that the 6 arrows adjustment GUI is displayed. Rotate the camera, so that the angle of view to the node is approximately the same as that in the angle in the image below. 6. While holding the right mouse button move the mouse up and left, so that the angle is similar to that in the image below. Notice that the blue Radial Out arrow has disappeared. Other Notes: The issue only seems to occur when the node is close to a planet. I burned so that the vehicle was on an escape trajectory of Kerbin and placed a node on its trajectory, at about 2000km, which was not affected by this issue.
-
- bug
- manoeuvre node
-
(and 1 more)
Tagged with: