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Found 20 results

  1. MOD IDEA!!!!!!!! So what if there was a mod that added the scrapped precursor storyline into the game? more sstv signals, even an sstv decoder that requires an obscene amount of EC, but make it balanced and stuff like that. stuff about the og duna thingy; I wish I knew how to program mods jus...
  2. I would like a plugin which basically provides a UI for all the ModuleResourceConvertors on a vessel. So you would be able to see each convertor, input resources, output resources, and maybe a efficiency option. You would be able to toggle each convertor on and off, as well as see the total resource...
  3. Hi there, I'm currently playing KSP 1 career mode, and have basically just started (I haven't even landed on the Mun yet, haha). I'm basically just doing contracts to get money & science. One of the contracts I have accepted is one that asks me to do a crew report above a certain altitude over a cer...
  4. Currently, the game sometimes doesnt feel alive, like.. you can get a LOT of stranded kerbal contracts! Where are all the vessels?! There may be a 50% failure rate because kerbals, but that still leaves a lot of potentially functional vessels out in space you have explored. The NPC ship idea co...
  5. Hey everyone, I'd like to share an idea I've had for over a year. It's simple: KSP but you have to build the civilisation before you leave kerbin. I know it's extremely complex and stuff, but i would like y'all to share your thoughts on this mod idea. Could we make this happen? If you guys are real...
  6. Hello everyone, I think it would be a good idea if someone could create a mod (or maybe a separate tool instead) that lets you convert a KSP 1 craft file into a KSP 2 workspace file. However, it would only let you convert a craft if all of its parts had an equivalent in KSP 2. Also, when conver...
  7. Ok, so I saw this wiki article, and it got me thinking: I should try to make my own planet pack! Then, a few hours later, I gave up, because it was way too difficult for me to figure out all the syntax and stuff, and I was having so many issues, and in the end, I was left with a glossy ball with the...
  8. Is there a mod that adds life rafts and other survival gear? If not, any modders out there up to the challenge? Dmav522
  9. There's been this idea for a mod I've been thinking about for a bit. The mod allows you to change the units of speed and/or measurement displayed, for example, km/h, mph, feet, etc. Is this possible to do? Also, I've had very little (in fact, none at all) experience with modding and I thought this m...
  10. When debugging a possible mod issue, I want to remove all mods that don't have any parts being involved so I know what I can remove without breaking my ship. Maybe there is already one, but if not, could someone make a mod that lists all parts making a ship, and the mod that provides that part, and...
  11. Anyone who builds rovers probably loves solar panels...which require sun. When your driving or flying everywhere, you may not know just how much time you have before sunset, or how long until sunrise. Will you be able to make it to sunrise flying in the dark, or will your batteries give out at twi...
  12. First I would like to say two things the mod's name would be Kerbal Nursery and this is not supposed to be a Civilian Population knockoff. My mod is similar with the goal, it has the ability to make more kerbals however takes a completely different path and is intended to also have less parts....
  13. I've played around with TAC Life Support a bit. I quite like the idea of a life support mod, but TAC requires quite a bit of micro-managing, especially with the food resource. I started to come up with an idea of an easier to use life support mod (more suitable for beginners?), but then I realised I...
  14. I had this idea like half a year ago for extended smaller airplane fuselages. The basic idea is it parts that are half meter tall, but up wide like 2 to 3 mk 0 parts connected together side by side. I don't have much 3d modeling or modding skills, so I'm putting this here just to get the idea out th...
  15. Hi, I'm playing KSP for 2 months and have Some Experience, But to Some cause, I needed to re-start my Game and Now I'm in Early-Mid Carrer. As in this Phase Many, Build subassemblies for Fast and Effective Missions. Most subassemblies are Launcher. I want to Request our Modders to Create a Mod...
  16. So I am building an Interstellar ship that has a micrometeoroid shield (Technically a heatsheild but I can pretend) on the front because it has the Orion drive from USI witch in real life could get up to 3-5% the speed of light where the smallest particles could destroy the spacecraft with it....
  17. In stock KSP, your parts are either 100% functional or 100% exploded and gone. There are a few notable and interesting exceptions to this: things like wheels, landing gears, and parachutes. I think the prospect of parts becoming damaged due to misuse is a fun game mechanic. We have to protect t...
  18. I always wanted to change boring stock paintjob on my space station. But can we have a mod to switch between steel like paintjob, white one, more grey or ablator plates on mk1/2 pod or mk2 cockpit. That will be so great! Just imagine you are launching a station module shining with bright steel cover...
  19. Okay, so larger planets are great in many respects but they take up SOOO MUCH RAM!!! Here's a solution to make the planets act like they're huge without compromising performance or accuracy. What if instead of inflating the planets, we deflate the parts! They'd have the same abilities as normal part...
  20. I recently played the game "Scraps" and thought the idea to be quite cool, so I figured, "why not implement this kinda thing into KSP where players can make their own parts?", now I'm no modder but maybe the cool guys out there could work on something like this. There would need to be mechanics...
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