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Centaur Class Fleet Carrier My first carrier in a while, made from an old and unfinished follow up to the Bishop class light carrier. I'm quite happy with the deck shape and hanger, with space for 3 aircraft below deck with some space on the flight deck for parking. The Centaur class sits at 112 metres in length, a beam of 21 metres and a height of 25 and a half metres with a part count of 353. The Carrier is capable of ~25m/s in a straight line and is pretty lazy with regards to turning. https://kerbalx.com/chadgaskerman/Centaur-Class-Fleet-Carrier
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This specific hull form was inspired / a response to @Yukon0009's Neidon-Class Light carrier and was the first time I had seen a properly hulled carrier for a reasonable part count that included a lift and lower deck. I initially based the deck shape off of a shipbucket drawing of an alternate invincible class aircraft carrier focusing on rotary wing aircraft versus the V/STOL aircraft that the real world invinvible class used. Deacon-Class Landing Platform Helicopter https://kerbalx.com/chadgaskerman/Deacon-Class-LPH Priest-Class Landing Helicopter Assault Featuring a stretched hull with the stern width being widened out to be flush with the central section, the Priest-Class utilises two internal decks for aircraft and amphibious vehicle storage. The standout aspect of this vessel is it's well deck, allowing it to launch and recover amphibious vehicles without the use of cranes or other means. https://kerbalx.com/chadgaskerman/Priest-Class-LHA Bishop-Class Light Carrier Based off of the same hull form as the modified Priest-Class, the Bishop-Class features a further modifed flight deck that has been angled for the ease of launch and recovery of aircraft. The Hanger has also been moved into the space where the well deck once was, freeing up the forward section of the hull for better weight balancing and would allow for the installation of a catapult if the need arose. https://kerbalx.com/chadgaskerman/Bishop-Class-CVL
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Naval Warfare =-= Hello, and welcome! This is an old, pretty dead thread, but some of us are still alive, so feel free to drop a ship or take a look around. At the moment there's not much in the way of rules – no point system and little competitive flair – so click away and make what you wish. If it floats it's a boat. That being said, submarines are valid options, and if you like planes, you can always pit them against ships. Mods: BDArmory Continued / BDArmory for Runway Project (weaponry). VesselMover (strongly recommended for positioning / deployment). Tweakscale (for the carrier and capital ship aficionados). + Other mods (though for the sake of standardization, staying in the stock + BDA family is probably most convenient).
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We create this mod to better simulate a modern naval combat as a BDAc addon. Full version DOWNLOAD LINK: https://spacedock.info/mod/1779/[MNWS]Modern Naval Weapon System Full version contains all three packs below. MNWS AERO pack -- only contains planes:https://spacedock.info/mod/1923/[MNWS]Modern Naval Weapon System - AERO pack?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E MNWS SHIP pack -- only contains ships:https://spacedock.info/mod/1924/[MNWS]Modern Naval Weapon System - SHIP pack MNWS WEAPON pack -- only contains weapon systems:https://spacedock.info/mod/1926/[MNWS]Modern Naval Weapon System - WEAPON pack# In that case, we would want the maximun performance and the minimun usage of your computer. That's why we made all the MNWS SINGLE-PART. Now we have single-part-ship and single-part-fighter and a series number of missiles. It's time to start a war! Mod List: AAMS:(Advanced Anti-Air System) AAMS AAMSL AAMSLM AAMSR SAAM FRADAR HHQXL1 HHQXL2 HHQXX VLS:(Vertical Launch System) AVLS1 AVLS2 AVLS3 MissileCell(CGNX2050) MMB(Air) AVLSX1 AVLSX2 AVLSX3 Ships: DDG1000(Destroyer) BBNX(Battleship) CGNX002(Cruiser) CGNX2050(Cruiser) FFG001(Frigate) FDG(Frigate) CVN003F CVN004 SSBNX SSBN002 AMB AMBII 055A(Destroyer) 055X1(Cruiser) 075(LSD) CVN21 CVN16 065(Destroyer) Fighters: F22 CFA44 CFA44A UCAV1 UCAF2 XV32 UN80(Helicopter) F16C F16XL F35 NATF NATF2 EDI Dragon Bomber: H20A H20B Truck: 3X(Series) TRUCK Truck Module: 3X2 3X6L 3XL 3X120 3XLaser 3XR LLauncher Rail Gun: DDG2002(208mm) RGBB(428mm * 2) Missiles(Prototype Ship - Air): SM_KKV SM_LREW SM_SADRM SM_SRADRM SAS Missiles(Ship - Air): HHQ16C HHQ19 HHQ19RCS SM_KV11 Missiles(Air - Air): SASAA SM_AADRM SM_RAADRM RR120 CUDA(CGNX2050) Bombs(Air - Ship): SDB28 Missiles(Ship - Groud/Ship): LRASM-A(Ship) LRASM-A(Air) LRASM-B(Ship) LRASM-B(Air) X51A(Ship) AGM46 AGM84 AGM84-BS AGM258(AGM2588) Torpedo: MK56Launcher MK58Launcher MK48(Sub) MK56(Ship) MK58(Ship) Missile(Submarine - Ground): BMM Missile(Ground - Ground): GBBM Required Mods: 1.BDAc (include PRE) 2.Kerbal Joint Reinforcement 3.Vessel Mover continue 4.Module Manager Recommanded Mods: 1.Aircraft Carrier Accessories 2.Single Part Aviation https://spacedock.info/mod/1034/Single Part Aviation(f22) This mod is now distributed under the license CC-BY-SA 4.0. Presented by Kerwis Team. Hope you enjoy it!