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Showing results for tags 'rescaling parts'.
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So, I downloaded a mod (I assume though that this doesn't change anything about the rescaling process) and was trying to rescale something. I wanted it to be bigger to be able to hold all the cargo I needed it to. I went into the config file for the part and saw the handy parameter; RescaleFactor. I quickly set it to 2 and went to load up my game again. Once in it though, I found all my nodes had disappeared!! I figured out that it was because the nodes didn't scale with the rescale factor. I then tried to open the part model and edit the node positions, and quickly found out I couldn't do it/understand a single thing about part modeling. Then I remembered that the internet existed. I googled my problem and found this thread: I think that the answer I am looking for is somewhere in this thread, but I am just to stupid to understand it. If anybody could tell me what values I have to change and by what amount to put the nodes back where they belong it would be much appreciated. (Using Tundra Exploration and trying to scale the Starship Cargo Bay to 1.5 so I can fit more inside it.) P.S. I am also rescaling the whole craft so that it fits and matches up with the Cargo Bay part.
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- models
- rescale factor
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Hi, I'm rescaling some stock parts right now, and my main concern is about the attach nodes lines, which I actually eyeball for now, but I would to know how it works (I believe some X/Y/Z axis things). for instance the stock RTG. here's the part stock CFG: And here my x3 rescaled version: With this config, I end up in the VAB with nodes at the correct lenght, but the node size is still the same: So what do I need to change so the node match 1,25m other parts one? (and also, does it matter? I believe yes..) Thanks!