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Showing results for tags 'stealth'.
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Description Story After the war of the 2900’s the nation of Xenobia and its ally nations have all put in a joint effort in developing Six-generation multirole fighters. After great strides with the K-96 Tengu in 2998; 20 years later we have finally achieved success in the new K-80 Orochi. New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision and in a Stealth Airframe with up to Mach 2.2 for fast engagement (at around 10 km). Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Comes with Stock Misslies for Roleplay Weapon bay can be supplied with up to 2-3 (stock missiles) or 4-6 AIM-9 Missiles or other layouts (BD-ARMORY OPTIONAL) TESTED Action Groups Stage - Fire Missiles - Fires 3x Under weapon bay first then 2x Side weapon bay RCS - After Burner AG1 - Toggle Engines AG2 - Open Main Weapon bay AG3 - Open Canopy AG4 - Deploy Toggle Elevons AG8 - Toggle Navigation Lights AG9 - Toggle Night Vision AG0 - Toggle Instrument Cluster Simulation. DOWNLOADS: Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-80-Orochi Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2939923843 Flags Google Drive https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=share_link Dropbox https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0 or Save here - Rename Canopy.png place in you "Kerbal Space Program\GameData\Squad\Flags" Folder A stock aircraft called KDF K-80 Orochi. Built with 566 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: aircraft Part Count: 566 Pure Stock KSP: 1.12.5
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Sukhoi Su-57 Felon Stock+DLC replica Parts: 329 Length: 17.0m Weight: 55t Top Speed (asl): 350m/s KerbalX
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Description In the dawn of the age of communication rapid growth of faster ways to communicate, faster ways to detect 5th generation fighters were going to need to dominate the air space. Rapid development with our stealth fighter Harpy and Izanagi were among the first. Anubis brings in greater speeds and payload where the others could not. All Stock No mods needed (flag download links included for livery and transparent flag canopy) Flight Instructions. Very easy to fly, takes off, and lands nice. Hit AG1 to turn on engines and throttle up. craft will lift on its own or you can lift after 50 m/s. Stay at a steady climb around 130 m/s and reach around 120k up. Start a small decline and you will gain speeds currently at around 716 m/s maxed out working on improving. RCS (R) Open Canopy AG1 Toggles Engines AG2 Toggle Weapon Bay AG3 Toggle Canopy Lock The weapon bay can hold a different combination of hardpoints, missiles, and bombs using BD Armory. Downloads Steam https://steamcommunity.com/sharedfiles/filedetails/?id=2814344519 KerbalX https://kerbalx.com/InterstellarKev/KDF-Anubis Flags Dropbox https://www.dropbox.com/s/h43469j5tvc4gcw/KDF%20Anubis.zip?dl=0 Google Drive https://drive.google.com/file/d/1I_RuhKe7B4Go3ouitJsRDxBlSci6wAoP/view?usp=sharing
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F-117A Nighthawk I've decided to give this rectangular, highly draggy brick a try. Making the Nighthawk really is a problem of making a really unflyable shape flyable. After a ton of fine-tuning I've managed to make it quite manageable and neutrally stable without SAS. It definitely isn't as easy to fly as some of my fighters (Well, it shouldn't be really) and requires some practice to get used to it's input response delay and odd yaw behavior, but it is by no means frustratingly sluggish. It can pull 4-5G turns at 140-150m/s. At low altitude it tops out at approx. 160m/s and can hit 270-280m/s high up. It also features a functional internal bomb bay opened with AG2. It houses a payload of two GBU-10 bombs dropped through staging. Overall I'm pretty happy with the result as this has been a very experimental build for me. I hope you will enjoy flying it. CRAFT LINK: v1.0 - Initial release v1.1 - Intake grids moved to the front to appear more realistic, wing structure modified to appear smoother, strutting improved. https://kerbalx.com/EvenFlow/F-117A-Nighthawk
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[Please Consider] This is my first post on to the KSP forum . PLEASE GIVE ME FEEDBACK. This challenge was designed because after 2448 hours of KSP (Not a joke...), I have realized that stealth aircraft are very hard to recreate. This challenge is designed to create a challenge for veteran designers. The goal is to recreate a functional stealth aircraft that is realistic in most standards. RULES 1. Aircraft has to fly and be able to land at the KSC. 2. Aircraft has to have a realistic shape that is recognizable. 3. If you decide to build a B-2 Bomber, DO NOT USE MK II PARTS. 4. NO MODS WHATSOEVER. 5. No fake or mythical aircraft. Points Listed Below 1 Point - If you make a real aircraft that can land using the KSC runway. 3 Points - If you make a real aircraft that can land using the Kerbal Island runway. 5 Points - If you make a real aircraft that can land using the KSC runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 10 Points - If you make a real aircraft that can land using the Kerbal Island runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 15 Points - If you make a real aircraft that can take off vertically or under 10 meters/second. 25 Points - If you make a real aircraft that can take off vertically or under 10 meters/second, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 50 Points - If you make a B2 Bomber without using MK 1, MK 2, or MK 3 parts that takes off on the KSC runway, fly without drifting sideways, and then land on the KSC runway. 100 Points - If you make a YF-23 realistically without MK 2 parts, and can fly with thrust vectoring, maneuverability, and speed that can take off from and land on the KSC Runway.
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I'm working on a new fuselage mod that expands Mk2 with a new profile-- MK35! MK35 is a fuselage extension based around the F-22 Raptor and F-35 Lightning II's stealth profiles and bays. So far, I have a few models, shown below, and a basic fuselage shape, which is in Unity. What I'm looking for is someone else to help me with texturing and modeling. The models will likely need a major rework as they aren't really all that stealthy. This will be fixed in the future, and the Radar Cross Section will be dramatically lessened. Testers aren't needed yet, but any input is welcome! Thanks, and any help is appreciated!
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I am wondering if there is a mod or something that can make your plane stealth, so that you cannot be detects on enemy radar from BDarmory. I have built a fighter that looks stealthy to me, using quiztechaeropack, BDarmory, and stock. I want to use stealth capability when attacking someone. Any suggestions will be appreciated.
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Stealth Rover! Post compilation. Formatted and reposted for a new generation, these are the adventures of Stealth Rover! Probably the largest sneaky rover out. Open the spoilers for military mystery and supersize sneakiness. Each post is pretty short. Do it. You know you want to. Nothing to see here.... Introduction to Stealth Rover Antarctic Escape Capture Spaaace! The Chase Blog Special Return of Stealth Rover?? Stealth Rover and the Krystal Kerbs A show of force Nothing to report
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Chengdu J-20 Stealth Jet Fighter (I might add the download, but it requires that you also download my gamedata folder due to a modified B9 Aerospace pack which allows further manipulation of the procedural wings, and due to some mods not being compatible, I had to make sure they work.) I decided to build a modded version of my previous stealth fighter replica in stock, and it turned out great! here is the original.
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Show me what stealth aircraft you have built! These are mine! https://kerbalx.com/He_162/He44 https://kerbalx.com/He_162/MBB-Lampyridae I want to see some more of these types of aircraft, and for a few reasons, listed below: 1. They are hard to build due to random angles and wings everywhere 2. They are very hard to get in the air, and to fly right! 3. They look awesome! Spectacular! SO LETS SEE EM!
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MBB LAMPYRIDAE CRAFT FILE: https://kerbalx.com/He_162/MBB-Lampyridae MBB Lampyridae: Changelog V2 -Created base cockit -uploaded craft to KerbalX -Aerodynamics worked out with SAS units (alot) -tested struts, and only uses absolutely needed ones -Supermaneuverability achieved -Worked on drag and top speed characteristics -smoothed out rear with solar panels V1 -Craft shape designed, and needs modifications Tell me what you guys think! Anything to improve on?
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