Jump to content

Search the Community

Showing results for tags 'stuff'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 11 results

  1. Who here can make an all terrain mobile crane in KSP that looks as close to the real crane as possible? (Actually, I would prefer all-terrain mobile cranes, but any crane from tower cranes to crawler cranes to ring cranes would be fine, as long as they look close to the real thing. EDIT TO CHALLENGE RULES: Participants can either attempt to make the most realistic looking crane, or a crane with the highest lifting capacity, even if it is not aesthetically realistic. Here is the challenge badge or whatever you want to call it. If you want to participate, add it to your signature! I recommend scaling it down to about 256x160. Here are mine, including the Kiebherr KTM 1120-4.3, Kiebherr KTM 1030-2.1, Kiebherr KTM 1300-6.2, and Kiebherr KTC 1050-3.1. Sorry there are so many pictures, but I use Kerbal Space Program more like Kerbal Crane Simulator. As Hans Kiebherr always said, "Why go to space when you can lift the stars themselves?" Check out my YouTube Channel for videos of some of the cranes shown here.
  2. Here's an idea for a drastically different game: Stock KSP system, but all the planets (that can fit) go in Kerbin's sphere of influence, maybe with Jool as a body in a synchronous orbit. To accommodate all the planets, I'd increase Kerbin's mass/gravity and decrease those of the other planets, and tighten up the orbits of satellite bodies (muns). Of course, I'd also increase thrust, ablator and Isp to keep a vaguely stockalike reentry and ascent profile. Would also increase the cost of propulsive parts, to scale nicely to the vastly smaller system. Makes for fast travel, makes life support easier, and would look stunning.
  3. Hello, @The Minmus Derp here, what have you made in Universe Sanbox(2)With pics plz. I'll post my solar system later.
  4. So, what are your top 5 (or less) planet packs? Mine:
  5. #Magic boulder in van this is awesome #done with haks *vab not van
  6. HI, welcome to the post where you post silly, everyday stuff Enjoy freedom You still want someone to elaborate on this Exactly what the tile says
  7. hi all, Just my thread, somewhere for me to post my schtuff. (hope this is right place, feel free to move) Im not much of a 'screenshotter' and ive not been making anything with an intended purpose as such, just messing about, as you do.! Anyhoo. ill be adding my schtuff here 1st - Kovverkraft : its got about as much control as real hovvercraft.....not alot.! To be continued......
  8. So we can speed up interplanetary travel i.e.from kerbin to duna.
  9. This is a detailed list of exoplanets (and possibly exomoons) observed, analysed, and discovered by the IRVEES program. Some of these planets are currently known ones that have been detected for practice, or analysed to find out more information on them. Most of the planets are candidates I have found with Planet Hunters, and may stay that way for several weeks. I might post the light curves of each candidate exoplanet. STUDIED KNOWN EXOPLANETS HAT-P-22b: One of the multiple Hot Jupiter exoplanets discovered by the HATNet Project. HAT-P-22b is 2.15 times the mass of Jupiter with a diameter 8% larger. It has a density of 2.26 g/cm3 and about 4.86 times Earth's gravity. HAT-P-22b was the first exoplanet monitored and detected by IRVEES, even though it was previously known to the scientific community. However, unlike other massive gas giants, it will not go through further analysis for possible moons, due to a small sphere of influence. It orbits a G5V main sequence star in Ursa Major that may have a K-Type binary companion. TBD EXOPLANETS DISCOVERED BY IRVEES None yet PLANET HUNTERS CANDIDATES KIC 9529088.01: A small signal in the light curve APH00013fk. The transit blocks about 0.09% of the light of the host star once every 1.5 days (about 35.85 hours). The host star is a K-Dwarf of magnitude 14.365 with the catalog number of KIC 9529088. If confirmed, this may be a Mini Neptune or a Super-Earth between temperatures of 800 and 1500 Kelvin. However, the signal of this object may be caused by the variability of KIC 9529088. My best estimate of the star's radius is between 0.65 and 0.55 solar Radii. KIC 10712631.01: A moderate sized but somewhat obscured signal in the light curve APH0001311. The potential planet blocked 0.26% of the light of its magnitude 15.926 K-Type host star. KIC 10712631 produces moderate levels of noise, and is a slight but predictable variable star. These variations make an M-shape with two main dips. The first takes about 8 days, and the second about 7 days. In comparison, the potential planet orbits about every 6 days with a transit lasting up to 5-6 hours. KIC 7825899.09: A strong transit signal in the light curve of the late-K dwarf KIC 7825899 (0.837 solar radii). This was the ninth reported transit in the light curve of that specific star, but it is unknown if my transit is the same as some of the others found. The object blocked 0.37% of its host star's light, suggesting that it has a radius no larger than 3.45 Earth Radii. It probably will be confirmed within a month.
  10. 1. What does a completely dead white dwarf look like? Is it like a solid planet? 2. Are neutron star "fragments" a real thing? Can the "fragments" continue to sustain their reactions? 3. How big would a neutron star with the mass of an average-size planet be? 4. Do bigger stars have bigger habitable zones? 5. Say you had a binary-ish star system consisting of a massive star and a relatively low-mass star. Is it possible to have planets stably orbiting the massive star further out than the lower-mass star?
×
×
  • Create New...