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Showing results for tags 'takeoff'.
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After my aircraft takes off, I suddenly pitch up sharply and crash. If I am going fast enough, I can take off, but the moment I pitch up enough it pitches up sharply again. My Aerodynamic overlay and my Center of Mass overlay are inside each other. My center of thrust is directly behind me. I have included pictures. help plz
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Hey guys , I know there are already a lots of tweets but i watched already a lots of tutorials etc... Well i tried to built a big cargo-SSTO. On ground it is good to turn left right but i have the problem that it cant take off I have built also another one but it has exactly the same problem. I can built planes i constructed the SR1-Blackbird and it worked well but SSTOS ... are not working ^^. One Problem i could imagine, is that the center of lift is not at line with the center of mass but I am still a noob in planes. I started 4 days ago to build planes xD. kind regards PS: i hope the pictures are there https://imgur.com/PG1H2RQ https://imgur.com/GmihCbH
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This black ring occurs everytime when I launch rocket or plane. That black ring conseals everything including esc menu and It disappears when my spacecraft overs about 70km. I use ModuleManager, MechJeb, NavHud and dependencies, AtmoshphereAutopilot. I'm using laptop that contains Radeon HD 6370M and i7-2630QM. Is it occurs only me? or someone of you can see this bug? I can't find what is reason of this problem. I hope you can help me.
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Anyone done this before me ? As in, landed a fuelled SSTO on the helipad on the VAB roof - then flown to orbit afterward ? The challenge I was participating in outlawed VTOL engines, so it had to be done with aerodynamic lift only. The landing was ... challenging. It was worth it for the takeoff though, felt like a re-enactment of the Doolittle Raid, WW2
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The McDonnell Douglas (now Boeing) AV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier Jump Jet family. Capable of vertical or short takeoff and landing (V/STOL), the aircraft was designed in the late 1970s as an Anglo-American development of the British Hawker Siddeley Harrier, the first operational V/STOL aircraft. Specifications: Type: SPH Class: aircraft Part Count: 54 Mods: 4 Mass 11.69t Cost 42,608.0 No. of Stages 4 Crew Capacity 1 Part Count 54 Craft File: https://kerbalx.com/Kerbalyst/AV8-Harrier
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My SSTO cannot build up enough speed to take off. It spins around and veers off in different directions. I can't upload images right now, but I can tell you it is three medium retractable landing gears. I am on sandbox.
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So I have an SSTO plane that I want to be able to land on the ground or the water. I haven't played for a while so the water is new to me. I managed to land in one piece consistently now, but taking off is another thing. Despite 4 RAPIERS, my top speed in the water is 30 m/s. I must be dragging a lot, although my underside is made of nothing but fuselage, wings and landing gear (which of course I have retracted), so there's nothing I can get rid of. And even if I could go faster, there's the problem of pitching up, it just won't. I suspect this is because my "fulcrum" is way behind my COM at the back edge of the wings (it's a delta wing design). So that's my problem, I'm hoping to hear some ideas on how to solve it.
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- taking off
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Here are some bugs for the Xbox One KSP: -Planes on runway are a few degrees to the left -Flaps on planes are "wonky" -Half the wheels on rovers go the wrong way -Objects in Spaceplane Hangar do not snap onto the middle automaticly Thats it! Don't expect these bugs being fixed, or if they even are bugs, but I hope you do your best. Thanks!