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Found 6 results

  1. Hi all, i have some ideas for features in the new game First off, i'd like to talk about "Suit Upgrades." You can find them in the administration building in career and science mode, but in sandbox they are automatically unlocked for you. In career you have to use credits to purchase the upgrades. T...
  2. Kerbal players aren't exactly professional pilots (so landing is hard for many of us), and the runway is annoyingly short for some of the heaviest/largest spaceplanes we might build (ESPECIALLY given the lack of any Stock jet engines larger than 1.25 meters- meaning our largest spaceplanes tend to e...
  3. This was originally meant to become UpgradesGUI Continued, but for several reasons starting "from scratch" proved more practical, and this Add-On inherited only a little from the former by @Gotmachine. For now it remains more limited than UpgradesGUI in certain ways. This plugin works in the VA...
  4. With 1.2 part stats upgrades that can be unlocked in the R&D facility have been implemented: "PartModules now support upgrades. In a MODULE node, add an UPGRADE node. Inside that add one node per techID you wish to provide upgrades, in ascending order. Inside that place keys and nodes you wish...
  5. Currently a new Sandbox save defaults to having the "apply all upgrades" (unsure if that is the exact wording, sorry) UN-checked. As a result, any mod that decides to use this functionality (and stock, should it ever do so) has the modder bombarded with "why aren't my parts showing up?" comments in...
  6. Which KSC upgrade do you recommend doing first? I'm using the Engineering Tech Tree and New Horizons mods, so my career has been all unmanned so far. I still haven't unlocked manned space flight, though I'm about to do so. As it is, I can orbit Kerbin and conduct suborbital flights to earn cash a...
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