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After flying a mission, I am unable to save my game. When I click the button to confirm a quicksave, the UI gets stuck in a wierd state where I can't do anything, until I hit ESC again. If I click Exit to Desktop, nothing happens. (I also tried returning to space center or tracking station - nothing happens when I click those, either.) When I click save, I see a NullReferenceException. The output log was also getting spammed continuously with that "root part drag cube" error message: OS, game version and other details listed at the bottom, after the stack trace. [FlightIntegrator]: Root part's drag cube is still zeroed! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The Miner Thing Mk I Relay Debris Unloaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at CompoundPart.GetReferenceTransform () [0x00000] in <filename unknown>:0 at ProtoPartSnapshot..ctor (.Part PartRef, .ProtoVessel protoVessel) [0x00000] in <filename unknown>:0 at ProtoVessel..ctor (.Vessel VesselRef) [0x00000] in <filename unknown>:0 at Vessel.Unload () [0x00000] in <filename unknown>:0 at Vessel.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at CompoundPart.GetReferenceTransform () [0x00000] in <filename unknown>:0 at ProtoPartSnapshot..ctor (.Part PartRef, .ProtoVessel protoVessel) [0x00000] in <filename unknown>:0 at ProtoVessel..ctor (.Vessel VesselRef) [0x00000] in <filename unknown>:0 at Vessel.BackupVessel () [0x00000] in <filename unknown>:0 at FlightState..ctor () [0x00000] in <filename unknown>:0 at Game.Updated () [0x00000] in <filename unknown>:0 at QuickSaveLoad.doSave (System.String filename) [0x00000] in <filename unknown>:0 at QuickSaveLoad.OnSaveAsClose (System.String saveName, Boolean pauseGame, .FinishedSaveLoadDialogCallback onSaveAsCloseReturn) [0x00000] in <filename unknown>:0 at QuickSaveLoad.ConfirmDialog (Boolean pauseGame, .FinishedSaveLoadDialogCallback onSaveAsCloseReturn) [0x00000] in <filename unknown>:0 at QuickSaveLoad+<SpawnSaveAsDialog>c__AnonStorey15F.<>m__1FC () [0x00000] in <filename unknown>:0 at DialogGUIButton.OptionSelected () [0x00000] in <filename unknown>:0 at DialogGUIButton.<Create>m__6FD () [0x00000] in <filename unknown>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ------------------------------- System/game specs: Windows 10 x64 (launched with 64-bit version option) on Steam. Updated 05/27/2017. No game mods installed. [config] build id = 01804 2017.05.25 at 19:56:39 CEST Branch: master language = en-us Related files: https://www.dropbox.com/sh/kw9bhc2idmlfmtb/AADPOFJcDKU4dyEn7vGsEihga?dl=0 Since I am prevented from saving the game, I don't have a save that demonstrates the issue. I will include the latest save game file that I have. Details of the game session: 1) Chatted on Steam in-game overlay 2) Went to tracking station 3) Launched using auto-saved ship 4) Grabbed the asteroid that is already in orbit around Kerbin (and has another ship attached to it) 5) Mined with both drills until storage tank is full 6) Separated and returned to Kerbin 7) Ran atmospheric experiments in upper atmosphere over polar ice cap 7) Successful landing on polar ice cap Note: In some ship stages, manual activation of the engine is required, due to weird behavior during stage separation. Sometimes I have to cycle through debris using square bracket keys to get control of the next stage. I was not able to quickly reproduce the issue with a fresh launch. Save game files are from an older version (maybe a originally started maybe 6 months ago; last save is maybe a month or two old - not sure how to check which version). After force-closing and restarting the game, I was able to start a mission with the auto-saved ship and exit the game normally.
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Hey I`m running a fairly heavy modded version of KSP and most recently I got crashes as soon as I try to launch something. I can view/build the vessels in VAB but as soon as they are loaded on the launchpad the game crashes. The error log is here: Error Log I hope it`s of some help and someone can help me out on that problem. greetings, Tuck Edit: Through try and error removing parts I found out it`s a problem with a specific part pack (ModularPods). I don`t know if it`s not compatible with other mods I got or a problem of the pack itself. But not using parts from it resolved it. @TiktaalikDreaming tagging for you to see.
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Hi guys, I´m asking for help or at least to confirm my idea My computer is a little bit old so im pretty sure that is the main reason of problems. Still i would like to ask if it is the only reason why my random crashes occur. Situation look like this .. Game just crash to black death usually during scene change like from building to complex scene or during loading craft. I would say i do have pretty weak computer right ? but few things look strange to me .. It doesnt matter if it is vanilla install, or (heavy cleaned vanilla install (manualy removed like 90% of parts)) or heavy moded game .. and im talking about RSS with its all glory graphic stuff (ok not all) . The game crash in all cases in pretty same rate ... it will load like 3-4 times (no matter how big craft or scene) before that happen. Problems started when i upgraded from WIN XP to WIN 10 (yeah i know win 10 take a lot more stuff from my com than win 10) I just had "stable" gameplay with -200 parts before on win XP .... and now it crash no matter what wery offten Is there problem just with computer or is there something else ? thats the question ... (sorry for crappy english) Error logs and other stuff: for clean ksp 1.0.5 install https://www.dropbox.com/sh/icpnvanglfvr3pf/AAB-eYMRl3FlFAi8HUuTEu3Ga?dl=0%C2%A7 KSP 1.0.5 Steam install Old pal: Operating System: Win 10 home 32bit Processor: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz Memory: 3,00 RAM GPU: ATI Radeon HD 3600 Series
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