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Made Kerbin Teeny-tiny-cutesy-wootesy. Seriously it's small.


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I made Kerbin 1/100 of the stock scale for fun and profit. No I'm not releasing it. Yes it's buggy as hell. Listen to this while viewing:

Heck, just go play this game when you're done with KSP for the day: http://outerwilds.com/about/

Anyway, I've been trying to get this to work nicely, but when I later tried flattening the ground in the config and launched a ship, I just got a Hell Kraken. :(

Edited by GregroxMun
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A few months ago, I quipped:

I wonder how small one could make it (Kerbin) with the game still being playable? (not including balance, of course it's going to be imbalanced as hail)

1%?

0.1%?

What's the "you can make a rocket that's the size of the planet if you try hard enough" limit?

This begs further research!

..And someone makes it. This community.

Have my rep, good sir.

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Did you try multiple launches, and have them all get the Kraken, also what's gilly like ?

I only did Kerbin, Mun, and Minmus, but doing the math, Gilly would be small enough to hug. (About 16 m across)

And Hell kraken happens eventually every time. Next time I tried it, I launched fine, but hell kraken'd during climb to orbit. I never hell krakened when I played with EVA Kerbanauts though.

- - - Updated - - -

It was Gregroxx who made that other config too, wonder how long til 0.1% scale...

No I didn't make 1/10 stock system, Metaphor did that. I suspect that 0.1% scale would never work. At all. But I shall attempt it because it seems horrible.

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I can't remember where or when, but there was a mod that came out months ago that not only did this, but also made the game playable! They even managed to flatten out the ground a bit.

[EDIT: Sorry, found it. They made Kerbin 10x larger than you did, which would account for the fact that nothing was this hideously glitched.]

Still really, really cool though.

BTW Gregrox, you seem to be a lot more active on the Forums lately (e.g.: yesterday, you started five threads). Have you been free from school/college/work lately?

-Upsilon

Edited by UpsilonAerospace
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I can't remember where or when, but there was a mod that came out months ago that not only did this, but also made the game playable! They even managed to flatten out the ground a bit.

You're thinking of the 1/10 Kerbol system mod.

This is 10x smaller than that. 1/100 Kerbol system, if you will.

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You're thinking of the 1/10 Kerbol system mod.

This is 10x smaller than that. 1/100 Kerbol system, if you will.

I realize that now, and I actually edited my post a minute before your reply. :wink:

How do you adjust these settings, anyway? Do you need to get RSS and then edit the configuration files, as Metaphor did? Or is there some other way?

-Upsilon

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BTW Gregrox, you seem to be a lot more active on the Forums lately (e.g.: yesterday, you started five threads). Have you been free from school/college/work lately?

-Upsilon

Yes actually. Snow and Ice caused a lot of cancelled school and only one day of college classes.

And here's what happens when you use 0.1% scale. Doesn't really work by any means. Like, you can't even launch.

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Approaching true Outer Wilds or Science of The Spheres scale, but the easter-egg mountains seem to cause a problem. Also we can't launch.

PQS genuinely HATES being forced into such small scales anyway, though I recall that Metaphor did manage to actually create in PlanetFactory (When PF was still in its infancy) a tiny little planet that you could rover around in a few seconds. Very much approaching the true B612 of that xkcd what-if article (book nerds will yell at me for not also mentioning Le Petit Prince as the origin of that).

- - - Updated - - -

I realize that now, and I actually edited my post a minute before your reply. :wink:

How do you adjust these settings, anyway? Do you need to get RSS and then edit the configuration files, as Metaphor did? Or is there some other way?

-Upsilon

I edited the RSS config.

EDIT: I found Metaphor's old teeny-tiny planets.

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Unfortunately he never released it. Maybe it's time I jumped back into planet creation using the new KopernicusTech stuff.

Wow, there's a lot of cool stuff in Metaphor's imgur page.

Edited by GregroxMun
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When Metaphor announed his 1/10th Kerbin, I became excited (and impatient) and made my own version - to facilitate the development of such, I'd actually made a rescaling engine, and had been working on a 1% Kerbin system, although the bugs were getting out of control at that point, and I abandoned it.

You can also see an accidental 1/100th (1%) Kerbin in my original release shots (second shot; was not intended, that was from the initial work prior to the script and I was mixing up "1% RSS" and "10% Kerbin"):

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Here's what my 1% Kerbin looked like just prior to the end of the project:

Stock-1PercentKerbinExp.jpg

Here's a 1% output from my conversion system:


KERBOL
// Density: 23424.7
Radius = 2616000 // 4.36 Kerbins
Mass = 1.75661e+24 // 33.20 Kerbins
semiMajorAxis = 0.0
period = 0.000

MOHO (1.17233e+14 KERBOL)
// Density: 3859874.1
Radius = 2500 // 0.00 Kerbins
Mass = 2.52628e+17 // 0.00 Kerbins
semiMajorAxis = 52631383.0
period = 2215754.049

EVE (1.17233e+14 KERBOL)
// Density: 8522555.5
Radius = 7000 // 0.01 Kerbins
Mass = 1.22448e+19 // 0.00 Kerbins
semiMajorAxis = 98326845.4
period = 5657975.398

GILLY (8.172e+08 EVE)
// Density: 1349681.4
Radius = 130 // 0.00 Kerbins
Mass = 1.24208e+13 // 0.00 Kerbins
semiMajorAxis = 315000.0
period = 388580.766

KERBIN (1.17233e+14 KERBOL)
// Density: 5848619.4
Radius = 6000 // 0.01 Kerbins
Mass = 5.29171e+18 // 0.00 Kerbins
semiMajorAxis = 135998402.6
period = 9203530.709

MUN (3.5316e+08 KERBIN)
// Density: 2915366.8
Radius = 2000 // 0.00 Kerbins
Mass = 9.76949e+16 // 0.00 Kerbins
semiMajorAxis = 120000.0
period = 137718.915

MINMUS (3.5316e+08 KERBIN)
// Density: 2927290.6
Radius = 600 // 0.00 Kerbins
Mass = 2.64855e+15 // 0.00 Kerbins
semiMajorAxis = 470000.0
period = 1077041.020

DUNA (1.17233e+14 KERBOL)
// Density: 3289848.4
Radius = 3200 // 0.01 Kerbins
Mass = 4.51559e+17 // 0.00 Kerbins
semiMajorAxis = 207261552.6
period = 17315397.830

IKE (3.01363e+07 DUNA)
// Density: 3039834.7
Radius = 1300 // 0.00 Kerbins
Mass = 2.79749e+16 // 0.00 Kerbins
semiMajorAxis = 32000.0
period = 63578.066

DRES (1.17233e+14 KERBOL)
// Density: 2923697.9
Radius = 1380 // 0.00 Kerbins
Mass = 3.21854e+16 // 0.00 Kerbins
semiMajorAxis = 408393482.0
period = 47893062.459

JOOL (1.17233e+14 KERBOL)
// Density: 467889.5
Radius = 60000 // 0.10 Kerbins
Mass = 4.23336e+20 // 0.01 Kerbins
semiMajorAxis = 687735603.2
period = 104648822.345

LAYTHE (2.82528e+10 JOOL)
// Density: 5614674.6
Radius = 5000 // 0.01 Kerbins
Mass = 2.93984e+18 // 0.00 Kerbins
semiMajorAxis = 271840.0
period = 52797.871

VALL (2.82528e+10 JOOL)
// Density: 2749096.7
Radius = 3000 // 0.01 Kerbins
Mass = 3.10916e+17 // 0.00 Kerbins
semiMajorAxis = 431520.0
period = 105923.200

TYLO (2.82528e+10 JOOL)
// Density: 4678431.6
Radius = 6000 // 0.01 Kerbins
Mass = 4.23295e+18 // 0.00 Kerbins
semiMajorAxis = 685000.0
period = 210874.713

BOP (2.82528e+10 JOOL)
// Density: 3239450.0
Radius = 650 // 0.00 Kerbins
Mass = 3.72649e+15 // 0.00 Kerbins
semiMajorAxis = 1285000.0
period = 544505.036

POL (2.82528e+10 JOOL)
// Density: 3030648.2
Radius = 440 // 0.00 Kerbins
Mass = 1.08139e+15 // 0.00 Kerbins
semiMajorAxis = 1798900.0
period = 901901.478

EELOO (1.17233e+14 KERBOL)
// Density: 2878743.8
Radius = 2100 // 0.00 Kerbins
Mass = 1.11673e+17 // 0.00 Kerbins
semiMajorAxis = 901188200.0
period = 156992042.616

Any RSS person should know what to do with it ;) (the left justified line is simply a header with planet's name, it's GM, and parent, basically debug output)

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Oh my god you did it. 0.1% scale. Hmm... This has me wondering, what if you just made Gilly 0.1% scale and tried to cover it in structural panels. GregroxMun, you need to do it now. FOR SCIENCE!

PQS would abandon me as a human being, jump out of space, beat me up into little pieces, make me into structural panels that are extremely thin, and then cover me around Phobos.

- - - Updated - - -

I tried using KopernicusTech to make a tiny little Minmus MintChip Sprinkle around Kerbin, but I could find no examples of using KopernicusTech to change PQS settings, to it instantly went from 125m radius to a spiky blob that is as much radius as the highest of Minmus' mountains from ground level. It was cute when i was approaching it in my ship though. I still really want someone to properly make a Sprinkle.

Here's what I had:

@Kopernicus 
{
Body
{
name = Sprinkle
flightGlobalsIndex = 538
Template
{
name = Minmus
}
Properties
{
description = An unbelievably tiny little package of Minmus-Mintchip icecream found orbiting Kerbin, but with an insanely dense core! Scientists suspect it is a thrown-off chunk of Minmus' own core, and fascinating insights into the structure of Minmus itself might be gained from experimentation on the object.
radius = 125
geeASL = 1
tidallyLocked = False
rotationPeriod = 124.3
initialRotation = 180
timewarpAltitudeLimits = 0 2 2 3 3 4 4 10
ScienceValues
{
landedDataValue = 17
splashedDataValue = 17
flyingLowDataValue = 16
flyingHighDataValue = 16
inSpaceLowDataValue = 15
inSpaceHighDataValue = 15
recoveryValue = 12
flyingAltitudeThreshold = 25000
spaceAltitudeThreshold = 50000
}
}
Orbit
{
referenceBody = Kerbin
inclination = 17.15
eccentricity = 0.25
semiMajorAxis = 1800000
longitudeOfAscendingNode = 62
argumentOfPeriapsis = 115
meanAnomalyAtEpoch = 5.8
epoch = 0
}
ScaledVersion
{

}
}



}

Here's what it looked like on approach, before entering the SOI.

l3VCt8K.png

When you get too close to a scaledspace object, because in fact the scaledspace object is 1/6000 scale (or is it 1/600 scale?), the object clips into your camera and disappears.

- - - Updated - - -

When Metaphor announed his 1/10th Kerbin, I became excited (and impatient) and made my own version - to facilitate the development of such, I'd actually made a rescaling engine, and had been working on a 1% Kerbin system, although the bugs were getting out of control at that point, and I abandoned it.

You can also see an accidental 1/100th (1%) Kerbin in my original release shots (second shot; was not intended, that was from the initial work prior to the script and I was mixing up "1% RSS" and "10% Kerbin"):

http://imgur.com/a/nkn0d

Here's what my 1% Kerbin looked like just prior to the end of the project:

http://alpha.renegrade.net/images/Stock-1PercentKerbinExp.jpg

Here's a 1% output from my conversion system:


KERBOL
// Density: 23424.7
Radius = 2616000 // 4.36 Kerbins
Mass = 1.75661e+24 // 33.20 Kerbins
semiMajorAxis = 0.0
period = 0.000

MOHO (1.17233e+14 KERBOL)
// Density: 3859874.1
Radius = 2500 // 0.00 Kerbins
Mass = 2.52628e+17 // 0.00 Kerbins
semiMajorAxis = 52631383.0
period = 2215754.049

EVE (1.17233e+14 KERBOL)
// Density: 8522555.5
Radius = 7000 // 0.01 Kerbins
Mass = 1.22448e+19 // 0.00 Kerbins
semiMajorAxis = 98326845.4
period = 5657975.398

GILLY (8.172e+08 EVE)
// Density: 1349681.4
Radius = 130 // 0.00 Kerbins
Mass = 1.24208e+13 // 0.00 Kerbins
semiMajorAxis = 315000.0
period = 388580.766

KERBIN (1.17233e+14 KERBOL)
// Density: 5848619.4
Radius = 6000 // 0.01 Kerbins
Mass = 5.29171e+18 // 0.00 Kerbins
semiMajorAxis = 135998402.6
period = 9203530.709

MUN (3.5316e+08 KERBIN)
// Density: 2915366.8
Radius = 2000 // 0.00 Kerbins
Mass = 9.76949e+16 // 0.00 Kerbins
semiMajorAxis = 120000.0
period = 137718.915

MINMUS (3.5316e+08 KERBIN)
// Density: 2927290.6
Radius = 600 // 0.00 Kerbins
Mass = 2.64855e+15 // 0.00 Kerbins
semiMajorAxis = 470000.0
period = 1077041.020

DUNA (1.17233e+14 KERBOL)
// Density: 3289848.4
Radius = 3200 // 0.01 Kerbins
Mass = 4.51559e+17 // 0.00 Kerbins
semiMajorAxis = 207261552.6
period = 17315397.830

IKE (3.01363e+07 DUNA)
// Density: 3039834.7
Radius = 1300 // 0.00 Kerbins
Mass = 2.79749e+16 // 0.00 Kerbins
semiMajorAxis = 32000.0
period = 63578.066

DRES (1.17233e+14 KERBOL)
// Density: 2923697.9
Radius = 1380 // 0.00 Kerbins
Mass = 3.21854e+16 // 0.00 Kerbins
semiMajorAxis = 408393482.0
period = 47893062.459

JOOL (1.17233e+14 KERBOL)
// Density: 467889.5
Radius = 60000 // 0.10 Kerbins
Mass = 4.23336e+20 // 0.01 Kerbins
semiMajorAxis = 687735603.2
period = 104648822.345

LAYTHE (2.82528e+10 JOOL)
// Density: 5614674.6
Radius = 5000 // 0.01 Kerbins
Mass = 2.93984e+18 // 0.00 Kerbins
semiMajorAxis = 271840.0
period = 52797.871

VALL (2.82528e+10 JOOL)
// Density: 2749096.7
Radius = 3000 // 0.01 Kerbins
Mass = 3.10916e+17 // 0.00 Kerbins
semiMajorAxis = 431520.0
period = 105923.200

TYLO (2.82528e+10 JOOL)
// Density: 4678431.6
Radius = 6000 // 0.01 Kerbins
Mass = 4.23295e+18 // 0.00 Kerbins
semiMajorAxis = 685000.0
period = 210874.713

BOP (2.82528e+10 JOOL)
// Density: 3239450.0
Radius = 650 // 0.00 Kerbins
Mass = 3.72649e+15 // 0.00 Kerbins
semiMajorAxis = 1285000.0
period = 544505.036

POL (2.82528e+10 JOOL)
// Density: 3030648.2
Radius = 440 // 0.00 Kerbins
Mass = 1.08139e+15 // 0.00 Kerbins
semiMajorAxis = 1798900.0
period = 901901.478

EELOO (1.17233e+14 KERBOL)
// Density: 2878743.8
Radius = 2100 // 0.00 Kerbins
Mass = 1.11673e+17 // 0.00 Kerbins
semiMajorAxis = 901188200.0
period = 156992042.616

Any RSS person should know what to do with it ;) (the left justified line is simply a header with planet's name, it's GM, and parent, basically debug output)

Well yeah, I can plug those in, but then PQS would go mad with huge spikey mountains everywhere. Can you just release your project?

- - - Updated - - -

You know what guys? Fine I'll go to Gilly. At least using the 1/10 stock system config I can make Gilly flat. Probably. Hopefully. Almost certainly not.

Edited by GregroxMun
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Well yeah, I can plug those in, but then PQS would go mad with huge spikey mountains everywhere. Can you just release your project?

Um, I could post the full config files, they're 0.24 based though and I can't recall if I touched the PQS beyond Kerbin's SOI or not. (it looks like I did touch 'em, but it is prolly untested, and possibly values from my 10% as the 1% started as simply a copy paste)

If you (or anybody) want to play it, I've just now posted it here:

http://alpha.renegrade.net/Kerbin1Percent.zip

The good news is that it has a 1%-compatible powercurve ;)

(my 10 percent one is in the same place, just with "10" instead of "1". Again with the 0.24 caveat.)

Edited by Renegrade
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Am I the only one who is reminded of Spore planets by those tiny KSP planets?

Spore is about 1/100 Earth size (1/10 Stock Kerbal size), so yeah.

- - - Updated - - -

Looks like Gilly becomes completely dark when you're inside the SOI. From the sun, anyway. I'm going to try to give my ship lights to illuminate it.

EDIT: Ship light barely work at all. And I still crashed. The game really does get glitchy when you try and do these ridiculous scales!

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0.1% scaled Gilly. About 130 meters across.

Edited by GregroxMun
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http://imgur.com/a/Ijanv

Tested your 1% config, Renegrade.

Yeah, I don't accurately recall how far along it got. I know I got the orbits and masses plunked in from the script, as well as the power curve, but PQS was being a PITA. Even at 10%, Minmus just seemed to flat out ignore any changes I threw at it, and the Mun's procedural craters went 'meh' at any directives I put in :/

I'd really love to get some epically tiny planets done, but all that fighting with KSP/RSS wore me down.

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PQS would abandon me as a human being, jump out of space, beat me up into little pieces, make me into structural panels that are extremely thin, and then cover me around Phobos.

What? I don't care, do it! If that doesn't work, try 1%! (I think it will be 2.3 km in diameter, just within the 2.5 km deload range)

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