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[WIP] [1.0.5] (Dev Paused) QuizTech Aero Pack v1.2.9.x | Updated: 8/9/15 |


Quiznos323

What parts/features would you like to see next?  

854 members have voted

  1. 1. What parts/features would you like to see next?

    • I don't care about B9 versions
      169
    • Mk1 fighter cockpit
      201
    • R.A.P.I.E.R. vtol engines
      198
    • A shorter Mk2 to Mk1 adapter w/ intakes
      124
    • Other engines besides vtols
      210


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  • 2 weeks later...
On 11/21/2015, 1:16:07, DiamondBack973 said:

I get this glitch where the "Phoenix" lifter wings don't register as parts, and fall off (with the rest of the wing) when I try to launch a craft that has them. Tried it with FAR, it still doesn't work.

I also have had this happen. Still, only one part being bonked by a version transition in such a big set isn't doing too bad.

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NathanKell has announced that ModuleRCSFX has been rolled into stock as of 1.0.5, and should not be installed, and that is set as a dependency for this mod. I think that may mean that the RCS features might not work if you don't install ModuleRCSFX (I gather there are slight differences in the naming), and other things might have problems if you do install it. Looks like this mod may therefore need an update to work properly with 1.0.5.

EDIT: Looks like the K-21-RCS Jet Thruster (rcsJet) part is the only one affected by this, but I think the ModuleRCSFX reference is actually completely commented out, so maybe ModuleRCSFX should not be a dependency at all.

Edited by politas
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Hey everyone!

Finals will be over for me soon and that means development time... I've read through your comments and noted the issues that need fixing, and I have a new part in the works that will be ready to be shown soon.

Stay tuned for more!

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2 hours ago, TheHengeProphet said:

I don't know if anybody mentioned this, but the CoM on the Eagle cockpit is unusually far back.

I'll take a look at it. EDIT: Fixed it :)

1nfXTI8l.png

Who likes large canopies?

(Now, the album shows, thanks blowfish!)

 

Edited by Quiznos323
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25 minutes ago, blowfish said:

Insert imgur album is the very rightmost button in the editor.  Just paste the album id in the field, in your case JvnPL.  Works below:

  Reveal hidden contents

 

 

Ah there we go, I was trying to put the whole link in there. Thanks :)

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Thanks for the awesome mod!  I am having the same issue with the Phoenix lifter wings not registering, I can't assign them to action groups in SPH, but the right click options including control adjustment menus are there.  Need them for my Quinjet VTOL light cargo aircraft...

Thanks again for the mod.

Edited by interface
change VAB to SPH for clarity
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  • 2 weeks later...
  • 3 weeks later...

Hello there, some little suggestion to optimize mod:
1. in QuizTechAero\Parts\Command\K-10\ you have K-10.mbm & K-10.dds aka dds one is more that inaff mbm perfect to be delete
2. in QuizTechAero\Parts\Utility\Mk2_ShieldedNosePort\ you have mk2NoseDockingPort.mbm & mk2NoseDockingPort.dds delete mbm one
3. in QuizTechAero\Parts\FuelTank\Mk2_Quarter_Tank\ you have mk2vtol.mbm file what it will be perfect to convert to dds & delete mbm one
4. in QuizTechAero\Parts\Utility\Mk2_Half_ServiceBay\ you have mk2CargoBay.mbm what it will be perfect to convert to dds & delete mbm one

salute & cya around

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Hello there! Brilliant mod!

Any chance for a large mk2 cargo bay that opens up on both sides (like the QuizTech service bay?) I tried welding more service bays, and fiddling with the part cfg file, but I can't get the welded part to open up more then one "section". Is there a way to do this without modelling an entire new part?

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On 1/25/2016 at 1:18 PM, entropy-- said:

Hello there! Brilliant mod!

Any chance for a large mk2 cargo bay that opens up on both sides (like the QuizTech service bay?) I tried welding more service bays, and fiddling with the part cfg file, but I can't get the welded part to open up more then one "section". Is there a way to do this without modelling an entire new part?

You can do this by setting the part scale in the Y-direction multiplied by 2 (or whatever you want really). If you want a separate part you can copy the part file, rename the file and the part in the cfg (making sure to set the correct file path in the MODEL{} node), and then set the scale. You will also have to multiply the node positions to the scale you want as well.

Here's an example of a x2 scaled cfg change that I got to work:

node_stack_top2 = 0.0, 0.9374, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom2 = 0.0, -0.9374, 0.0, 0.0, 1.0, 0.0, 0	
node_stack_top = 0.0, 0.9374, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.9374, 0.0, 0.0, -1.0, 0.0, 1

MODEL
{
  model = QuizTechAero/Parts/Utility/Mk2_Half_ServiceBay/Mk2_Half_ServiceBay
  position = 0.0, 0.0, 0.0
  scale = 1,2,1
  rotation = 0, 0, 0
  texture = blank, Squad/Parts/Utility/mk2CargoBay/mk2CargoBay
}

Just replace the corresponding lines and you should be good to go. 

Note that the texture may look funny with more than a x2 scale lol.

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On November 21, 2015 at 2:16 PM, DiamondBack973 said:

I get this glitch where the "Phoenix" lifter wings don't register as parts, and fall off (with the rest of the wing) when I try to launch a craft that has them. Tried it with FAR, it still doesn't work.

I have the same problem please fix they look so cool i have 1.0.5

 

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  • 2 weeks later...

Quiz, I'm having the same issue as a lot of people.. The VTOL wings aren't clickable in the Action Groups menu, how can I fix this? I made my favorite thing to fly in ksp with those wings, please help?

Edited by Twitchy115
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