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What do you enjoy doing the most in KSP?


Columbia

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I know that feeling... been playing KSP since November, and my first probe arrived at Jool yesterday. There's so much to do in Kerbin SOI that I can't find an excuse to timewarp :S

I've been playing since 2012... and I still haven't got further than Duna's orbit, even though I have launched lots of armadas on pretty much every transfer orbit you can think of during the first game month. I never timewarp more than a day without doing something in between. It's starting to sound silly.

Rune. I guess the "pace myself for 1.0" part is a "challenge achieved".

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I like finding solutions a lot. I catch myself spending hours trying to figure a good rocket or plane design, and when I finally do it, I get satisfied and close the game. :P

Though, I also enjoy staging. Ah, those upper atmosphere stagings... So beautiful.

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Edited by Kowgan
Pics.
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I like doing missions primarily around the Kerbin system. Interplanetary befuddles me. I've been recording my progress in mission reports (link in my signature), and that's fun too because I get to ad-lib a lot of what I do! :sticktongue:

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I like designing multi-craft missions that require lots of orbital and/or ground construction. There's something neat about all the assembly in KSP, both in the VAB, but also in flight. Maybe it appeals to my innate desire to build -> experiment -> iterate quickly and cheaply, without having to waste real money on expensive hardware (or thousands of LEGO, for which I have no room.) I also like the ability to impart my own narrative, or none at all, on top of what I'm doing in the game.

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I like learning new things. I also very much enjoy the feeling of success when something I design does exactly what I intend it to do , then get blown away when I realize the limitless other uses it has.

Edited by Herbin
typo
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I like learning new things. I also very much enjoy the feeling of success when something I design does exactly what I intend it to do , then get blown away when I realize the limitless other uses it has.

Damn I wish this happened to me. I tend to build highly specialised stuff which is only good at the one specific task I built it for. Guess I should either try to build big and general purpose or lower my mission parameters :P

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Designing something... often something crazy... then probably only about 10% of the designs remain in active use.

One of the last things I've designed is a couple of SSTO spaceplanes that can get small satellites up there for almost no cost... but the same satellites can also be launched by a cheap expendable rocket and I think I'll just use the rocket for that (because when I use those contracts they already pay off several times and rocket is much faster and easier thing to fly).

Yeah, it usually ends like this: "Hurray! It works! Now let's make something else."

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Damn I wish this happened to me. I tend to build highly specialised stuff which is only good at the one specific task I built it for. Guess I should either try to build big and general purpose or lower my mission parameters :P

Thanks... I think. lol. I do have several specialized ships. My favorite is my KDST ship. ( Kerbal Drop Science Team ) It's basically a mothership with four detachable dropships for various science type tasks. The main ship is permanently in space. Too large ti land anywhere

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Yeah, it usually ends like this: "Hurray! It works! Now let's make something else."

This :) Each task needs it's own SSTO, be it satellite deployer, or station stand-in. Small change to parameters between two contracts? Oh, that'll be a whole new design then!

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I'm not the only procrastinator! Although I do use timewarp I rarely have anything to timewarp with :)

Tweety

My current orbital map. Notice the date (time is Kerbin time):

2hlRPfs.png

Let's zoom in a bit to get a general system view, that one only shows the stuff currently leaving to grab some 'roids.

RHuJQGw.png

And you know those grey blobs? That's because every rock looks somewhat like this:

uO1catq.png

There are 43 active flights in that save, and only about 10 are not multi-part ships (stations, surface bases, interplanetary ships and the like). I took down the flags (except the runway navigation marker and the few most important ones) because they cluttered up map view too much. After about one and a half months, in Earth time. The windows just take too damn long to come up, compared to what I can do in a kerbal day!

Currently prepping to crew and launch towards the Joolian system a small armada of three pre-packaged bases, two (or three, I'm still deciding if I launch another) stations, and plenty of mining and service vehicles to go with. Getting the crews to level three in under two kerbal weeks took some ingenuity (and a few >4km/s six-seater SSTOs).

Rune. My kerbals are VERY busy kerbals.

Edited by Rune
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Being a cheap ass in the game.

Minimalist builds, repurposing things to do things they were never designed for (like my first science space station in Kerbin orbit that was used as a Minmus land base and is now back in orbit, or a probe that became a Mun hopper to take a Kerbal around on one of those "scan something landed at XXX" contracts), using mods like Extraplanetary Launch Pads and Karbonite to build the ships and start missions from smaller gravity wells than Kerbin and refuelling on the cheap, designing crazy weird contraptions to do multiple contracts of the "test XXX in orbit/flying/escape-orbit" kind with just one ship, using a single probe to explore multiple planets for science, contracts or ScanSat mapping, and so on.

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I'm currently in a "waiting for 1.0" phase, although I do occasionally boot up and consider new ELAPOS (Extremely Large And Pointless Orbital Stations) to build. Previous to that I was into constructing flying saucers, which will probably become near-impossible with the new aero.

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Starting a fresh career. The later planetary landings start to bore me. I've been on every body twice, with the exception of Jool.. only did that once. The early stages of scrabbling for science and moneys, trying to land on the Mun, this is by far the best part of the game. (IMO)

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I like designing the vehicles and the missions to accomplish goals in what I consider a "realistic" way given the physics and constraints of the Kerbal Universe, plus some of my own self imposed constraints.

Doing the actual flying of the missions is less satisfying, but it is the proof of the planning.

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