sp1989 Posted March 19, 2018 Share Posted March 19, 2018 Is there a way to get this to work on the making history parts. I gotta make the shroud fit right on top of the pod. How they could make such a frustratingly simple mistake is really well....frustrating lol. Link to comment Share on other sites More sharing options...
xXKSP_playerXx Posted March 19, 2018 Share Posted March 19, 2018 Curse link seems to be down for some reason... Link to comment Share on other sites More sharing options...
pellinor Posted March 19, 2018 Author Share Posted March 19, 2018 13 minutes ago, xXKSP_playerXx said: Curse link seems to be down for some reason... Fixed, thanks. 1 hour ago, sp1989 said: Is there a way to get this to work on the making history parts. I gotta make the shroud fit right on top of the pod. How they could make such a frustratingly simple mistake is really well....frustrating lol. You need patches like the ones in the TweakScale/patches folder. By the way, I haven't bought the expansion, so if someone has working patches for the new parts I'd be happy about a pull request. Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted March 19, 2018 Share Posted March 19, 2018 As a head's-up, I encountered problems with this mod-- not because of the mod itself, but because of the recent issues with Windows Defender quarantining various .dll files as "malware,' causing this (and some other mods) to 'fail silently.' So, if someone asks for help, that might be one of the issues they're dealing with-- unfortunately. Link to comment Share on other sites More sharing options...
JedTech Posted March 20, 2018 Share Posted March 20, 2018 (edited) 10 hours ago, pellinor said: By the way, I haven't bought the expansion, so if someone has working patches for the new parts I'd be happy about a pull request. I'm working on some tonight. I'll create a Pull Request when I'm done. Edited March 20, 2018 by JedTech Link to comment Share on other sites More sharing options...
JedTech Posted March 20, 2018 Share Posted March 20, 2018 @pellinor, Making History configs pull request is up! Link to comment Share on other sites More sharing options...
viperwolf Posted March 22, 2018 Share Posted March 22, 2018 On 3/20/2018 at 2:39 PM, JedTech said: @pellinor, Making History configs pull request is up! Will this be updated here or on a different thread? Link to comment Share on other sites More sharing options...
JedTech Posted March 22, 2018 Share Posted March 22, 2018 (edited) On 3/21/2018 at 6:56 PM, viperwolf said: Will this be updated here or on a different thread? Pellinor will likely include it with the next release of Tweakscale here in this thread. When depends on his schedule. If you are impatient you can test these configs out for me and let me know how it goes. Edited March 24, 2018 by JedTech deleted link because it was for testing only. Link to comment Share on other sites More sharing options...
Acvila Posted March 22, 2018 Share Posted March 22, 2018 solar panels have the same output at any scale or is something which interfere in my modded ksp? ksp 1.4.1 Link to comment Share on other sites More sharing options...
viperwolf Posted March 22, 2018 Share Posted March 22, 2018 23 minutes ago, JedTech said: Pellinor will likely include it with the next release of Tweakscale here in this thread. When depends on his schedule. If you are impatient you can test these configs out for me and let me know how it goes. https://www.dropbox.com/sh/e41yvb7mpc5zb32/AADySh0-rfK_gGckrPObc4DWa?dl=0 Sure ill try it, anything specific you want me to look for? Link to comment Share on other sites More sharing options...
JedTech Posted March 22, 2018 Share Posted March 22, 2018 1 minute ago, viperwolf said: Sure ill try it, anything specific you want me to look for? Most every Making History part should be scalable. I added 1.875 as an increment option for Making History parts since it is a standard size in Making History. Test Engine Plates and Structural Tubing as those are new part types and I'm not sure how they'll work when scaled. Link to comment Share on other sites More sharing options...
viperwolf Posted March 22, 2018 Share Posted March 22, 2018 (edited) 15 minutes ago, JedTech said: Most every Making History part should be scalable. I added 1.875 as an increment option for Making History parts since it is a standard size in Making History. Test Engine Plates and Structural Tubing as those are new part types and I'm not sure how they'll work when scaled. Ok im actually in game right now testing it. Ill let you know in a few mins EDIT: I just ran through them pretty fast and everything seems good. the doughnut was never scaleable so I assume the same reasoning for the Baguette and dumpling. The fuel percentages seem to scale on all parts. All command pods are scaled except the new MK1-3 Edited March 22, 2018 by viperwolf Link to comment Share on other sites More sharing options...
JedTech Posted March 22, 2018 Share Posted March 22, 2018 (edited) 1 hour ago, viperwolf said: Ok im actually in game right now testing it. Ill let you know in a few mins EDIT: I just ran through them pretty fast and everything seems good. the doughnut was never scaleable so I assume the same reasoning for the Baguette and dumpling. The fuel percentages seem to scale on all parts. All command pods are scaled except the new MK1-3 The Baguette, Dumpling, and MK1-3 are in 1.4 and not Making History. So those parts are not in the configs I gave you. But I put in a pull request to give those parts configs as well so look for that in the next update to TweakScale. Edited March 22, 2018 by JedTech Link to comment Share on other sites More sharing options...
viperwolf Posted March 22, 2018 Share Posted March 22, 2018 1 hour ago, JedTech said: The Baguette, Dumpling, and MK1-3 are in 1.4 and not Making History. So those parts are not in the configs I gave you. But I put in a pull request to give those parts configs as well so look for that in the next update to TweakScale. Yeah i kinda figured thats what it was, good job BTW. Im enjoying the tweaking with the MH update now. Link to comment Share on other sites More sharing options...
Maxsimal Posted March 23, 2018 Share Posted March 23, 2018 is there any way to get an older version? The github releases only seem to go up to 1.5.0 Ckan downloads don't seem to work anymore, and I'm using 1.3.1 - Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 23, 2018 Share Posted March 23, 2018 24 minutes ago, Maxsimal said: is there any way to get an older version? The github releases only seem to go up to 1.5.0 Ckan downloads don't seem to work anymore, and I'm using 1.3.1 - v2.3.7 is for 1.3.1: https://github.com/pellinor0/TweakScale/releases/tag/v2.3.7 Link to comment Share on other sites More sharing options...
Modding Maniac Posted March 23, 2018 Share Posted March 23, 2018 please make it work with making history Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 23, 2018 Share Posted March 23, 2018 11 minutes ago, Modding Maniac said: please make it work with making history It does if you grab the config files from @JedTech's fork. Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 24, 2018 Share Posted March 24, 2018 How do I avoid being stuck to the launch clamps when the engine is downscaled? Is there a workaround or does it mean "just do not downscale engines"? Link to comment Share on other sites More sharing options...
Modding Maniac Posted March 24, 2018 Share Posted March 24, 2018 3 hours ago, leatherneck6017 said: It does if you grab the config files from @JedTech's fork. and how do i do that and how do i install it Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 24, 2018 Share Posted March 24, 2018 5 minutes ago, Modding Maniac said: and how do i do that and how do i install it You can find it here:https://github.com/pellinor0/TweakScale/network to be specifichttps://github.com/Jed-Tech/TweakScale I hoped to find a solution to my problem there... Link to comment Share on other sites More sharing options...
Acvila Posted March 24, 2018 Share Posted March 24, 2018 (edited) no one have an answer why solar panels no matter small or big provide same amount of EC? ksp 1.4.1 Edited March 24, 2018 by Acvila Link to comment Share on other sites More sharing options...
Davian Lin Posted March 24, 2018 Share Posted March 24, 2018 (edited) So, if you are can allow me to upload this, I do it.cfg. file with TweakScale module for parts from the DLC "Making History Expansion"! Now you can change scales of your Apollo or Voskhod-2![file put into the GameData/TweakScale/patches][screenshots in Russian] SquadExpansion_TweakScale.cfg Edited March 24, 2018 by Davian Lin Link to comment Share on other sites More sharing options...
Modding Maniac Posted March 24, 2018 Share Posted March 24, 2018 (edited) 4 hours ago, Gordon Dry said: You can find it here:https://github.com/pellinor0/TweakScale/network to be specifichttps://github.com/Jed-Tech/TweakScale I hoped to find a solution to my problem there... there are like 45 files there which one is it? nevermind, but do i just install them into gamedata? i already have tweakscale dev installed 7 minutes ago, Modding Maniac said: there are like 45 files there which one is it? nevermind, but do i just install them into gamedata? i already have tweakscale dev installed and do i download the coupling with everything else or something else Edited March 24, 2018 by Modding Maniac Link to comment Share on other sites More sharing options...
Maxsimal Posted March 24, 2018 Share Posted March 24, 2018 16 hours ago, leatherneck6017 said: v2.3.7 is for 1.3.1: https://github.com/pellinor0/TweakScale/releases/tag/v2.3.7 Thank you! - I guess I didn't google the right repository Link to comment Share on other sites More sharing options...
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