Svm420 Posted April 11, 2016 Share Posted April 11, 2016 (edited) 58 minutes ago, martinezfg11 said: Hey guys, working on some IVA's prior to my 1.1 release. Here's a teaser, it's a rough blockout still: Spoiler Are you considering making any custom pages with that many MFDs? Since many RL data are not available with ASET or RPM MFDs stuff like dynamic pressure, Mach, flap/spoil state and thrust vs throttle. I don't know if its up your alley, but a nice screen like the old B9 APFD:ADI shown here. Otherwise I would really appreciate some gauges for info not available on a MFD page. IVA is looking great! I dream of the day someone integrates BDArmory radar stuff into a MFD page, but a plugin would have to be made for them to talk. Edited April 11, 2016 by Svm420 Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 11, 2016 Author Share Posted April 11, 2016 I actually was thinking of making a prop that controls the BDArmory weapon manager. As for all the other RPM stuff you mentioned... well one step at a time Link to comment Share on other sites More sharing options...
commanderbunbun Posted April 12, 2016 Share Posted April 12, 2016 Hey, I love your cockpits. I used them in my fighters. If I may suggest a cockpit interior for your Hornet cockpit: VF-0 cockpit. As well, you should make two varieties of the same cockpit, a single seater and twin seater version. Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 12, 2016 Author Share Posted April 12, 2016 3 hours ago, commanderbunbun said: Hey, I love your cockpits. I used them in my fighters. If I may suggest a cockpit interior for your Hornet cockpit: VF-0 cockpit. As well, you should make two varieties of the same cockpit, a single seater and twin seater version. I'm actively working the IVA for the Hornet, see one of my posts above. Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 13, 2016 Author Share Posted April 13, 2016 Why do Kerbals have such big heads?? Hornet IVA progress below. Link to comment Share on other sites More sharing options...
Mallikas Posted April 13, 2016 Share Posted April 13, 2016 Neat, i like the idea of putting small details behind the seats so they can be seen from outside. Gotta try recreating the Battlefield jet mission when you release it! Link to comment Share on other sites More sharing options...
CrisK Posted April 13, 2016 Share Posted April 13, 2016 16 hours ago, martinezfg11 said: Why do Kerbals have such big heads?? Hornet IVA progress below. Your hornet cockpit is my favorite of your designs. What (if any) mods will you integrate with the IVA? ASET? RPM? Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 13, 2016 Author Share Posted April 13, 2016 4 minutes ago, CrisK said: Your hornet cockpit is my favorite of your designs. What (if any) mods will you integrate with the IVA? ASET? RPM? It will definitely use both ASET RPM, and a flavor of my own props. Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 14, 2016 Share Posted April 14, 2016 On 3/30/2016 at 2:28 AM, martinezfg11 said: Hi, I used this tutorial to add airlocks and ladders to my parts. Edit: So all you do is add a cube or cylinder collider, then add the appropriate layer and tag IAW the link above. Then you can do the same with a ladder, now the tricky part is getting the hatch and ladder to line up just right so your Kerbal can get on the ladder upon exiting the hatch. Also look at this video. On 4/11/2016 at 7:27 AM, martinezfg11 said: Hey guys, working on some IVA's prior to my 1.1 release. Here's a teaser, it's a rough blockout still: @martinezfg11 is this the video that you used to make your IVA's or did you use something else? Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 14, 2016 Author Share Posted April 14, 2016 Just now, TMasterson5 said: @martinezfg11 is this the video that you used to make your IVA's or did you use something else? Yeah, notice the video says PT.2. There's 3 in total just find it on @nli2work's youtube channel. Those videos are the main sources I used for making IVA's when I started as far as unity setup and configs. If you need more help just PM me. Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 14, 2016 Share Posted April 14, 2016 1 minute ago, martinezfg11 said: Yeah, notice the video says PT.2. There's 3 in total just find it on @nli2work's youtube channel. Those videos are the main sources I used for making IVA's when I started as far as unity setup and configs. If you need more help just PM me. I looked up the first video and saw that it is an hour long and then came back here to ask you that. I was afraid you were gonna say that haha Thanks man! Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 14, 2016 Author Share Posted April 14, 2016 Just now, TMasterson5 said: I looked up the first video and saw that it is an hour long and then came back here to ask you that. I was afraid you were gonna say that haha Thanks man! It's worth every minute. Here's some main things to note about IVA's Make the center of your IVA the same as the center of your exterior part - I solve this by making my IVA with a copy of my external model, which is super important especially now with transparent IVA's. Make a Gameobject inside Unity and make your object a child of that Gameobject, then rotate it 180 degrees on the Y axis Your Kerbal transforms need to be Z forward (which means also rotated) and lower than the seated position, that you will learn with trial and error. The depth mask doesn't need to compass your exterior model, it just needs to hide what you don't want visible in the IVA. Once you "write" your IVA part then you will need to bring it in using the KSP Part Tools to put props on it, which will mean you need a config first. Link to comment Share on other sites More sharing options...
Svm420 Posted April 14, 2016 Share Posted April 14, 2016 Your parts reflect the quality, dedication and time you put in @martinezfg11. I love your parts and really appreciate the work it take so thanks as always! Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 21, 2016 Author Share Posted April 21, 2016 (edited) Hey everyone, currently working on the next update. The update will include new IVA's, optimized colliders, dependency removal and additions. Oh and a new part. Edited April 21, 2016 by martinezfg11 No Sketchfab support?! Link to comment Share on other sites More sharing options...
Guest Posted April 22, 2016 Share Posted April 22, 2016 5 hours ago, martinezfg11 said: Hey everyone, currently working on the next update. The update will include new IVA's, optimized colliders, dependency removal and additions. Oh and a new part. Wow that's gonna be the next cockpit I use when rebuilding my Rafale replica Link to comment Share on other sites More sharing options...
njmksr Posted April 22, 2016 Share Posted April 22, 2016 15 hours ago, martinezfg11 said: Hey everyone, currently working on the next update. The update will include new IVA's, optimized colliders, dependency removal and additions. Oh and a new part. Cool! Can't wait. Link to comment Share on other sites More sharing options...
commanderbunbun Posted April 24, 2016 Share Posted April 24, 2016 Is there any plans for a single seater cockpits? Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2016 Share Posted April 27, 2016 Cant wait for Das Cobro update! it looks just too epic Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 27, 2016 Author Share Posted April 27, 2016 1 hour ago, RevanCorana said: Cant wait for Das Cobro update! it looks just too epic Thanks, I'm currently trudging along with IVA's and updating textures. Along with a plethora of other stuff. I've poured tons of time into this mod hopefully I can have something released soon-ish. Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2016 Share Posted April 27, 2016 2 hours ago, martinezfg11 said: I've poured tons of time into this mod hopefully I can have something released soon-ish. I like how the cockpits look both real and kerbal. Cheers Link to comment Share on other sites More sharing options...
martinezfg11 Posted May 4, 2016 Author Share Posted May 4, 2016 Alright, so updating this mod is going slower than I want it to. But, some things are still usable. So I'm putting a pre-release on GitHub in case anyone wants to try out the new stuff. Things will be changing almost daily. https://github.com/martinezfg11/AoA-Technologies/releases/tag/1.3.5 Dependencies- ASET Props ASET Avionics Rasterprop Monitor Link to comment Share on other sites More sharing options...
commanderbunbun Posted May 4, 2016 Share Posted May 4, 2016 Dude, I love your cockpit designs. I hope to see the final version of them. Link to comment Share on other sites More sharing options...
Midnight Jade Posted May 4, 2016 Share Posted May 4, 2016 The Rafale cockpit is beautiful. Thank you so much for all of these fighter cockpits actually. It is so hard to create them with just basic parts. I used to build a ton of fighters long ago but eventually got tired of how ugly the cockpits I made looked. Now I can get my groove going again Link to comment Share on other sites More sharing options...
Pliuple Posted May 5, 2016 Share Posted May 5, 2016 You are a legend my friend *give this man a beer* -Cheer'ios ! Link to comment Share on other sites More sharing options...
commanderbunbun Posted May 5, 2016 Share Posted May 5, 2016 4 hours ago, Pliuple said: You are a legend my friend *give this man a beer* -Cheer'ios ! Was that made with stock parts? Link to comment Share on other sites More sharing options...
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