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Glued to the Surface of Eve!


funkcanna

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Maybe in future missions to Eve you could add a probe core to the lander so allow the landing struts to be retracted, thus lowering the height of the craft ^^

Other than that, like MGCJerry said, a rescue mission or an Eve base are the best options!:D

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You could send him a rover with a claw and a ladder. Once inside the rover you can claw onto the base and transfer into the crew module. A rover will also let the crew get to the lifter that you'll have to send for them because that ship doesn't look like it's got enough delta v to reach orbit again.

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May as well set up housekeeping! That thing is never going to leave the surface of Eve.

A return trip from Eve's surface is one of the most challenging tasks in the entire game. Approximately 12000 m/s of delta-v are needed to achieve orbit from sea-level on Eve.

Good luck. Hope you pull off a rescue mission one day.

Happy landings!

edit: Also, as you noticed, ladders are extremely important at Eve.:)

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May as well set up housekeeping! That thing is never going to leave the surface of Eve.

A return trip from Eve's surface is one of the most challenging tasks in the entire game. Approximately 12000 m/s of delta-v are needed to achieve orbit from sea-level on Eve.

Good luck. Hope you pull off a rescue mission one day.

Happy landings!

edit: Also, as you noticed, ladders are extremely important at Eve.:)

Ladders are required on Eve, Laythe, Tylo and kerbin, test that they work correctly on Kerbin, I always use ladders as they are a great help even in 0g.

For getting the kerbals back main question is your attitude, or if its close montains you can use an rover to travel up. this can reduce the dv requirments to 8-10km/s, you need TWR of around 2 all the time.

For the exit ship, use three chairs, pods for 3 will require an giant ship.

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Yeah it has about 1900dv remaining. I only looked at the total round trip back to Kerbal Orbit and didn't take into account how much (LOTS) of dv is needed to get off Eve!

The upside of this is that we all finally get to see a lander on Eve that looks good.

It does not look as if large petrochemical refineries were attached to it using 8-symmetry - something which seems to be a necessity to get away from that scary place.

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Now he is glued to the surface due to Gravity! His mini RCS pack hasn't enough power to get him back to the pod. Oh no.

Just a little tip here: The EVA pack has an acceleration of about 3.2 m/s² and thus can't lift off on any world with higher acceleration from gravity than that (Tylo, Laythe, Kerbin, and as you found out, Eve)...

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Ur doin it wrong. Instead of going up, you should be going down:

Send a rescue ship with a Klaw. Land it and open the Klaw, then make the Kerbal jump into the Klaw - do NOT use the Klaw to pick up the Kerbal or it won't work.

When the Kerbal jumps up and hits the Klaw, Eve's surface will disappear, allowing you to fall down to its Schwarzchild radius and make a gravitational slingshot at the speed of light.

It's the most Kerbal way!

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