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Everything posted by Xaver
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What will you build once 1.0.5 drops?
Xaver replied to Mad Rocket Scientist's topic in KSP1 Discussion
Giant swimming base -
Career mode got really hard in the latest version of this game
Xaver replied to swaggeringcuban's topic in KSP1 Discussion
Try tailfins to enhace the stability of your rocket in the atmosphere -
I like mister flagg spezials ( he is german). He shows user crafts what is not only impressiv, but also give me creative input.
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How would be a runway on the VAB?
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For me it works well with self editing the techtree. I simply create higher nodes with mods in it. KIS for 20000 science seems good.
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Welcome! Your rocket look like standart. But applause for your amazing rover! I like it!
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What small mistakes did you make that ruined your mission?
Xaver replied to syfyguy64's topic in KSP1 Discussion
Forget a antenna for base/station contracts. -
How to do Mining in 1.0.2
Xaver replied to Bogeyman's topic in KSP1 Gameplay Questions and Tutorials
Can i ask a question? Could a spot be pumped dry or is the amount of ore infinit? -
Aah heat and mass transfer, my hatelove at university. Thank you for wrighting it down in more or less easy words.
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Stopped receiving science?
Xaver replied to CrasHReBooT's topic in KSP1 Gameplay Questions and Tutorials
Try to get science from the space center. Nearly every building has its own ground biome. Drive around there and recover the the afterwards for 0 costs. -
The new "Flea" booster - have you found a use for it?
Xaver replied to Draconiator's topic in KSP1 Discussion
I use it like the launch escape tower. -
The level and the number of scientists counts for the rate.
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I had read in the wiki that you get higher values when the lab is on the surface of a celestial body except kerbin. It brings also higher values if the science data is from the body it was collected from.
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Thanks for this mod! We had a great time yesterday flying together. We had try this in the past but the other player were not seen often. But yesterday we saw us every time. Thought the 10 times bigger loading range is helpful, but i do not know the code.
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I go for the rovertracks :-D
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funny text bug!
Xaver replied to quasarrgames's topic in KSP1 Technical Support (PC, unmodded installs)
I allways number them with "I" or "II" for excample. -
Refuelling depot: permanent tanks, or visiting tankers?
Xaver replied to hoylemd's topic in KSP1 Discussion
That depends on how often you refuel ships at your station. In lko like you say you will dock often and so the refueling tankers is the obvisiouly choise becouse else you have to refill your fuel depots often with tankers, what has the same effect at the end. But you have to consinder that you may want to refill a very large craft and maybe one tanker is not enough. So your fuel backup at your station should be big enough. -
And what do you do with the sciene? Tech tree is not much longer then in 0.90 i had the hope squad adds another science gameplay mechanic with 1.0.
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Can i asked from whitch altitude do you start?
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Thank you. That tail connector
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Resource Mining - Impressions and Questions
Xaver replied to Bobe's topic in KSP1 Gameplay Questions and Tutorials
Mining the Launchpad. Never tought there could be ore. That was my first impression... -
Just 7 days til launch! Watch the first preview video of...
Xaver replied to SQUAD's topic in KSP1 The Daily Kerbal
Where is the warp foward to 1.0 button? Can we get one?