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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]


nightingale

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6 minutes ago, maculator said:

Great contract pack. It's adds some sense to the tourism contracts. Now that I have my hotel up and running I can finally start making some cash!

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Its an old space monorail wagon:

wJQMu0D.png

 

 

Space trains, I love it!

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I have a question:

IF I would "deorbit" my hotel, what would happen (shocked relatives and pr-desater aside)

A: Get the contract to build the hotel again.

B: Get thee VIP tour contract again

C: Nothing and im screwed

 

Edited by maculator
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2 hours ago, maculator said:

I have a question:

IF I would "deorbit" my hotel, what would happen (shocked relatives and pr-desater aside)

A: Get the contract to build the hotel again.

B: Get thee VIP tour contract again

C: Nothing and im screwed

 

C, unfortunately.

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17 hours ago, nightingale said:

C, unfortunately.

Then I would like to make a suggestion for the next update: Please change that.

Because I got a new version of my hotel allready built and I also would like to test building a casino^^

Is there an easy way to just edit the REQUIREMENT to detect when the hotel isnt in orbit anymore, and then reoffer the contract?

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Hi there.

I have an issue with investor tour mission. I've managed to build small taxi and take one investor (hotel one actually) on board but I can't do any waypoints.

It says that kerbal is on board but that's it. I've tried to turn on navigation and move as near as I could to waypoint but it still doesn't work. Am I doing smth wrong? Or is it any issue with the mission? Could you please help?

 

Thanks

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1 hour ago, maculator said:

Then I would like to make a suggestion for the next update: Please change that.

Because I got a new version of my hotel allready built and I also would like to test building a casino^^

Is there an easy way to just edit the REQUIREMENT to detect when the hotel isnt in orbit anymore, and then reoffer the contract?

That's reasonable.  Raised #21.  A couple ways to work around it:

  1. Edit the contract file and change the maxCompletions from 1 to 2 for the hotel/casino contract.  You should now get the contract a second time.
  2. Edit your save file and remove the CONTRACT node for the hotel/casino contract that was previously completed.  This will also allow you to complete it a second time.
56 minutes ago, Ignalion said:

I have an issue with investor tour mission. I've managed to build small taxi and take one investor (hotel one actually) on board but I can't do any waypoints.

It says that kerbal is on board but that's it. I've tried to turn on navigation and move as near as I could to waypoint but it still doesn't work. Am I doing smth wrong? Or is it any issue with the mission? Could you please help?

Can you provide a screenshot that includes the contract window?  Also, are you using Waypoint Manager (otherwise it may be tricky to be precise with the waypoints).

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3 hours ago, nightingale said:

That's reasonable.  Raised #21.  A couple ways to work around it:

  1. Edit the contract file and change the maxCompletions from 1 to 2 for the hotel/casino contract.  You should now get the contract a second time.
  2. Edit your save file and remove the CONTRACT node for the hotel/casino contract that was previously completed.  This will also allow you to complete it a second time.

Can you provide a screenshot that includes the contract window?  Also, are you using Waypoint Manager (otherwise it may be tricky to be precise with the waypoints).

Well, sure. The thing is that waypoints spawned incorrectly, they like moved a bit easter.

There are two screenshots. At the second one you can see I managed to check one waypoint but on the first one i couldn't.

IBl3Xmd.jpg

KEFuo2b.jpg

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6 hours ago, suicidejunkie said:

Could you allow multiple hotels, and have the tourist contracts distribute between the ones that still exist, or even combine some?

5 night stay at Minmus slopes ski resort plus a day trip to Highlands Peak lookout point! All-inclusive tickets on sale now, starting at 10k funds!

That's a good idea, added that to #21 raised above.

8 hours ago, Ignalion said:

Nope. I don't even know what it is:)

Do you have any mod that adds planets, or changes the solar system?  Or if you have KSP Renaissance Compilation, that would include Kopernicus as well.

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6 hours ago, Ignalion said:

Wow! I do have KSPRC. Do you think this is the root cause?

Think so.  I've raised it up on the Kopernicus thread here.  If you're able to test it without Kopernicus or KSPRC it would be helpful to confirm.  If you do though, you will have to cancel the contract and re-accept it (when it comes back up), because the waypoints are fixed once they are generated.

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Moving content from a different thread:

 

On 1/25/2016 at 4:43 AM, OrtwinS said:

Would you have to reimburse them when they have to wait a few months in an uncontrolled Minmus 'station' consisting of a lander can + heatshield + chutes? 

Just until a 'real' mission passes by and can bump them to a Kerbin suborbital trajectory.

Or would that be 'extended bonus stay in authentic astronaut hostel with spectacular view'?

 

Seriously, I'm all for crew saleries. But tourists should only pay up to a certain amount, to discourage sending a mk3 crew storage with minimum power to Minmus and use it as a money tap.

PS, a ski resort on Minmus is a bad idea, since skiing is powered by gravity, you'll never get up to speed there. My apologies. *facepalm* rocket skis. Thank you KSK

Yeah, in that example, it would be minimum 2 maximum 3 week stay.

Overall contract should have a time limit (4 month window say) much shorter than stock contracts.

 

Oooh, could you have optional sub-goals?

That way, you could have a contract worth say $50k (scale to taste) for a prompt visit to Minmus, with reduced value if you take too long to do it.

Slow service = no tips!

 

Required:

 (+50,000)  "Visiting a Hotel"

 - Timer: 6d 0h

 -  - Stay at Midrange Quality Hotel (>$250k value)

 -  - On Minmus

 - ($0 +10*) "Going Home"

 -  - Recover tourist on Kerbin

 

Optional:

 (-$10,000; -3*) "Delayed Flight"

 - Timer: 20d

 (-$10,000; -3*) "Quite Slow"

 - Timer: 30d

 (-$10,000; -3*) "Poor Service"

 - Timer: 45d

 (-$10,000; -3*) "Steerage Class"

 - Timer: 60d

 

Failure:

 (-$50,000; -10*)

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3 hours ago, suicidejunkie said:

Moving content from a different thread:

 

Yeah, in that example, it would be minimum 2 maximum 3 week stay.

Overall contract should have a time limit (4 month window say) much shorter than stock contracts.

 

Oooh, could you have optional sub-goals?

That way, you could have a contract worth say $50k (scale to taste) for a prompt visit to Minmus, with reduced value if you take too long to do it.

Slow service = no tips!

 

Required:

 (+50,000)  "Visiting a Hotel"

 - Timer: 6d 0h

 -  - Stay at Midrange Quality Hotel (>$250k value)

 -  - On Minmus

 - ($0 +10*) "Going Home"

 -  - Recover tourist on Kerbin

 

Optional:

 (-$10,000; -3*) "Delayed Flight"

 - Timer: 20d

 (-$10,000; -3*) "Quite Slow"

 - Timer: 30d

 (-$10,000; -3*) "Poor Service"

 - Timer: 45d

 (-$10,000; -3*) "Steerage Class"

 - Timer: 60d

 

Failure:

 (-$50,000; -10*)

Confused as to what this post is doing here.  Are you suggesting changes to the contract pack?

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5 hours ago, nightingale said:

Confused as to what this post is doing here.  Are you suggesting changes to the contract pack?

He quoted a comment of mine that was slightly derailing another topic. So it came a bit out of the blue here.

 

Yes, he (and I think I'll second the request) would like to have tourist contracts that have time-based sub-objectives with a negative cash payout.

 

In his example, 50k to get someone to minmus, and -10k penalties for delaying the return past certain thresholds.

The delays can vary, some people want to visit Minmus and be 'back for dinner', others don't mind extended stays.

This in order to stimulate a better customer care (and not let them wait for months just because one doesn't happen to have a handy transfer vessel at hand).

 

@suicidejunkie I don't think vessel value is a good indicator for 'quality of hostel' though. For that I suggest mods such as KeepFit, or some of the other life support systems.

Edited by OrtwinS
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On 24.01.2016 at 6:23 PM, nightingale said:

Think so.  I've raised it up on the Kopernicus thread here.  If you're able to test it without Kopernicus or KSPRC it would be helpful to confirm.  If you do though, you will have to cancel the contract and re-accept it (when it comes back up), because the waypoints are fixed once they are generated.

I'm afraid I don't have the save before contract. Is there any timeframe the contract is appeared?

P.S. Is there any way to pass this contract? I tried to just complete it through debug menu but the next contract (actually I don't sure which one it shoud be: casino or hotel) never appear

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4 hours ago, suicidejunkie said:

Yeah, the implementation isn't important, the key is the idea of "faster service = more money"

 

Also having multiple hotels in different places dynamically added to the choice of destinations would be cool, so you can have both spares and variety.

Negative rewards aren't possible in the stock system, but it's something I'll eventually implement for Contract Configurator (see #149).  Otherwise, the idea is good, the main problem being that I don't have much time to work on the Tourism contract pack at the moment (although I will need to get a small release out soon to enable Strategia integration).

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27 minutes ago, Ignalion said:

@nightingale  Well, good news is I cancelled that quest took a new one and waypoints spawned OK (even with KPRSC enabled). But I think there is something with vessel type because I was able to finish the quest only when I build rover-like taxi (with rover wheels).

What did you have before where it didn't work?

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A sizeable update for the Tourism Plus contract pack (download).

The biggest change is a new Space Camp contract that @mcortez inspired.  Take 12-16 tourists to an orbital station for 40 days with a Pilot, Engineer and Scientist and when you return 3 of them will be added to your permanent roster (one Pilot, Engineer and Scientist).  They'll also get a little bit of bonus experience (enough to bump them to level 1).

ContractPack-Tourism 1.4.0

  • Strategia integration.
  • New space camp contract which gives you free Kerbals (thanks mcortez for the inspiration).
  • Investor contract (and therefore casino/hotel contracts) are now repeatable.
  • Support edge case for RemoteTech + AntennaRange installations (thanks Algiark).
  • Fixed asteroid contracts to need the tourism starter contract completed.
  • Show messages when entering/leaving waypoints.
  • Silence warning about deprecated Contract Configurator functionality.
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Super awesome!

Question on older Station/Bases contracts -- what triggers base contracts?  I've gotten and completed station contracts for Kerbin, Mun and Minmus -- but haven't received a single base contract other than the one for scanning for a base location, which I completed.

And for station contracts, am I supposed to keep getting new contracts for stations on those bodies? I've gotten at least a couple of new prospective "first station" contracts for each of the bodies in Kerbin SOI.

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