nightingale Posted January 21, 2016 Author Share Posted January 21, 2016 6 minutes ago, maculator said: Great contract pack. It's adds some sense to the tourism contracts. Now that I have my hotel up and running I can finally start making some cash! Reveal hidden contents Its an old space monorail wagon: Space trains, I love it! Quote Link to comment Share on other sites More sharing options...
maculator Posted January 22, 2016 Share Posted January 22, 2016 (edited) I have a question: IF I would "deorbit" my hotel, what would happen (shocked relatives and pr-desater aside) A: Get the contract to build the hotel again. B: Get thee VIP tour contract again C: Nothing and im screwed Edited January 22, 2016 by maculator Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 22, 2016 Author Share Posted January 22, 2016 2 hours ago, maculator said: I have a question: IF I would "deorbit" my hotel, what would happen (shocked relatives and pr-desater aside) A: Get the contract to build the hotel again. B: Get thee VIP tour contract again C: Nothing and im screwed C, unfortunately. Quote Link to comment Share on other sites More sharing options...
maculator Posted January 23, 2016 Share Posted January 23, 2016 17 hours ago, nightingale said: C, unfortunately. Then I would like to make a suggestion for the next update: Please change that. Because I got a new version of my hotel allready built and I also would like to test building a casino^^ Is there an easy way to just edit the REQUIREMENT to detect when the hotel isnt in orbit anymore, and then reoffer the contract? Quote Link to comment Share on other sites More sharing options...
Ignalion Posted January 23, 2016 Share Posted January 23, 2016 Hi there. I have an issue with investor tour mission. I've managed to build small taxi and take one investor (hotel one actually) on board but I can't do any waypoints. It says that kerbal is on board but that's it. I've tried to turn on navigation and move as near as I could to waypoint but it still doesn't work. Am I doing smth wrong? Or is it any issue with the mission? Could you please help? Thanks Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 23, 2016 Author Share Posted January 23, 2016 1 hour ago, maculator said: Then I would like to make a suggestion for the next update: Please change that. Because I got a new version of my hotel allready built and I also would like to test building a casino^^ Is there an easy way to just edit the REQUIREMENT to detect when the hotel isnt in orbit anymore, and then reoffer the contract? That's reasonable. Raised #21. A couple ways to work around it: Edit the contract file and change the maxCompletions from 1 to 2 for the hotel/casino contract. You should now get the contract a second time. Edit your save file and remove the CONTRACT node for the hotel/casino contract that was previously completed. This will also allow you to complete it a second time. 56 minutes ago, Ignalion said: I have an issue with investor tour mission. I've managed to build small taxi and take one investor (hotel one actually) on board but I can't do any waypoints. It says that kerbal is on board but that's it. I've tried to turn on navigation and move as near as I could to waypoint but it still doesn't work. Am I doing smth wrong? Or is it any issue with the mission? Could you please help? Can you provide a screenshot that includes the contract window? Also, are you using Waypoint Manager (otherwise it may be tricky to be precise with the waypoints). Quote Link to comment Share on other sites More sharing options...
Ignalion Posted January 23, 2016 Share Posted January 23, 2016 3 hours ago, nightingale said: That's reasonable. Raised #21. A couple ways to work around it: Edit the contract file and change the maxCompletions from 1 to 2 for the hotel/casino contract. You should now get the contract a second time. Edit your save file and remove the CONTRACT node for the hotel/casino contract that was previously completed. This will also allow you to complete it a second time. Can you provide a screenshot that includes the contract window? Also, are you using Waypoint Manager (otherwise it may be tricky to be precise with the waypoints). Well, sure. The thing is that waypoints spawned incorrectly, they like moved a bit easter. There are two screenshots. At the second one you can see I managed to check one waypoint but on the first one i couldn't. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 23, 2016 Author Share Posted January 23, 2016 Yeah, those waypoints are way off from where they are supposed to be. Do you have Kopernicus? Quote Link to comment Share on other sites More sharing options...
Ignalion Posted January 23, 2016 Share Posted January 23, 2016 42 minutes ago, nightingale said: Yeah, those waypoints are way off from where they are supposed to be. Do you have Kopernicus? Nope. I don't even know what it is:) Quote Link to comment Share on other sites More sharing options...
suicidejunkie Posted January 23, 2016 Share Posted January 23, 2016 Could you allow multiple hotels, and have the tourist contracts distribute between the ones that still exist, or even combine some? 5 night stay at Minmus slopes ski resort plus a day trip to Highlands Peak lookout point! All-inclusive tickets on sale now, starting at 10k funds! Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2016 Author Share Posted January 24, 2016 6 hours ago, suicidejunkie said: Could you allow multiple hotels, and have the tourist contracts distribute between the ones that still exist, or even combine some? 5 night stay at Minmus slopes ski resort plus a day trip to Highlands Peak lookout point! All-inclusive tickets on sale now, starting at 10k funds! That's a good idea, added that to #21 raised above. 8 hours ago, Ignalion said: Nope. I don't even know what it is:) Do you have any mod that adds planets, or changes the solar system? Or if you have KSP Renaissance Compilation, that would include Kopernicus as well. Quote Link to comment Share on other sites More sharing options...
Ignalion Posted January 24, 2016 Share Posted January 24, 2016 3 hours ago, nightingale said: Do you have any mod that adds planets, or changes the solar system? Or if you have KSP Renaissance Compilation, that would include Kopernicus as well. Wow! I do have KSPRC. Do you think this is the root cause? Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2016 Author Share Posted January 24, 2016 6 hours ago, Ignalion said: Wow! I do have KSPRC. Do you think this is the root cause? Think so. I've raised it up on the Kopernicus thread here. If you're able to test it without Kopernicus or KSPRC it would be helpful to confirm. If you do though, you will have to cancel the contract and re-accept it (when it comes back up), because the waypoints are fixed once they are generated. Quote Link to comment Share on other sites More sharing options...
suicidejunkie Posted January 26, 2016 Share Posted January 26, 2016 Moving content from a different thread: On 1/25/2016 at 4:43 AM, OrtwinS said: Would you have to reimburse them when they have to wait a few months in an uncontrolled Minmus 'station' consisting of a lander can + heatshield + chutes? Just until a 'real' mission passes by and can bump them to a Kerbin suborbital trajectory. Or would that be 'extended bonus stay in authentic astronaut hostel with spectacular view'? Seriously, I'm all for crew saleries. But tourists should only pay up to a certain amount, to discourage sending a mk3 crew storage with minimum power to Minmus and use it as a money tap. PS, a ski resort on Minmus is a bad idea, since skiing is powered by gravity, you'll never get up to speed there. My apologies. *facepalm* rocket skis. Thank you KSK Yeah, in that example, it would be minimum 2 maximum 3 week stay. Overall contract should have a time limit (4 month window say) much shorter than stock contracts. Oooh, could you have optional sub-goals? That way, you could have a contract worth say $50k (scale to taste) for a prompt visit to Minmus, with reduced value if you take too long to do it. Slow service = no tips! Required: (+50,000) "Visiting a Hotel" - Timer: 6d 0h - - Stay at Midrange Quality Hotel (>$250k value) - - On Minmus - ($0 +10*) "Going Home" - - Recover tourist on Kerbin Optional: (-$10,000; -3*) "Delayed Flight" - Timer: 20d (-$10,000; -3*) "Quite Slow" - Timer: 30d (-$10,000; -3*) "Poor Service" - Timer: 45d (-$10,000; -3*) "Steerage Class" - Timer: 60d Failure: (-$50,000; -10*) Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 27, 2016 Author Share Posted January 27, 2016 3 hours ago, suicidejunkie said: Moving content from a different thread: Yeah, in that example, it would be minimum 2 maximum 3 week stay. Overall contract should have a time limit (4 month window say) much shorter than stock contracts. Oooh, could you have optional sub-goals? That way, you could have a contract worth say $50k (scale to taste) for a prompt visit to Minmus, with reduced value if you take too long to do it. Slow service = no tips! Required: (+50,000) "Visiting a Hotel" - Timer: 6d 0h - - Stay at Midrange Quality Hotel (>$250k value) - - On Minmus - ($0 +10*) "Going Home" - - Recover tourist on Kerbin Optional: (-$10,000; -3*) "Delayed Flight" - Timer: 20d (-$10,000; -3*) "Quite Slow" - Timer: 30d (-$10,000; -3*) "Poor Service" - Timer: 45d (-$10,000; -3*) "Steerage Class" - Timer: 60d Failure: (-$50,000; -10*) Confused as to what this post is doing here. Are you suggesting changes to the contract pack? Quote Link to comment Share on other sites More sharing options...
OrtwinS Posted January 27, 2016 Share Posted January 27, 2016 (edited) 5 hours ago, nightingale said: Confused as to what this post is doing here. Are you suggesting changes to the contract pack? He quoted a comment of mine that was slightly derailing another topic. So it came a bit out of the blue here. Yes, he (and I think I'll second the request) would like to have tourist contracts that have time-based sub-objectives with a negative cash payout. In his example, 50k to get someone to minmus, and -10k penalties for delaying the return past certain thresholds. The delays can vary, some people want to visit Minmus and be 'back for dinner', others don't mind extended stays. This in order to stimulate a better customer care (and not let them wait for months just because one doesn't happen to have a handy transfer vessel at hand). @suicidejunkie I don't think vessel value is a good indicator for 'quality of hostel' though. For that I suggest mods such as KeepFit, or some of the other life support systems. Edited January 27, 2016 by OrtwinS formatting Quote Link to comment Share on other sites More sharing options...
mcortez Posted January 27, 2016 Share Posted January 27, 2016 I thought it was possible to do an optional bonus if something was completed before a timer expired? If you can, then you can flip that around: 10k Base +30k Back before diner +20k Back before biscuits and tea +10k Back before lunch Etc Quote Link to comment Share on other sites More sharing options...
Ignalion Posted January 27, 2016 Share Posted January 27, 2016 On 24.01.2016 at 6:23 PM, nightingale said: Think so. I've raised it up on the Kopernicus thread here. If you're able to test it without Kopernicus or KSPRC it would be helpful to confirm. If you do though, you will have to cancel the contract and re-accept it (when it comes back up), because the waypoints are fixed once they are generated. I'm afraid I don't have the save before contract. Is there any timeframe the contract is appeared? P.S. Is there any way to pass this contract? I tried to just complete it through debug menu but the next contract (actually I don't sure which one it shoud be: casino or hotel) never appear Quote Link to comment Share on other sites More sharing options...
suicidejunkie Posted January 27, 2016 Share Posted January 27, 2016 Yeah, the implementation isn't important, the key is the idea of "faster service = more money" Also having multiple hotels in different places dynamically added to the choice of destinations would be cool, so you can have both spares and variety. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 28, 2016 Author Share Posted January 28, 2016 4 hours ago, suicidejunkie said: Yeah, the implementation isn't important, the key is the idea of "faster service = more money" Also having multiple hotels in different places dynamically added to the choice of destinations would be cool, so you can have both spares and variety. Negative rewards aren't possible in the stock system, but it's something I'll eventually implement for Contract Configurator (see #149). Otherwise, the idea is good, the main problem being that I don't have much time to work on the Tourism contract pack at the moment (although I will need to get a small release out soon to enable Strategia integration). Quote Link to comment Share on other sites More sharing options...
Ignalion Posted January 28, 2016 Share Posted January 28, 2016 @nightingale Well, good news is I cancelled that quest took a new one and waypoints spawned OK (even with KPRSC enabled). But I think there is something with vessel type because I was able to finish the quest only when I build rover-like taxi (with rover wheels). Quote Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 28, 2016 Share Posted January 28, 2016 16 hours ago, nightingale said: ...I will need to get a small release out soon to enable Strategia integration). Excellent timing. Thank you sir. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 28, 2016 Author Share Posted January 28, 2016 27 minutes ago, Ignalion said: @nightingale Well, good news is I cancelled that quest took a new one and waypoints spawned OK (even with KPRSC enabled). But I think there is something with vessel type because I was able to finish the quest only when I build rover-like taxi (with rover wheels). What did you have before where it didn't work? Quote Link to comment Share on other sites More sharing options...
nightingale Posted February 3, 2016 Author Share Posted February 3, 2016 A sizeable update for the Tourism Plus contract pack (download). The biggest change is a new Space Camp contract that @mcortez inspired. Take 12-16 tourists to an orbital station for 40 days with a Pilot, Engineer and Scientist and when you return 3 of them will be added to your permanent roster (one Pilot, Engineer and Scientist). They'll also get a little bit of bonus experience (enough to bump them to level 1). ContractPack-Tourism 1.4.0 Strategia integration. New space camp contract which gives you free Kerbals (thanks mcortez for the inspiration). Investor contract (and therefore casino/hotel contracts) are now repeatable. Support edge case for RemoteTech + AntennaRange installations (thanks Algiark). Fixed asteroid contracts to need the tourism starter contract completed. Show messages when entering/leaving waypoints. Silence warning about deprecated Contract Configurator functionality. Quote Link to comment Share on other sites More sharing options...
mcortez Posted February 3, 2016 Share Posted February 3, 2016 Super awesome! Question on older Station/Bases contracts -- what triggers base contracts? I've gotten and completed station contracts for Kerbin, Mun and Minmus -- but haven't received a single base contract other than the one for scanning for a base location, which I completed. And for station contracts, am I supposed to keep getting new contracts for stations on those bodies? I've gotten at least a couple of new prospective "first station" contracts for each of the bodies in Kerbin SOI. Quote Link to comment Share on other sites More sharing options...
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