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Mission Failure Rate


justidutch

I fail one out of every...  

82 members have voted

  1. 1. I fail one out of every...

    • two missions
      3
    • three missions
      3
    • five missions
      13
    • ten missions
      12
    • one hundred missions
      12
    • Huh? that's what revert and F12 are for!
      25
    • Each failure is it's own success!
      15


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Kerbals have the technology to travel back in time.

Right before my mission is about to fail, I click the F9 button as fast as I can.

But that doesn't always save me, sometimes I accidentally click the F5 button. THEN my mission fails! x-P

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Historically total-loss failure was about 2%, usually Kraken, occassionally really bad piloting. This has improved since I found out 'just above highest mountain' was not a viable orbit, even on vacuum bodies ^^. Now my low-orbit probes don't disappear (as often) their missions are more like 0.5%, mainly 'lost in deep space' failing to make Moho insertion burns. For crewed missions objective failures with crew recovery probably run about the same but I can't even remember the last time any crew were lost.

Failure during tests is a whole different matter, although I still don't kill Kerbals ...

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I fail about 1% of the time, usually with a new rocket design that makes it through simulation, but fails spectacularly on launch due to pilot error more than anything. Every now and again I will have a tried and true, proven design fail because something happens and I go just a little too far, or forget to stage correctly, which results in rapid unplanned disassembly.

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This depends on what you count as a failure. When building a rocket, I fly (and usually crash) it a few times without any payload (or with a dummy payload). I call these simulations (since KSP doesn't have a mechanism for simulating the performance of a rocket. That would be too meta.). All of them get reverted, even the successful ones.

I also quickload/revert when a mission fails due to a game bug. Other situations where I'll quickload/revert are if I accidentally time warp through a burn/into a planet (pretty rare since I use KAC) or if I accidentally fat-finger the "max throttle" button (Z) instead of "cut throttle" button (X) while performing a delicate burn.

Everything else – piloting errors, engineering mistakes, everything – gets kept. Trying to salvage a mission after a failure caused by my own errors is one of the more entertaining parts of KSP.

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If I mean to revert a mission, I do so whether or not it was a failure and think of it was a testing simulation. For actual missions, my failure rate is somewhere between 1/10 and 1/20, with losses highly skewed towards remote vehicles. The kerbals only go up in proven designs.

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My main game is a hardmode career that is heavily modded, I use KCT and always run simulations of my rockets before actually building and launching them.

I'm a little over two years in and have only had a handful of failed missions, mostly probes loosing contact before the chutes were armed, that was before i had my comms network set up, and a couple of probe "guidance programs"(me piloting them) failed during launch causing the rockets to flip out and crash into the ocean. I had one catastrophic lose of life.

It was the first manned flight to LKO, Jeb was piloting, upon return the chute deployed to early and was torn off, Jebs pod hit the ocean east of the KSC at a little over 800m/s, he was killed instantly. I plan on naming the first kerbin space station Jebediah Memorial Station in his honor.

So all in all probably 1% or less

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I'd have to guess about 1% as well (usually because I'm paying attention to something else and crash a probe or such. Driving while distracted is actually MORE dangerous than DUI).. but I also like the last option, very Goddard-y.

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Discounting bugs that force a revert I'd say about 1 out of 20 missions results in some level of failure. Most of those failures are along the lines of runing out of fuel (or too low to attempt a landing/return) or landing a touch too hard and breaking off something important to the mission. Its fairly rare for me to get into a situation where the failure kills the pilot however and normaly a rescue mission is sucessful.

I dont count unplaned dissasembly right after launch due to editor glitches, my favorate example is using symmetry and finding out the editor copied everything exactly except for the struts on a single copy. having one of the external tanks/boosters rip off because the game skiped the struts that should have been there gets a revert. I've also had plenty of ships explode for no reason on a scene change while in a stable orbit that I don't count either.

I also dont count my sandbox save where I do my prototyping and the occasional imitation of Danny.

Edited by merendel
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Depends on your definition of failure. I consider it a failure anytime a primary mission goal it not achieved. This can be as simple as trying to fulfill an orbit contract but failing to get the funds because I did something stupid like leaving off the antenna. I don't consider it a failure if something goes wrong in a test flight, because identifying potential problems and finding the solutions to them is the purpose of a test. I usually revert my test flights back to the VAB after I've gained the data I need. I count it as a failure only if something goes wrong when I'm flying a mission "for real". I also don't need to crash or blow up to have a failure. If I complete 4 out of 5 mission goals, then not completing the 5th is a failure. I don't count game glitches or bugs as failures because those are out of my control.

To me failures can be in either design or execution. Failures in design rarely happen for me, perhaps 1 in 100 (after testing). Since I got past the initial learning curve, I can think of only a couple instances were I made a design error or miscalculation. For me, most errors occur in execution. For example, I have a hard landing and sustain damage, or I accidental stage when I wasn't supposed to. If I can work around the problem and still complete my goals, then I don't count it as a failure. However, if the problem causes the termination of the mission, or the scrubbing of some part of the mission, then clearly it's a failure. Although I usually use reverts to correct these mistakes, for the purpose of this poll I'm counting those as failures. In that case I'd say that I make some sort of mission critical execution mistake on perhaps 1 in 10 missions.

Edited by OhioBob
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Depends on whether you include staging arrangement errors due to craft reconfiguration and deliberate failures (aka fireworks/sucess). If not my failure rate is probably somewhere around 1 in 3. Take out new aircraft testing failures and it probably jumps above 1 in 10.

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If I am doing something that is more or less 'routine', failures are bug-induced only. If I am experimenting, maybe 1 in 3 actually works right, but few are genuine failures since I at least learned what I did wrong.

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