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How to calculate exact time to launch vessel to rendez vous at LKO?


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Hi rocketeers,

Id want to know if you have any trick or way to calculate the best time to launch a vessel for making a rendez vous at LKO in the most fuel efficient way. I supose the best tie will be when the orbiting vessel come near above the kerbal complex, but can it be more accurately calculed?

Thanks

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If you want super precision, that largely depends on how much time your rocket will need to reach space. Getting it "just right" is difficult and even minor variations in your ascent can ruin everything; so I recommend that you start a little too late and enter a somewhat lower orbit, then rendezvous as usual. I consider it to be a success if I can achieve RV within the first orbit after launch.

As a rule of thumb: while still on the pad, chose the vessel in orbit as target. Timewarp until it appears on your navball, then wait a little more. If my launcher is a rocket, I usually ignite the engines when the target is at 70 degrees up; if it's a spaceplane, I start considerably sooner, at 30-40 degrees.

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For me I always time it to get the target I want to rendezvous flying above the large gulf to the west of KSC

Like this:

ANIIIS4.png

Usually I end up not too far, or even right next to my target if I make a good gravity turn during my ascending.

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Autopilot instuctions (true) for lazy navigators:

1. When aiming for a buoy or other mark first determine the target's latitude and longitude.

2. Adjust these 100m at 90-degrees to your course. So, if approaching from East or West, adjust the target position North or South.

3. Enter the adjusted figures into the autopilot and engage it.

(Yes, people *cough* do hit buoys because their figures are too accurate).

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I usually set whatever I'm trying to dock at as my target, then wait util the pink meatball (Target Prograde) is just visible on the edge of my Navball while sitting on the pad. Launch and ascend as normal. then it's only a few minor corrections to get within range, I usually put my apoapsis slightly higher than my targets, the plop a maneuver node at the second intersection (The purple triangles) and adjust my orbit there until I get to less than 2km.

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For me I always time it to get the target I want to rendezvous flying above the large gulf to the west of KSC

Like this:

-snipped image-

Usually I end up not too far, or even right next to my target if I make a good gravity turn during my ascending.

I like this idea, I've been using the navball and 'target' like Laie suggests, however lining it up on the map should work well provided its a fairly regular altitude you rendezvous at. The reason this appeals to me so much is that the spot SalehRam has circled is also the point I aim to hit the atmosphere for KSC re-entry, so i'm well used to finding it on the map.

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As the time required to reach an orbit varies by ship design, flying style, and final orbit, this question is almost impossible to solve using a general formula.

The empirical solution is quite trivial though.

1) Launch your ship to the desired orbit. Be sure to exactly match altitude and inclination and eccentricity etc. Take note of your mission elapsed time(T). Take note of your ground position at the instant you achieve this(D).

revert to launch.

2) For your target ship, place a maneuver node at this position (D). When it is exactly (T) seconds from reaching this point, Launch your interceptor.

Assuming your new launch follows your test launch closely enough, you will reach the desired orbit just as your target reaches the same spot you are in. A trivial docking solution should suffice now.

Personally though, I never bother with this. My launches are sufficiently variable that my time-to-orbit varies by 30 seconds or more. At orbital speed of >2km/s , 30 seconds is just a too far miss.

Instead, I simply launch when the target is about above KSC, thus ensuring that I enter orbit well behind my target but not too far from it. I do launch to a much lower orbit though, so I am rapidly catching up in position.

One orbital rendesvous intercept later, and I'm at docking range. Usually before completing one full orbit.

Edited by MarvinKitFox
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I've stubbornly tried to master this exact thing for a great many hours. Sadly, it's nigh impossible. As everyone else points out, there are far too many variables. If your angles or velocity at *any* point in your ascent is even slightly off, your timing will be different. Also consider drag, weight, TWR, staging... all factors which can vary from one ship to another (especially as your technology improves). If you use NEAR/FAR and fairings, have attained top tier techs, and have designed a general purpose launcher capable of delivering decent payloads of various shapes/sizes to LKO.... *then* you may want to consider mastering this (but I still say it isn't worth the trouble). A parking orbit at 250km is what I use for my stations... it's low enough that it's easy to get to and high enough that I don't have to wait very long for an intercept burn.

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