blackrack Posted May 20, 2016 Author Share Posted May 20, 2016 On 5/17/2016 at 6:22 AM, Galenmacil said: Here are the two images showing the glitch. Note that this happen for about one frame or two. Very apparent when zoom in, zooming out or rotating the view quickly. I tried a few things in the nVidia control panel. Toggling triple buffering, toggling anisotropic filtering and filtering quality, tried single GPU and multi-GPU rendering without effect. Then, I noticed something unusual: When the frame rate stays constant below 50 FPS, the glitching is not present. If it goes above it, even at 51, it starts to shows. At constant 100+ FPS it is a big visual breaker. Could the drawing of the ocean be limited to 50 FPS? Just a thought... It's a known issue, some people have it worse than others (mostly high-end rigs). On 5/17/2016 at 4:05 PM, selfish_meme said: @blackrack I am trying to recreate the atmosphere on Venus as seen in the Venera photos, I am wondering how to bring the scattering in closer so it is more apparent. I have tried a few things but nothing seems to do what I want, also the how to change the tint of the scatter? Second picture is actual photo (probably brightened) Take all the betaR values and multiply them by x2, x3 or x4 and so on until you find what works for you, also lower the postprocessing_depth value. 18 minutes ago, Galenmacil said: So KSP build-in screenshot supersampling could be the culprit? Going to verify that... The sunflare shader doesn't work with F1 supersampling, this will be fixed soon, ocean shader used to have the same issue and it's fixed now. Quote Link to comment Share on other sites More sharing options...
TimKerbin Posted May 20, 2016 Share Posted May 20, 2016 (edited) I don't know if this is a scatterer config issue or what (I know nothing about coding or mods!) but every now and then when I go from the Map View to Ship View and back again I get this (see image). It seems to happen randomly, whether I am in low-Kerbin orbit, or in space. At the time of writing I am using the latest version 0.0246. I'm running KSP v 1.1.1 and the Spacedock mod page says it's for 1.1.2 so I don't know if this is anything to do with it. Screenshot Edited May 20, 2016 by TimKerbin Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted May 21, 2016 Share Posted May 21, 2016 Sun flare doesn't work very well with KSP 64k :(, is there a way to change the size? Quote Link to comment Share on other sites More sharing options...
mcdouble Posted May 21, 2016 Share Posted May 21, 2016 On 5/20/2016 at 8:22 AM, TimKerbin said: I don't know if this is a scatterer config issue or what (I know nothing about coding or mods!) but every now and then when I go from the Map View to Ship View and back again I get this (see image). It seems to happen randomly, whether I am in low-Kerbin orbit, or in space. At the time of writing I am using the latest version 0.0246. I'm running KSP v 1.1.1 and the Spacedock mod page says it's for 1.1.2 so I don't know if this is anything to do with it. Screenshot alt-F11 and click rebuild ocean. 7 hours ago, CodeFantastic said: Sun flare doesn't work very well with KSP 64k :(, is there a way to change the size? Follow the instructions in OP for adjusting sun flare for RSS I would assume. Maybe you'll have to experiment with some slightly different settings Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted May 22, 2016 Share Posted May 22, 2016 (edited) 2 hours ago, mcdouble said: alt-F11 and click rebuild ocean. Follow the instructions in OP for adjusting sun flare for RSS I would assume. Maybe you'll have to experiment with some slightly different settings Could you be a bit more specific? EDIT Looks like this http://imgur.com/KpRnnhg Edited May 22, 2016 by CodeFantastic Quote Link to comment Share on other sites More sharing options...
mcdouble Posted May 22, 2016 Share Posted May 22, 2016 17 minutes ago, CodeFantastic said: Could you be a bit more specific? EDIT Looks like this http://imgur.com/KpRnnhg I was talking about this : Quote The sun flare is tailored for the stock system but resizing it for RSS is easy, Just replace these lines flaresSettings and spikesSettings in the sunflare.cfg file with this //sunFlare.png flareSettings = 0.45,1,0.085 //sunSpikes.png spikesSettings = 0.6,1,0.1 but looking at your pic that may not be the problem, it looks like the actual disc of the sun is a lot larger than normal. Sorry I can't be of any more help, not sure how 64k works Quote Link to comment Share on other sites More sharing options...
Omegaton Posted May 22, 2016 Share Posted May 22, 2016 (edited) I have been having the following visual glitches since a few days. Both of them appeared at the same time. http://steamcommunity.com/sharedfiles/filedetails/?id=689311857 http://steamcommunity.com/sharedfiles/filedetails/?id=689311828 I have the following mods installed: - Kerbal Engineer Redux - Kerbal Alarm Clock - scatterer - EVE - Ferram Aerospace Research I tried deleting all other mods and installing on a fresh copy of the game - the problem persisted. Any help will be greatly appreciated! Edit: I should also mention that I tried rebuilding the database already. Edited May 22, 2016 by Omegaton Additional information Quote Link to comment Share on other sites More sharing options...
dawidpotok Posted May 22, 2016 Share Posted May 22, 2016 @Omegaton It happens to me too. It has something to do with scatterer, directx 11 and some broken shaders. In dx9 mode everything is fine. Quote Link to comment Share on other sites More sharing options...
Omegaton Posted May 22, 2016 Share Posted May 22, 2016 (edited) Hey @dawidpotok , thanks for your reply. Disabling the d3d11 shaders makes the game crash when I try to load any save. I think I will have to uninstall the mod for now. Edited May 22, 2016 by Omegaton Quote Link to comment Share on other sites More sharing options...
dawidpotok Posted May 22, 2016 Share Posted May 22, 2016 @Omegaton Hmm, maybe you`re using 32bit version? Try launch KSP_x64.exe in DX9 mode instead and all should be fine. Quote Link to comment Share on other sites More sharing options...
TeiwazVIE Posted May 23, 2016 Share Posted May 23, 2016 (edited) During night I'm seeing some black artifacts moving over my launch site. Couldn't find anything similar in the thread so does anyone else have this and maybe knows which setting I can tweak to get rid of it?http://imgur.com/2torZEi You can see it a bit top and right of the VAB (to the launch pad) and left side of the runway. [edit] 2 more screens where it's more clear to see. http://imgur.com/a/8PFzR [/edit] Edited May 24, 2016 by TeiwazVIE Quote Link to comment Share on other sites More sharing options...
cheesykerb Posted May 24, 2016 Share Posted May 24, 2016 In the newest version of KSP and of this mod I am having a graphical glitch. I have been able to pinpoint Scatterer as the cause and haven't seen anyone else with this issue. This first screenshot shows what the game looks like without Scatterer and now what the game looks like while running scatterer: so essentially this is the view from an inline cockpit with a part in front of it. As you can clearly see from the screenshots, when running the mod I get some weird see through transparency bug. If it helps, here are some of my other mods: EVE (for clouds) Tweakscale Procedural Parts I have been able to pinpoint scatterer as the mod causing the issue. I would appreciate if somone could help me out. (also, i'm not using any command line parameters) Quote Link to comment Share on other sites More sharing options...
Starwaster Posted May 24, 2016 Share Posted May 24, 2016 3 hours ago, TeiwazVIE said: During night I'm seeing some black artifacts moving over my launch site. Couldn't find anything similar in the thread so does anyone else have this and maybe knows which setting I can tweak to get rid of it?http://imgur.com/2torZEi You can see it a bit top and right of the VAB (to the launch pad) and left side of the runway. [edit] 2 more screens where it's more clear to see. http://imgur.com/a/8PFzR [/edit] Are their ratios 1:4:9? (sorry, I couldn't resist. Bad Starwaster ) Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted May 24, 2016 Share Posted May 24, 2016 1 hour ago, Starwaster said: Are their ratios 1:4:9? (sorry, I couldn't resist. Bad Starwaster ) Do you have EVE installed, these look like cloud edges Quote Link to comment Share on other sites More sharing options...
Jacke Posted May 24, 2016 Share Posted May 24, 2016 4 hours ago, Starwaster said: Are their ratios 1:4:9? (sorry, I couldn't resist. Bad Starwaster ) You know, that's from the written version. The film's version obviously has greater ratios, maybe 1:8:27 ? Maybe greater? Quote Link to comment Share on other sites More sharing options...
cy4n Posted May 25, 2016 Share Posted May 25, 2016 I don't seem to be getting the shaders, only the waves and atmosphere coloring. Do the other effects only work on PC? As it's supposed to look somewhat like this: but I'm only getting this: It's still amazing, just a lot less amazing than it's supposed to be. I would really appreciate a prompt reply / solution to this. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted May 25, 2016 Share Posted May 25, 2016 1 hour ago, cy4n said: I don't seem to be getting the shaders, only the waves and atmosphere coloring. Do the other effects only work on PC? As it's supposed to look somewhat like this: but I'm only getting this: It's still amazing, just a lot less amazing than it's supposed to be. I would really appreciate a prompt reply / solution to this. That first shot has been put through gemfx processing which is not part of scatterer. Also this is WIP so a lot of stuff is hown that is not released yet. Quote Link to comment Share on other sites More sharing options...
autumnalequinox Posted May 25, 2016 Share Posted May 25, 2016 After building my new rig I was finally able to get this mod after hearing so much about it and seeing so many screen shots going "WHAT THE HECK IS THAT? PRETTY". And wow. Like I'm blown away by how nice everything looks. I've caught myself just admiring scenery and taking mental photographs (I don't do too many screenshots). That gorgeous blur between atmosphere and space. Truly awesome this should so be integrated into stock as an option for those users with decent GPUs. Quote Link to comment Share on other sites More sharing options...
cy4n Posted May 25, 2016 Share Posted May 25, 2016 (edited) 23 hours ago, selfish_meme said: That first shot has been put through gemfx processing which is not part of scatterer. Also this is WIP so a lot of stuff is hown that is not released yet. Oh, that explains it. GEMFX only works on PCs. Any alternatives I could use? EDIT: Scatterer also appears to include DirectX11 shaders which don't work on my Mac. Edited May 26, 2016 by Osmium Quote Link to comment Share on other sites More sharing options...
Galenmacil Posted May 25, 2016 Share Posted May 25, 2016 On 5/24/2016 at 9:39 PM, cheesykerb said: In the newest version of KSP and of this mod I am having a graphical glitch. I have been able to pinpoint Scatterer as the cause and haven't seen anyone else with this issue. Spoiler This first screenshot shows what the game looks like without Scatterer and now what the game looks like while running scatterer: so essentially this is the view from an inline cockpit with a part in front of it. As you can clearly see from the screenshots, when running the mod I get some weird see through transparency bug. If it helps, here are some of my other mods: EVE (for clouds) Tweakscale Procedural Parts I have been able to pinpoint scatterer as the mod causing the issue. I would appreciate if somone could help me out. (also, i'm not using any command line parameters) I also have a similar issue. Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted May 26, 2016 Share Posted May 26, 2016 Can somebody explain to me what the ''load alternate d3d11 shadders'' does? Thanks, CM Quote Link to comment Share on other sites More sharing options...
AdmiralTigerclaw Posted May 26, 2016 Share Posted May 26, 2016 37 minutes ago, Calvin_Maclure said: Can somebody explain to me what the ''load alternate d3d11 shadders'' does? Thanks, CM I couldn't tell you details since I'm not really involved in working on this, but the moment I read that my brain parsed: 'Direct 3D 11' shaders. So I would assume it loads an alternate set of Direct 3D shaders from DirectX 11. Quote Link to comment Share on other sites More sharing options...
C04L Posted May 26, 2016 Share Posted May 26, 2016 Hi, loving scatterer Thanks! I checked the OP for this but didn't notice it there, sometimes after coming out of map view I seem to be getting a massive planet shadow that is out in space rather than by a planet. at least that's the best way to explain it. it covers half my screen and is the size of a planet like kerbin for instance at around 100k orbit. I can only see a qtr of this shadow across my screen that's how big it is. if I goto KSC and back it goes away. does anyone know what this is? is it known or is it settings or is it graphic hardware? if no ones seen this before i'l post pics spec's etc. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted May 26, 2016 Share Posted May 26, 2016 23 hours ago, selfish_meme said: That first shot has been put through gemfx processing Do you happen to have a link to the gemfx configurations used? I tried it, but couldn't seem to get an effect like that Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted May 26, 2016 Share Posted May 26, 2016 32 minutes ago, MrMeeb said: Do you happen to have a link to the gemfx configurations used? I tried it, but couldn't seem to get an effect like that Nah, I use linux so I can't use gemfx Quote Link to comment Share on other sites More sharing options...
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