cy4n Posted December 12, 2016 Share Posted December 12, 2016 Wow, great job on the new update! Also, is it too late to change my feature request to SSAO? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 12, 2016 Author Share Posted December 12, 2016 19 minutes ago, cy4n said: Wow, great job on the new update! Also, is it too late to change my feature request to SSAO? It's planned anyway. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 12, 2016 Share Posted December 12, 2016 20 hours ago, blackrack said: No it's fine, I already use blitting in the ocean and the custom depth buffer. It's fine really the blit operation in itself isn't expensive. This blog looks like a good read btw. I will see what I can do. I feel that a lot of people here highly overestimate my abilities though Edited: I have a new experimental version I'd like you guys to test. It includes -Improved EVE integration, new cloud shaders appear to be working well for me now with SVE ( @Galileo please check if you still have issues on your side) -Ring shadows (new kopernicus ring shader isn't released yet but you should now be able to see ring shadows on the scatterer atmosphere even with the old ring shader) -Removed ocean and postprocessing effects from Texture Replacer's reflections (they looked messed up) -Fixed OpenGL on windows -Fixed ocean reflections and whitecaps Link: https://mega.nz/#!DNhFQRob!r-A6X2ziBsH9Q1H5ldbYtoNaO0p1XoP8gFM9aTtDzfs (also added in the OP) I'm about to test your new experimental version. I somehow missed it being posted earlier Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 12, 2016 Share Posted December 12, 2016 (edited) OK after a quick test,, mostly good things, but i noticed a few eye sores.. I was using the default scatterer cfgs and settings along side SVE clouds. http://imgur.com/a/AzPaf As you can see, the terminator has a very hard transition from scaled space and on the surface. Also, the auroras on the dark side also fail to be illuminated. The Kopernicus ring shadows also do not seem to be taking effect. Eve is also looking a little under the weather I hope this helps. Everything is coming along very nicely! Edited December 12, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) 22 minutes ago, Galileo said: OK after a quick test,, mostly good things, but i noticed a few eye sores.. I was using the default scatterer cfgs and settings along side SVE clouds. http://imgur.com/a/AzPaf As you can see, the terminator has a very hard transition from scaled space and on the surface. Also, the auroras on the dark side also fail to be illuminated. The Kopernicus ring shadows also do not seem to be taking effect. I hope this helps. Everything is coming along very nicely! Can you send me your output log? Is the option for Kopernicus ring shadows enabled? Are those rings on Jool? Do they have any inclination at all? If they're perfectly parallel to Jool's orbital plane you will see at best a straight line shadow on the equator or just a bunch of aliasing dots (it's quite unfortunate imo that almost everything stock has zero inclination, although it makes sense for accessibility reasons) Edited December 12, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 12, 2016 Share Posted December 12, 2016 5 minutes ago, blackrack said: Can you send me your output log? Is the option for Kopernicus ring shadows enabled? Are those rings on Jool? Do they have any inclination at all? If they're perfectly parallel to Jool's orbital plane you will see at best a straight line shadow on the horizon. yep here you gohttps://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 yeah i had the ring option enabled. There was a 1.3 degree inclination on the rings that were indeed on jool Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) 1 hour ago, Galileo said: yep here you gohttps://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 yeah i had the ring option enabled. There was a 1.3 degree inclination on the rings that were indeed on jool Oh I just checked the log and realized I missed something. I will make another version soon. Edited: @Galileo try this for the ring shadow: https://mega.nz/#!XFYiVKra!5kqG-oNjpnh3npgZ423uQAi4mey6S1wrzlzIx4HKmyI Oh, and about auroras, so currently in scatterer they show up only the lit side correct? In EVE do they show up on both sides or only on the dark side? Also, assuming they show up only on the lit side would it be better if they showed up at the dark side only? Edited December 12, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 13, 2016 Share Posted December 13, 2016 8 hours ago, blackrack said: would it be better if they showed up at the dark side only? I cast my vote for this, if we have to choose between the two. Ultimately I'd like to be able to see them on both the day and night side. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 13, 2016 Share Posted December 13, 2016 (edited) 11 hours ago, blackrack said: Oh I just checked the log and realized I missed something. I will make another version soon. Edited: @Galileo try this for the ring shadow: https://mega.nz/#!XFYiVKra!5kqG-oNjpnh3npgZ423uQAi4mey6S1wrzlzIx4HKmyI Oh, and about auroras, so currently in scatterer they show up only the lit side correct? In EVE do they show up on both sides or only on the dark side? Also, assuming they show up only on the lit side would it be better if they showed up at the dark side only? Didn't realize you edited this post Yes if the could only show up on the dark side that would be amazing. I will check this in a little bit Edit: rings still aren't being shaded with the new dll New output log: https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 and a pic: Edited December 13, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 13, 2016 Author Share Posted December 13, 2016 9 hours ago, Galileo said: Didn't realize you edited this post Yes if the could only show up on the dark side that would be amazing. I will check this in a little bit Edit: rings still aren't being shaded with the new dll New output log: https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 and a pic: Looking at the log it looks like everything should have worked this time. I'm thinking maybe the shadows are rendering under the clouds and are totally covered. Or something else is wrong, I will check this when I get home. Quote Link to comment Share on other sites More sharing options...
rextable Posted December 13, 2016 Share Posted December 13, 2016 38 minutes ago, blackrack said: Looking at the log it looks like everything should have worked this time. I'm thinking maybe the shadows are rendering under the clouds and are totally covered. Or something else is wrong, I will check this when I get home. If that were the case, wouldn't the shadow from the planet still appear on the ring itself? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 13, 2016 Author Share Posted December 13, 2016 (edited) 4 hours ago, rextable said: If that were the case, wouldn't the shadow from the planet still appear on the ring itself? No, that is part of the kopernicus ring shader (still unreleased), what you should see with scatterer is the ring shadow on the planet and not the opposite, I should've made it clear. Edited: Seems to work with the default ring shader. I haven't tried with clouds yet though. But while we're at it, why don't you guys try my modified Kopernicus with the ring shader as well: Modified scatterer with ring shadows (recompiled to be sure): https://mega.nz/#!nMAzGDDY!kzcS9D3ek_MWmni5IKyTmVLdmrMgW8RmyO6morb7UGk Modified Kopernicus with ring shader and planet shadow on ring: https://mega.nz/#!3VRwTApR!Yq77_1nhHSXY1LA1n06V8YQgQfmc15q3LTejXdlFPXs Known issues: -Planet shadow on ring will be coming from the wrong direction if you are looking at it in track station or in mapview when your ship is orbiting a far away planet. You'll need a ship orbiting said planet with rings to be sure, this will be fixed. -Rings and ring shadows may show some aliasing. -Ring shading may look very bland if rings are more or less coplanar with sun direction Also, remember to disable the unlit option in kopernicus. Pinging @Galileo Edited December 13, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 13, 2016 Share Posted December 13, 2016 (edited) Was disabling the unlit option required before? Because mine was definitely enabled Edited December 13, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 13, 2016 Author Share Posted December 13, 2016 3 minutes ago, Galileo said: Was disabling the unlit option required before? Because mine was definitely enabled It wasn't, it's only required for the ring shader. But yeah, go ahead and try this version, and if it still doesn't work try without clouds on Jool or try with SSRSS saturn since it works for me. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 13, 2016 Share Posted December 13, 2016 11 minutes ago, blackrack said: It wasn't, it's only required for the ring shader. But yeah, go ahead and try this version, and if it still doesn't work try without clouds on Jool or try with SSRSS saturn since it works for me. Okay cool. When I get home from class I'll try this right away Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 13, 2016 Author Share Posted December 13, 2016 47 minutes ago, Galileo said: Okay cool. When I get home from class I'll try this right away It's funny how many of us continuously check this forum from work/class. Quote Link to comment Share on other sites More sharing options...
RoboRay Posted December 13, 2016 Share Posted December 13, 2016 7 minutes ago, blackrack said: It's funny how many of us continuously check this forum from work/class. When else would we be checking it? If I'm home, I can actually play! Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 13, 2016 Share Posted December 13, 2016 (edited) 33 minutes ago, blackrack said: It's funny how many of us continuously check this forum from work/class. Half of my mods were made in class. I'm in an art school so my professors have been pretty supportive of all of it. There are actually 2 of them that are on the forums quite often and play with my mods. They always have a screenshot they want to show me. That makes it sound like the education I'm getting is awful.. lol Edited December 13, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 13, 2016 Author Share Posted December 13, 2016 43 minutes ago, Galileo said: Half of my mods were made in class. I'm in an art school so my professors have been pretty supportive of all of it. There are actually 2 of them that are on the forums quite often and play with my mods. They always have a screenshot they want to show me. That makes it sound like the education I'm getting is awful.. lol That's the kind of education I wish I got in school... Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 14, 2016 Share Posted December 14, 2016 (edited) Those experimental dll's work great without clouds. amazing work Edited December 14, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Tekener Posted December 14, 2016 Share Posted December 14, 2016 11 hours ago, blackrack said: Modified scatterer with ring shadows (recompiled to be sure): https://mega.nz/#!nMAzGDDY!kzcS9D3ek_MWmni5IKyTmVLdmrMgW8RmyO6morb7UGk Modified Kopernicus with ring shader and planet shadow on ring: https://mega.nz/#!3VRwTApR!Yq77_1nhHSXY1LA1n06V8YQgQfmc15q3LTejXdlFPXs It seems like the "Modified scatterer with ring shadows (recompiled to be sure)" release is not good, because it disables scatterer for the whole Kerbol system. The provided planetsList.cfg in this release is featuring such strange planets like "Earth", "Mars", or "Jupiter", which I never heard of here on Kerbin... Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 14, 2016 Share Posted December 14, 2016 (edited) 15 minutes ago, Tekener said: It seems like the "Modified scatterer with ring shadows (recompiled to be sure)" release is not good, because it disables scatterer for the whole Kerbol system. The provided planetsList.cfg in this release is featuring such strange planets like "Earth", "Mars", or "Jupiter", which I never heard of here on Kerbin... Just use the dll. He has been developing the shaders with ssrss that's why you see the real solar system. Edited December 14, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Tekener Posted December 14, 2016 Share Posted December 14, 2016 (edited) 18 minutes ago, Galileo said: Just use the dll. He has been developing the shaders with ssrss that's why you see the real solar system. Yes, already replaced the dll and the shaders only. Another question: how do I activate the feature blackrack showed early November to have clouds shine/glow orange/red in the dusk/dawn? Did I missed some sort of settings or is this feature not active yet? Edited December 14, 2016 by Tekener Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 14, 2016 Share Posted December 14, 2016 (edited) 1 hour ago, Tekener said: Yes, already replaced the dll and the shaders only. Another question: how do I activate the feature blackrack showed early November to have clouds shine/glow orange/red in the dusk/dawn? Did I missed some sort of settings or is this feature not active yet? It only works with default EVE so if you are using SVE it won't work, but the experimental scatterer, probably a dozen pages back or so, is what you are looking for Edited December 14, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 14, 2016 Author Share Posted December 14, 2016 4 hours ago, Tekener said: Yes, already replaced the dll and the shaders only. Another question: how do I activate the feature blackrack showed early November to have clouds shine/glow orange/red in the dusk/dawn? Did I missed some sort of settings or is this feature not active yet? The one I posted above will work, however copy thr configs from the other experimental build, I didn't realize I left the ssrss configs in there. You also need to put settings for cloud color multiplier, extinction multiplier and scattering multiplier, copy them from the previous experimental version. Quote Link to comment Share on other sites More sharing options...
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